src/ClientPattern.hh (raw)
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// ClientPattern.hh for Fluxbox Window Manager // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // Copyright (c) 2002 Xavier Brouckaert // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef CLIENTPATTERN_HH #define CLIENTPATTERN_HH #include "FbTk/RegExp.hh" #include "NotCopyable.hh" #include <string> #include <list> class Focusable; /** * This class represents a "pattern" that we can match against a * Window based on various properties. */ class ClientPattern:private FbTk::NotCopyable { public: ClientPattern(); /** * Create the pattern from the given string as it would appear in the * apps file. the bool value returns the character at which * there was a parse problem, or -1. */ explicit ClientPattern(const char * str, bool default_no_transient = false); ~ClientPattern(); /// @return a string representation of this pattern std::string toString() const; enum WinProperty { TITLE, CLASS, NAME, ROLE, TRANSIENT, MAXIMIZED, MINIMIZED, SHADED, STUCK, FOCUSHIDDEN, ICONHIDDEN, WORKSPACE, WORKSPACENAME, HEAD, LAYER }; /// Does this client match this pattern? bool match(const Focusable &win) const; /// Does this pattern depend on the focused window? bool dependsOnFocusedWindow() const; /// Does this pattern depend on the current workspace? bool dependsOnCurrentWorkspace() const; /** * Add an expression to match against * @param str is a regular expression * @param prop is the member function that we wish to match against * @return false if the regexp wasn't valid */ bool addTerm(const std::string &str, WinProperty prop, bool negate = false); void addMatch() { ++m_nummatches; } // whether this pattern has identical matching criteria bool operator ==(const ClientPattern &pat) const; /** * If there are no terms, then there is assumed to be an error * the column of the error is stored in m_matchlimit */ int error() const { return m_terms.empty() ? 1 : 0; } static std::string getProperty(WinProperty prop, const Focusable &client); private: /** * This is the type of the actual pattern we want to match against * We have a "term" in the whole expression which is the full pattern * we also need to keep track of the uncompiled regular expression * for final output */ struct Term { Term(const std::string ®str, bool full_match) :regexp(regstr, full_match){}; std::string orig; FbTk::RegExp regexp; WinProperty prop; bool negate; }; typedef std::list<Term *> Terms; Terms m_terms; ///< our pattern is made up of a sequence of terms currently we "and" them all int m_matchlimit, m_nummatches; }; #endif // CLIENTPATTERN_HH |