src/FbTk/Menu.hh (raw)
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// Menu.hh for FbTk - Fluxbox Toolkit // Copyright (c) 2001 - 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // // Basemenu.hh for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: Menu.hh,v 1.31 2004/04/18 18:48:58 fluxgen Exp $ #ifndef FBTK_MENU_HH #define FBTK_MENU_HH #include <X11/Xlib.h> #include <vector> #include <string> #include <memory> #include "FbWindow.hh" #include "EventHandler.hh" #include "RefCount.hh" #include "Command.hh" #include "Observer.hh" #include "FbPixmap.hh" #include "MenuTheme.hh" #include "Timer.hh" namespace FbTk { class MenuItem; class ImageControl; class Transparent; /// Base class for menus class Menu: public FbTk::EventHandler, protected FbTk::Observer { public: enum Alignment{ ALIGNDONTCARE = 1, ALIGNTOP, ALIGNBOTTOM }; enum { RIGHT = 1, LEFT }; /** Bullet type */ enum { EMPTY = 0, SQUARE, TRIANGLE, DIAMOND }; Menu(MenuTheme &tm, ImageControl &imgctrl); virtual ~Menu(); /** @name manipulators */ //@{ /// add a menu item with a label and a command int insert(const char *label, RefCount<Command> &cmd, int pos=-1); /// add empty menu item int insert(const char *label, int pos=-1); /// add submenu int insert(const char *label, Menu *submenu, int pos= -1); /// add menu item int insert(MenuItem *item, int pos=-1); /// remove an item int remove(unsigned int item); /// remove all items void removeAll(); inline void setInternalMenu(bool val = true) { internal_menu = val; } inline void setAlignment(Alignment a) { m_alignment = a; } inline void setTorn() { torn = true; } inline void removeParent() { if (internal_menu) m_parent = 0; } /// raise this window virtual void raise(); /// lower this window virtual void lower(); /// select next item void nextItem(); /// select previous item void prevItem(); void enterSubmenu(); void enterParent(); void disableTitle(); void enableTitle(); /** @name event handlers */ //@{ void handleEvent(XEvent &event); void buttonPressEvent(XButtonEvent &bp); void buttonReleaseEvent(XButtonEvent &br); void motionNotifyEvent(XMotionEvent &mn); void enterNotifyEvent(XCrossingEvent &en); void leaveNotifyEvent(XCrossingEvent &ce); void exposeEvent(XExposeEvent &ee); void keyPressEvent(XKeyEvent &ke); //@} /// get input focus void grabInputFocus(); virtual void reconfigure(); /// set label string void setLabel(const char *labelstr); /// move menu to x,y void move(int x, int y); virtual void update(int active_index = -1); void setItemSelected(unsigned int index, bool val); void setItemEnabled(unsigned int index, bool val); inline void setMinimumSublevels(int m) { menu.minsub = m; } virtual void drawSubmenu(unsigned int index); /// show menu virtual void show(); /// hide menu virtual void hide(); virtual void clearWindow(); /*@}*/ /** @name accessors */ //@{ inline bool isTorn() const { return torn; } inline bool isVisible() const { return visible; } inline int screenNumber() const { return menu.window.screenNumber(); } inline Window window() const { return menu.window.window(); } inline FbWindow &fbwindow() { return menu.window; } inline const FbWindow &fbwindow() const { return menu.window; } inline FbWindow &titleWindow() { return menu.title; } inline FbWindow &frameWindow() { return menu.frame; } inline const std::string &label() const { return menu.label; } inline int x() const { return menu.window.x(); } inline int y() const { return menu.window.y(); } inline unsigned int width() const { return menu.window.width(); } inline unsigned int height() const { return menu.window.height(); } inline unsigned int numberOfItems() const { return menuitems.size(); } inline int currentSubmenu() const { return which_sub; } inline unsigned int titleHeight() const { return menu.title_h; } bool hasSubmenu(unsigned int index) const; bool isItemSelected(unsigned int index) const; bool isItemEnabled(unsigned int index) const; inline const MenuTheme &theme() const { return m_theme; } inline unsigned char alpha() const { return m_theme.alpha(); } inline static Menu *focused() { return s_focused; } /// @return menuitem at index inline const MenuItem *find(unsigned int index) const { return menuitems[index]; } inline MenuItem *find(unsigned int index) { return menuitems[index]; } //@} protected: inline void setTitleVisibility(bool b) { title_vis = b; m_need_update = true; } inline void setMovable(bool b) { movable = b; } inline void setHideTree(bool h) { hide_tree = h; } virtual void itemSelected(int button, unsigned int index) { } virtual int drawItem(unsigned int index, bool highlight = false, bool clear= false, bool render_trans = true, int x= -1, int y= -1, unsigned int width= 0, unsigned int height= 0); virtual void redrawTitle(); virtual void internal_hide(); inline Menu *parent() { return m_parent; } inline const Menu *parent() const { return m_parent; } void update(FbTk::Subject *) { reconfigure(); } private: void openSubmenu(); void closeMenu(); void startHide(); void stopHide(); void renderTransFrame(); typedef std::vector<MenuItem *> Menuitems; const MenuTheme &m_theme; Menu *m_parent; ImageControl &m_image_ctrl; Menuitems menuitems; const unsigned int m_screen_width, m_screen_height; bool moving, visible, movable, torn, internal_menu, title_vis, shifted, hide_tree; int which_sub, which_press, which_sbl; Alignment m_alignment; int m_border_width; struct _menu { Pixmap frame_pixmap, title_pixmap, hilite_pixmap, sel_pixmap; FbTk::FbWindow window, frame, title; std::string label; int x_move, y_move, x_shift, y_shift, sublevels, persub, minsub, grab_x, grab_y; unsigned int title_h, frame_h, item_w, item_h, bevel_w, bevel_h; } menu; Drawable m_root_pm; static Menu *s_focused; ///< holds current input focused menu, so one can determine if a menu is focused FbPixmap m_frame_pm; bool m_need_update; Timer m_submenu_timer; Timer m_hide_timer; }; } // end namespace FbTk #endif // FBTK_MENU_HH |