src/Window.hh (raw)
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// Window.hh for Fluxbox Window Manager // Copyright (c) 2001-2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // // Window.hh for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: Window.hh,v 1.41 2003/01/07 01:33:18 fluxgen Exp $ #ifndef WINDOW_HH #define WINDOW_HH #include "BaseDisplay.hh" #include "Timer.hh" #include "Menu.hh" #include "Subject.hh" #include "FbWinFrame.hh" #include "EventHandler.hh" #include <X11/Xlib.h> #include <X11/Xutil.h> #ifdef SHAPE #include <X11/extensions/shape.h> #endif // SHAPE #include <vector> #include <string> #include <memory> #define PropMwmHintsElements 3 class Tab; class FbWinFrameTheme; class BScreen; namespace FbTk { class MenuTheme; }; /// Creates the window frame and handles any window event for it class FluxboxWindow : public TimeoutHandler, public FbTk::EventHandler { public: /// layer bits enum WinLayer { LAYER_BOTTOM = 0x01, ///< bottom layer LAYER_BELOW = 0x02, ///< below normal layer but above bottom LAYER_NORMAL = 0x04, ///< normal layer LAYER_TOP = 0x08 ///< top layer }; /// decoration bit enum Decoration { DECOR_NONE=0, ///< no decor at all DECOR_NORMAL, ///< normal normal DECOR_TINY, ///< tiny decoration DECOR_TOOL ///< decor tool }; /// Motif wm Hints enum { MwmHintsFunctions = (1l << 0), ///< use motif wm functions MwmHintsDecorations = (1l << 1) ///< use motif wm decorations }; /// Motif wm functions enum MwmFunc{ MwmFuncAll = (1l << 0), ///< all motif wm functions MwmFuncResize = (1l << 1), ///< resize MwmFuncMove = (1l << 2), ///< move MwmFuncIconify = (1l << 3), ///< iconify MwmFuncMaximize = (1l << 4), ///< maximize MwmFuncClose = (1l << 5) ///< close }; /// Motif wm decorations enum MwmDecor { MwmDecorAll = (1l << 0), /// all decorations MwmDecorBorder = (1l << 1), /// border MwmDecorHandle = (1l << 2), /// handle MwmDecorTitle = (1l << 3), /// title MwmDecorMenu = (1l << 4), /// menu MwmDecorIconify = (1l << 5), /// iconify MwmDecorMaximize = (1l << 6) /// maximize }; /// create fluxbox window with parent win and screen connection FluxboxWindow(Window win, BScreen *scr, int screen_num, BImageControl &imgctrl, FbWinFrameTheme &tm, FbTk::MenuTheme &menutheme); virtual ~FluxboxWindow(); void setWindowNumber(int n) { window_number = n; } bool validateClient(); bool setInputFocus(); void setTab(bool flag); void setFocusFlag(bool flag); void iconify(); void deiconify(bool = true, bool = true); /// destroy this window void close(); /// set the window in withdrawn state void withdraw(); /// toggel maximize void maximize(); /// maximizes the window horizontal void maximizeHorizontal(); /// maximizes the window vertical void maximizeVertical(); /// toggles shade void shade(); /// toggles sticky void stick(); void lower(); void raise(); void reconfigure(); void installColormap(bool); void restore(bool remap); /// move frame to x, y void move(int x, int y); /// resize frame to width, height void resize(unsigned int width, unsigned int height); /// move and resize frame to pox x,y and size width, height void moveResize(int x, int y, unsigned int width, unsigned int height); void setWorkspace(int n); void changeBlackboxHints(const BaseDisplay::BlackboxHints &bh); void restoreAttributes(); void showMenu(int mx, int my); // popup menu on last button press position void popupMenu(); void pauseMoving(); void resumeMoving(); /** @name event handlers */ //@{ void handleEvent(XEvent &event); void buttonPressEvent(XButtonEvent &be); void buttonReleaseEvent(XButtonEvent &be); void motionNotifyEvent(XMotionEvent &me); void destroyNotifyEvent(XDestroyWindowEvent &dwe); void mapRequestEvent(XMapRequestEvent &mre); void mapNotifyEvent(XMapEvent &mapev); void unmapNotifyEvent(XUnmapEvent &unmapev); void exposeEvent(XExposeEvent &ee); void configureRequestEvent(XConfigureRequestEvent &ce); void propertyNotifyEvent(Atom a); //@} void setDecoration(Decoration decoration); void toggleDecoration(); #ifdef SHAPE void shapeEvent(XShapeEvent *event); #endif // SHAPE virtual void timeout(); /** @name accessors */ //@{ bool isTransient() const { return ((client.transient_for) ? true : false); } bool hasTransient() const { return ((client.transients.size()) ? true : false); } bool isManaged() const { return m_managed; } bool isFocused() const { return focused; } bool isVisible() const { return visible; } bool isIconic() const { return iconic; } bool isShaded() const { return shaded; } bool isMaximized() const { return maximized; } bool isIconifiable() const { return functions.iconify; } bool isMaximizable() const { return functions.maximize; } bool isResizable() const { return functions.resize; } bool isClosable() const { return functions.close; } bool isStuck() const { return stuck; } bool hasTitlebar() const { return decorations.titlebar; } bool hasTab() const { return (tab!=0 ? true : false); } bool isMoving() const { return moving; } bool isResizing() const { return resizing; } bool isGroupable() const; const BScreen *getScreen() const { return screen; } BScreen *getScreen() { return screen; } const Tab *getTab() const { return tab; } Tab *getTab() { return tab; } const std::list<FluxboxWindow *> &getTransients() const { return client.transients; } std::list<FluxboxWindow *> &getTransients() { return client.transients; } const FluxboxWindow *getTransientFor() const { return client.transient_for; } FluxboxWindow *getTransientFor() { return client.transient_for; } Window getFrameWindow() const { return m_frame.window().window(); } Window getClientWindow() const { return client.window; } FbTk::Menu &getWindowmenu() { return m_windowmenu; } const FbTk::Menu &getWindowmenu() const { return m_windowmenu; } const std::string &getTitle() const { return client.title; } const std::string &getIconTitle() const { return client.icon_title; } int getXFrame() const { return m_frame.x(); } int getYFrame() const { return m_frame.y(); } int getXClient() const { return client.x; } int getYClient() const { return client.y; } unsigned int getWorkspaceNumber() const { return workspace_number; } int getWindowNumber() const { return window_number; } WinLayer getLayer() const { return m_layer; } unsigned int getWidth() const { return m_frame.width(); } unsigned int getHeight() const { return m_frame.height(); } unsigned int getClientHeight() const { return client.height; } unsigned int getClientWidth() const { return client.width; } unsigned int getTitleHeight() const { return m_frame.titleHeight(); } const std::string &className() const { return m_class_name; } const std::string &instanceName() const { return m_instance_name; } bool isLowerTab() const; int initialState() const { return client.initial_state; } FbWinFrame &frame() { return m_frame; } const FbWinFrame &frame() const { return m_frame; } /** @name signals @{ */ FbTk::Subject &stateSig() { return m_statesig; } const FbTk::Subject &stateSig() const { return m_statesig; } FbTk::Subject &hintSig() { return m_hintsig; } const FbTk::Subject &hintSig() const { return m_hintsig; } FbTk::Subject &workspaceSig() { return m_workspacesig; } const FbTk::Subject &workspaceSig() const { return m_workspacesig; } FbTk::Subject &dieSig() { return m_diesig; } const FbTk::Subject &dieSig() const { return m_diesig; } /** @} */ // end group signals const timeval &getLastFocusTime() const {return lastFocusTime;} //@} class WinSubject: public FbTk::Subject { public: WinSubject(FluxboxWindow &w):m_win(w) { } FluxboxWindow &win() { return m_win; } const FluxboxWindow &win() const { return m_win; } private: FluxboxWindow &m_win; }; private: // this structure only contains 3 elements... the Motif 2.0 structure contains // 5... we only need the first 3... so that is all we will define typedef struct MwmHints { unsigned long flags; // Motif wm flags unsigned long functions; // Motif wm functions unsigned long decorations; // Motif wm decorations } MwmHints; void grabButtons(); void startMoving(Window win); void stopMoving(); void startResizing(Window win, int x, int y, bool left); void stopResizing(Window win=0); void updateIcon(); void updateTransientInfo(); bool getState(); /// gets title string from client window and updates frame's title void updateTitleFromClient(); /// gets icon name from client window void updateIconNameFromClient(); void getWMNormalHints(); void getWMProtocols(); void getWMHints(); void getMWMHints(); void getBlackboxHints(); void setNetWMAttributes(); void associateClientWindow(); void createWinButtons(); void decorateLabel(); void positionWindows(); void restoreGravity(); void setGravityOffsets(); void setState(unsigned long stateval); void upsize(); void downsize(); void right_fixsize(int *x = 0, int *y = 0); void left_fixsize(int *x = 0, int *y = 0); // state and hint signals WinSubject m_hintsig, m_statesig, m_workspacesig, m_diesig; // BImageControl &image_ctrl; /// image control for rendering std::string m_instance_name; /// instance name from WM_CLASS std::string m_class_name; /// class name from WM_CLASS //Window state bool moving, resizing, shaded, maximized, visible, iconic, transient, focused, stuck, modal, send_focus_message, m_managed; BScreen *screen; /// screen on which this window exist BTimer timer; Display *display; /// display connection (obsolete by FbTk) BaseDisplay::BlackboxAttributes blackbox_attrib; Time lastButtonPressTime; FbTk::Menu m_windowmenu; timeval lastFocusTime; int button_grab_x, button_grab_y; // handles last button press event for move int last_resize_x, last_resize_y; // handles last button press event for resize unsigned int last_resize_h, last_resize_w; // handles height/width for resize "window" int focus_mode, window_number; unsigned int workspace_number; unsigned long current_state; WinLayer m_layer; Decoration old_decoration; struct _client { FluxboxWindow *transient_for; // which window are we a transient for? std::list<FluxboxWindow *> transients; // which windows are our transients? Window window, window_group; std::string title, icon_title; int x, y, old_bw; unsigned int width, height, title_text_w, min_width, min_height, max_width, max_height, width_inc, height_inc, min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y, base_width, base_height, win_gravity; unsigned long initial_state, normal_hint_flags, wm_hint_flags; MwmHints *mwm_hint; BaseDisplay::BlackboxHints *blackbox_hint; } client; struct _decorations { bool titlebar, handle, border, iconify, maximize, close, menu, sticky, shade, tab, enabled; } decorations; struct _functions { bool resize, move, iconify, maximize, close; } functions; Tab *tab; friend class Tab; //TODO: Don't like long distant friendship int frame_resize_x, frame_resize_w; int frame_resize_y, frame_resize_h; int m_old_pos_x, m_old_pos_y; ///< old position so we can restore from maximized unsigned int m_old_width, m_old_height; ///< old size so we can restore from maximized state int m_last_button_x, ///< last known x position of the mouse button m_last_button_y; ///< last known y position of the mouse button FbWinFrame m_frame; enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE }; }; #endif // WINDOW_HH |