src/Workspace.cc (raw)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 |
// Workspace.cc for Fluxbox // Copyright (c) 2001 - 2003 Henrik Kinnunen (fluxgen[at]users.sourceforge.net) // // Workspace.cc for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: Workspace.cc,v 1.88 2003/12/18 18:03:22 fluxgen Exp $ #include "Workspace.hh" #include "I18n.hh" #include "fluxbox.hh" #include "Screen.hh" #include "Window.hh" #include "WinClient.hh" #include "FbWinFrame.hh" #include "MenuItem.hh" #include "FbTk/StringUtil.hh" // use GNU extensions #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif // _GNU_SOURCE #ifdef HAVE_CONFIG_H #include "config.h" #endif // HAVE_CONFIG_H #include <X11/Xlib.h> #include <X11/Xatom.h> #include <cstdio> #include <cstring> #include <algorithm> #include <iostream> #include <iterator> using namespace std; namespace { // anonymous int countTransients(const WinClient &client) { if (client.transientList().empty()) return 0; // now go throu the entire tree and count transients size_t ret = client.transientList().size(); WinClient::TransientList::const_iterator it = client.transientList().begin(); WinClient::TransientList::const_iterator it_end = client.transientList().end(); for (; it != it_end; ++it) ret += countTransients(*(*it)); return ret; } class ClientMenuItem:public FbTk::MenuItem { public: ClientMenuItem(WinClient &client): FbTk::MenuItem(client.title().c_str(), client.fbwindow() ? &client.fbwindow()->menu() : 0), m_client(client) { } void click(int button, int time) { if (m_client.fbwindow() == 0) return; FluxboxWindow &win = *m_client.fbwindow(); win.screen().changeWorkspaceID(win.workspaceNumber()); win.setCurrentClient(m_client); win.raiseAndFocus(); } const std::string &label() const { return m_client.title(); } bool isSelected() const { if (m_client.fbwindow() == 0) return false; if (m_client.fbwindow()->isFocused() == false) return false; return (&(m_client.fbwindow()->winClient()) == &m_client); } private: WinClient &m_client; }; }; Workspace::GroupList Workspace::m_groups; Workspace::Workspace(BScreen &scrn, FbTk::MultLayers &layermanager, const std::string &name, unsigned int id): m_screen(scrn), m_lastfocus(0), m_clientmenu(scrn.menuTheme(), scrn.imageControl(), *scrn.layerManager().getLayer(Fluxbox::instance()->getMenuLayer())), m_layermanager(layermanager), m_name(name), m_id(id) { m_cascade_x = new int[scrn.numHeads() + 1]; m_cascade_y = new int[scrn.numHeads() + 1]; for (int i=0; i < scrn.numHeads()+1; i++) { m_cascade_x[i] = 32 + scrn.getHeadX(i); m_cascade_y[i] = 32 + scrn.getHeadY(i); } menu().setInternalMenu(); setName(name); } Workspace::~Workspace() { delete [] m_cascade_x; delete [] m_cascade_y; } void Workspace::setLastFocusedWindow(FluxboxWindow *win) { // make sure we have this window in the list if (std::find(m_windowlist.begin(), m_windowlist.end(), win) != m_windowlist.end()) m_lastfocus = win; else m_lastfocus = 0; } void Workspace::addWindow(FluxboxWindow &w, bool place) { // we don't need to add a window that already exist in our list if (find(m_windowlist.begin(), m_windowlist.end(), &w) != m_windowlist.end()) return; w.setWorkspace(m_id); // attach signals w.titleSig().attach(this); if (place) placeWindow(w); m_windowlist.push_back(&w); updateClientmenu(); if (!w.isStuck()) { FluxboxWindow::ClientList::iterator client_it = w.clientList().begin(); FluxboxWindow::ClientList::iterator client_it_end = w.clientList().end(); for (; client_it != client_it_end; ++client_it) screen().updateNetizenWindowAdd((*client_it)->window(), m_id); } } int Workspace::removeWindow(FluxboxWindow *w) { if (w == 0) return -1; // detach from signals w->titleSig().detach(this); if (m_lastfocus == w) { m_lastfocus = 0; } if (w->isFocused()) { if (screen().isSloppyFocus()) { Fluxbox::instance()->revertFocus(screen()); } else { // go up the transient tree looking for a focusable window WinClient *client = 0; if (w->numClients() > 0) { client = w->winClient().transientFor(); while (client) { if (client->fbwindow() && client->fbwindow() != w && // can't be this window client->fbwindow()->isVisible() && client->fbwindow()->setCurrentClient(*client, true)) break; client = client->transientFor(); } } if (client == 0) // we were unsuccessful Fluxbox::instance()->revertFocus(screen()); } } // we don't remove it from the layermanager, as it may be being moved Windows::iterator erase_it = remove(m_windowlist.begin(), m_windowlist.end(), w); if (erase_it != m_windowlist.end()) m_windowlist.erase(erase_it); updateClientmenu(); if (m_lastfocus == w || m_windowlist.empty()) m_lastfocus = 0; if (!w->isStuck()) { FluxboxWindow::ClientList::iterator client_it = w->clientList().begin(); FluxboxWindow::ClientList::iterator client_it_end = w->clientList().end(); for (; client_it != client_it_end; ++client_it) screen().updateNetizenWindowDel((*client_it)->window()); } return m_windowlist.size(); } void Workspace::showAll() { Windows::iterator it = m_windowlist.begin(); Windows::iterator it_end = m_windowlist.end(); for (; it != it_end; ++it) (*it)->deiconify(false, false); } void Workspace::hideAll() { Windows::reverse_iterator it = m_windowlist.rbegin(); Windows::reverse_iterator it_end = m_windowlist.rend(); for (; it != it_end; ++it) { if (! (*it)->isStuck()) (*it)->withdraw(); } } void Workspace::removeAll() { Windows::iterator it = m_windowlist.begin(); Windows::const_iterator it_end = m_windowlist.end(); for (; it != it_end; ++it) (*it)->iconify(); } void Workspace::reconfigure() { menu().reconfigure(); Windows::iterator it = m_windowlist.begin(); Windows::iterator it_end = m_windowlist.end(); for (; it != it_end; ++it) { if ((*it)->winClient().validateClient()) (*it)->reconfigure(); } } int Workspace::numberOfWindows() const { return m_windowlist.size(); } namespace { // helper class for checkGrouping class FindInGroup { public: FindInGroup(const FluxboxWindow &w):m_w(w) { } bool operator ()(const string &name) const { return (name == m_w.winClient().getWMClassName()); } private: const FluxboxWindow &m_w; }; }; //Note: this function doesn't check if the window is groupable bool Workspace::checkGrouping(FluxboxWindow &win) { if (win.numClients() == 0) return false; #ifdef DEBUG cerr<<__FILE__<<"("<<__LINE__<<"): Checking grouping. ("<<win.title()<<")"<<endl; #endif // DEBUG if (!win.isGroupable()) { // make sure this window can hold a tab #ifdef DEBUG cerr<<__FILE__<<"("<<__LINE__<<"): window can't use a tab"<<endl; #endif // DEBUG return false; } string instance_name = win.winClient().getWMClassName(); // go throu every group and search for matching win instancename GroupList::iterator g(m_groups.begin()); GroupList::iterator g_end(m_groups.end()); for (; g != g_end; ++g) { Group::iterator name((*g).begin()); Group::iterator name_end((*g).end()); for (; name != name_end; ++name) { if ((*name) != instance_name) continue; // find a window with the specific name Windows::iterator wit(m_windowlist.begin()); Windows::iterator wit_end(m_windowlist.end()); for (; wit != wit_end; ++wit) { #ifdef DEBUG cerr<<__FILE__<<" check group with : "<<(*wit)->winClient().getWMClassName()<<endl; #endif // DEBUG if (find_if((*g).begin(), (*g).end(), FindInGroup(*(*wit))) != (*g).end()) { // make sure the window is groupable if ( !(*wit)->isGroupable() && (*wit)->winClient().fbwindow() == &win) break; // try next name #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<"): window ("<<*wit<<") attaching window ("<<&win<<")"<<endl; #endif // DEBUG (*wit)->attachClient(win.winClient()); return true; // grouping done } } } } return false; } bool Workspace::loadGroups(const std::string &filename) { string real_filename = filename; FbTk::StringUtil::removeTrailingWhitespace(real_filename); ifstream infile(real_filename.c_str()); if (!infile) return false; m_groups.clear(); // erase old groups // load new groups while (!infile.eof()) { string line; vector<string> names; getline(infile, line); FbTk::StringUtil::stringtok(names, line); m_groups.push_back(names); } return true; } void Workspace::update(FbTk::Subject *subj) { menu().update(); } void Workspace::setName(const std::string &name) { if (name.size() != 0) { m_name = name; } else { //if name == 0 then set default name from nls char tname[128]; sprintf(tname, I18n::instance()-> getMessage(FBNLS::WorkspaceSet, FBNLS::WorkspaceDefaultNameFormat, "Workspace %d"), m_id + 1); //m_id starts at 0 m_name = tname; } screen().updateWorkspaceNamesAtom(); menu().setLabel(m_name.c_str()); menu().update(); } /** Calls restore on all windows on the workspace and then clears the m_windowlist */ void Workspace::shutdown() { // note: when the window dies it'll remove it self from the list while (!m_windowlist.empty()) { // restore with remap on all clients in that window m_windowlist.back()->restore(true); //delete window (the window removes it self from m_windowlist) delete m_windowlist.back(); } } void Workspace::updateClientmenu() { // remove all items and then add them again menu().removeAll(); // for each fluxboxwindow add every client in them to our clientlist Windows::iterator win_it = m_windowlist.begin(); Windows::iterator win_it_end = m_windowlist.end(); for (; win_it != win_it_end; ++win_it) { // add every client in this fluxboxwindow to menu FluxboxWindow::ClientList::iterator client_it = (*win_it)->clientList().begin(); FluxboxWindow::ClientList::iterator client_it_end = (*win_it)->clientList().end(); for (; client_it != client_it_end; ++client_it) menu().insert(new ClientMenuItem(*(*client_it))); } menu().update(); } void Workspace::placeWindow(FluxboxWindow &win) { bool placed = false; // restrictions int head = (signed) screen().getCurrHead(); int head_left = (signed) screen().maxLeft(head); int head_right = (signed) screen().maxRight(head); int head_top = (signed) screen().maxTop(head); int head_bot = (signed) screen().maxBottom(head); int place_x = head_left, place_y = head_top, change_x = 1, change_y = 1; if (screen().getColPlacementDirection() == BScreen::BOTTOMTOP) change_y = -1; if (screen().getRowPlacementDirection() == BScreen::RIGHTLEFT) change_x = -1; int win_w = win.width() + win.fbWindow().borderWidth()*2, win_h = win.height() + win.fbWindow().borderWidth()*2; int test_x, test_y, curr_x, curr_y, curr_w, curr_h; switch (screen().getPlacementPolicy()) { case BScreen::UNDERMOUSEPLACEMENT: { int root_x, root_y, ignore_i; unsigned int ignore_ui; Window ignore_w; XQueryPointer(FbTk::App::instance()->display(), screen().rootWindow().window(), &ignore_w, &ignore_w, &root_x, &root_y, &ignore_i, &ignore_i, &ignore_ui); test_x = root_x - (win_w / 2); test_y = root_y - (win_h / 2); // keep the window inside the screen if (test_x < head_left) test_x = head_left; if (test_x > head_right) test_x = head_right; if (test_y < head_top) test_y = head_top; if (test_y > head_bot) test_y = head_bot; place_x = test_x; place_y = test_y; placed = true; break; } // end case UNDERMOUSEPLACEMENT case BScreen::ROWSMARTPLACEMENT: { int next_x, next_y; bool top_bot = screen().getColPlacementDirection() == BScreen::TOPBOTTOM; bool left_right = screen().getRowPlacementDirection() == BScreen::LEFTRIGHT; if (top_bot) test_y = head_top; else test_y = head_bot - win_h; while (!placed && (top_bot ? test_y + win_h < head_bot : test_y > head_top)) { if (left_right) test_x = head_left; else test_x = head_right - win_w; if (top_bot) next_y = head_right; // it will get shrunk else next_y = head_left; while (!placed && (left_right ? test_x + win_w < head_right : test_x > head_left)) { placed = true; next_x = test_x + change_x; Windows::iterator win_it = m_windowlist.begin(); const Windows::iterator win_it_end = m_windowlist.end(); for (; win_it != win_it_end && placed; ++win_it) { FluxboxWindow &window = **win_it; curr_x = window.x(); curr_y = window.y(); curr_w = window.width() + window.fbWindow().borderWidth()*2; curr_h = window.height() + window.fbWindow().borderWidth()*2; if (curr_x < test_x + win_w && curr_x + curr_w > test_x && curr_y < test_y + win_h && curr_y + curr_h > test_y) { // this window is in the way placed = false; // we find the next x that we can go to (a window will be in the way // all the way to its far side) if (left_right) { if (curr_x + curr_w > next_x) next_x = curr_x + curr_w; } else { if (curr_x - win_w < next_x) next_x = curr_x - win_w; } // but we can only go to the nearest y, since that is where the // next time current windows in the way will change if (top_bot) { if (curr_y + curr_h < next_y) next_y = curr_y + curr_h; } else { if (curr_y - win_h > next_y) next_y = curr_y - win_h; } } } if (placed) { place_x = test_x; place_y = test_y; break; } test_x = next_x; } // end while test_y = next_y; } // end while break; } // end case ROWSMARTPLACEMENT case BScreen::COLSMARTPLACEMENT: { int next_x, next_y; bool top_bot = screen().getColPlacementDirection() == BScreen::TOPBOTTOM; bool left_right = screen().getRowPlacementDirection() == BScreen::LEFTRIGHT; if (left_right) test_x = head_left; else test_x = head_right - win_w; while (!placed && (left_right ? test_x + win_w < head_right : test_x > head_left)) { if (left_right) next_x = head_right; // it will get shrunk else next_x = head_left; if (top_bot) test_y = head_top; else test_y = head_bot - win_h; while (!placed && (top_bot ? test_y + win_h < head_bot : test_y > head_top)) { placed = True; next_y = test_y + change_y; Windows::iterator it = m_windowlist.begin(); Windows::iterator it_end = m_windowlist.end(); for (; it != it_end && placed; ++it) { curr_x = (*it)->x(); curr_y = (*it)->y(); curr_w = (*it)->width() + (*it)->fbWindow().borderWidth()*2; curr_h = (*it)->height() + (*it)->fbWindow().borderWidth()*2; if (curr_x < test_x + win_w && curr_x + curr_w > test_x && curr_y < test_y + win_h && curr_y + curr_h > test_y) { // this window is in the way placed = False; // we find the next y that we can go to (a window will be in the way // all the way to its bottom) if (top_bot) { if (curr_y + curr_h > next_y) next_y = curr_y + curr_h; } else { if (curr_y - win_h < next_y) next_y = curr_y - win_h; } // but we can only go to the nearest x, since that is where the // next time current windows in the way will change if (left_right) { if (curr_x + curr_w < next_x) next_x = curr_x + curr_w; } else { if (curr_x - win_w > next_x) next_x = curr_x - win_w; } } } if (placed) { place_x = test_x; place_y = test_y; } test_y = next_y; } // end while test_x = next_x; } // end while break; } // end COLSMARTPLACEMENT } // cascade placement or smart placement failed if (! placed) { if ((m_cascade_x[head] > ((head_left + head_right) / 2)) || (m_cascade_y[head] > ((head_top + head_bot) / 2))) { m_cascade_x[head] = head_left + 32; m_cascade_y[head] = head_top + 32; } place_x = m_cascade_x[head]; place_y = m_cascade_y[head]; // just one borderwidth, so they can share a borderwidth (looks better) int titlebar_height = win.titlebarHeight() + win.fbWindow().borderWidth(); if (titlebar_height < 4) // make sure it is not insignificant titlebar_height = 32; m_cascade_x[head] += titlebar_height; m_cascade_y[head] += titlebar_height; } if (place_x + win_w > head_right) place_x = (head_right - win_w) / 2; if (place_y + win_h > head_bot) place_y = (head_bot - win_h) / 2; win.moveResize(place_x, place_y, win.width(), win.height()); } |