src/IconbarTool.cc (raw)
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// IconbarTool.cc // Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: IconbarTool.cc,v 1.38 2004/06/07 21:43:02 fluxgen Exp $ #include "IconbarTool.hh" #include "Screen.hh" #include "IconbarTheme.hh" #include "Window.hh" #include "IconButton.hh" #include "Workspace.hh" #include "fluxbox.hh" #include "FbMenu.hh" #include "BoolMenuItem.hh" #include "CommandParser.hh" #include "WinClient.hh" #include "FbTk/I18n.hh" #include "FbTk/Menu.hh" #include "FbTk/MenuItem.hh" #include "FbTk/RefCount.hh" #include "FbTk/SimpleCommand.hh" #include "FbTk/ImageControl.hh" #include "FbTk/MacroCommand.hh" #include "FbTk/MenuSeparator.hh" #include <typeinfo> #include <string> #include <iterator> using namespace std; template<> void FbTk::Resource<IconbarTool::Mode>::setFromString(const char *strval) { if (strcasecmp(strval, "None") == 0) m_value = IconbarTool::NONE; else if (strcasecmp(strval, "Icons") == 0) m_value = IconbarTool::ICONS; else if (strcasecmp(strval, "WorkspaceIcons") == 0) m_value = IconbarTool::WORKSPACEICONS; else if (strcasecmp(strval, "Workspace") == 0) m_value = IconbarTool::WORKSPACE; else if (strcasecmp(strval, "AllWindows") == 0) m_value = IconbarTool::ALLWINDOWS; else setDefaultValue(); } template<> void FbTk::Resource<Container::Alignment>::setDefaultValue() { m_value = Container::RELATIVE; } template<> string FbTk::Resource<Container::Alignment>::getString() { switch (m_value) { case Container::LEFT: return string("Left"); case Container::RIGHT: return string("Right"); case Container::RELATIVE: return string("Relative"); } return string("Left"); } template<> void FbTk::Resource<Container::Alignment>::setFromString(const char *str) { if (strcasecmp(str, "Left") == 0) m_value = Container::LEFT; else if (strcasecmp(str, "Right") == 0) m_value = Container::RIGHT; else if (strcasecmp(str, "Relative") == 0) m_value = Container::RELATIVE; else setDefaultValue(); } template<> string FbTk::Resource<IconbarTool::Mode>::getString() { switch (m_value) { case IconbarTool::NONE: return string("None"); break; case IconbarTool::ICONS: return string("Icons"); break; case IconbarTool::WORKSPACEICONS: return string("WorkspaceIcons"); break; case IconbarTool::WORKSPACE: return string("Workspace"); break; case IconbarTool::ALLWINDOWS: return string("AllWindows"); break; } // default string return string("Icons"); } namespace { class ToolbarModeMenuItem : public FbTk::MenuItem { public: ToolbarModeMenuItem(const char *label, IconbarTool &handler, IconbarTool::Mode mode, FbTk::RefCount<FbTk::Command> &cmd): FbTk::MenuItem(label, cmd), m_handler(handler), m_mode(mode) { } bool isEnabled() const { return m_handler.mode() != m_mode; } void click(int button, int time) { m_handler.setMode(m_mode); FbTk::MenuItem::click(button, time); } private: IconbarTool &m_handler; IconbarTool::Mode m_mode; }; class ToolbarAlignMenuItem: public FbTk::MenuItem { public: ToolbarAlignMenuItem(const char *label, IconbarTool &handler, Container::Alignment mode, FbTk::RefCount<FbTk::Command> &cmd): FbTk::MenuItem(label, cmd), m_handler(handler), m_mode(mode) { } bool isEnabled() const { return m_handler.alignment() != m_mode; } void click(int button, int time) { m_handler.setAlignment(m_mode); FbTk::MenuItem::click(button, time); } private: IconbarTool &m_handler; Container::Alignment m_mode; }; void setupModeMenu(FbTk::Menu &menu, IconbarTool &handler) { using namespace FbTk; _FB_USES_NLS; menu.setLabel(_FBTEXT(Toolbar, IconbarMode, "Iconbar Mode", "Menu title - chooses which set of icons are shown in the iconbar")); RefCount<Command> saverc_cmd(new SimpleCommand<Fluxbox>( *Fluxbox::instance(), &Fluxbox::save_rc)); menu.insert(new ToolbarModeMenuItem(_FBTEXT(Toolbar, IconbarModeNone, "None", "No icons are shown in the iconbar"), handler, IconbarTool::NONE, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FBTEXT(Toolbar, IconbarModeIcons, "Icons", "Iconified windows from all workspaces are shown"), handler, IconbarTool::ICONS, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FBTEXT(Toolbar, IconbarModeWorkspaceIcons, "WorkspaceIcons", "Iconified windows from this workspace are shown"), handler, IconbarTool::WORKSPACEICONS, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FBTEXT(Toolbar, IconbarModeWorkspace, "Workspace", "Normal and iconified windows from this workspace are shown"), handler, IconbarTool::WORKSPACE, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FBTEXT(Toolbar, IconbarModeAllWindows, "All Windows", "All windows are shown"), handler, IconbarTool::ALLWINDOWS, saverc_cmd)); menu.insert("---"); // separator line menu.insert(new ToolbarAlignMenuItem( _FBTEXT(Align, Left, "Left", "Align to the left"), handler, Container::LEFT, saverc_cmd)); menu.insert(new ToolbarAlignMenuItem( _FBTEXT(Align, Relative, "Relative", "Align relative to the width"), handler, Container::RELATIVE, saverc_cmd)); menu.insert(new ToolbarAlignMenuItem( _FBTEXT(Align, Right, "Right", "Align to the right"), handler, Container::RIGHT, saverc_cmd)); menu.insert(new FbTk::MenuSeparator()); menu.update(); } inline bool checkAddWindow(IconbarTool::Mode mode, const FluxboxWindow &win) { bool ret_val = false; // just add the icons that are on the this workspace switch (mode) { case IconbarTool::NONE: break; case IconbarTool::ICONS: if (win.isIconic()) ret_val = true; break; case IconbarTool::WORKSPACEICONS: if(win.workspaceNumber() == win.screen().currentWorkspaceID() && win.isIconic()) ret_val = true; break; case IconbarTool::WORKSPACE: if (win.workspaceNumber() == win.screen().currentWorkspaceID()) ret_val = true; break; case IconbarTool::ALLWINDOWS: ret_val = true; break; } if (win.isIconHidden()) ret_val = false; return ret_val; } void removeDuplicate(const IconbarTool::IconList &iconlist, std::list<FluxboxWindow *> &windowlist) { IconbarTool::IconList::const_iterator win_it = iconlist.begin(); IconbarTool::IconList::const_iterator win_it_end = iconlist.end(); std::list<FluxboxWindow *>::iterator remove_it = windowlist.end(); for (; win_it != win_it_end; ++win_it) remove_it = remove(windowlist.begin(), remove_it, &(*win_it)->win()); // remove already existing windows windowlist.erase(remove_it, windowlist.end()); } }; // end anonymous namespace IconbarTool::IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme, BScreen &screen, FbTk::Menu &menu): ToolbarItem(ToolbarItem::RELATIVE), m_screen(screen), m_icon_container(parent), m_theme(theme), m_focused_pm(0), m_unfocused_pm(0), m_focused_err_pm(0), m_unfocused_err_pm(0), m_empty_pm(0), m_rc_mode(screen.resourceManager(), WORKSPACE, screen.name() + ".iconbar.mode", screen.altName() + ".Iconbar.Mode"), m_rc_alignment(screen.resourceManager(), Container::LEFT, screen.name() + ".iconbar.alignment", screen.altName() + ".Iconbar.Alignment"), m_rc_client_width(screen.resourceManager(), 70, screen.name() + ".iconbar.clientWidth", screen.altName() + ".Iconbar.ClientWidth"), m_rc_use_pixmap(screen.resourceManager(), true, screen.name() + ".iconbar.usePixmap", screen.altName() + ".Iconbar.UsePixmap"), m_menu(screen.menuTheme(), screen.imageControl(), *screen.layerManager().getLayer(Fluxbox::instance()->getMenuLayer())) { // setup mode menu setupModeMenu(m_menu, *this); using namespace FbTk; // setup use pixmap item to reconfig iconbar and save resource on click MacroCommand *save_and_reconfig = new MacroCommand(); RefCount<Command> reconfig(new SimpleCommand<IconbarTool>(*this, &IconbarTool::renderTheme)); RefCount<Command> save(CommandParser::instance().parseLine("saverc")); save_and_reconfig->add(reconfig); save_and_reconfig->add(save); RefCount<Command> s_and_reconfig(save_and_reconfig); m_menu.insert(new BoolMenuItem("Show Pictures", *m_rc_use_pixmap, s_and_reconfig)); m_menu.update(); // must be internal menu, otherwise toolbar main menu tries to delete it. m_menu.setInternalMenu(); // add iconbar menu to toolbar menu menu.insert(m_menu.label().c_str(), &m_menu); // setup signals theme.reconfigSig().attach(this); screen.clientListSig().attach(this); screen.iconListSig().attach(this); screen.currentWorkspaceSig().attach(this); // setup focus timer FbTk::RefCount<FbTk::Command> timer_cmd(new FbTk::SimpleCommand<IconbarTool>(*this, &IconbarTool::timedRender)); timeval to; to.tv_sec = 0; to.tv_usec = 1; // so it updates next event round m_focus_timer.setCommand(timer_cmd); m_focus_timer.setTimeout(to); m_focus_timer.fireOnce(true); } IconbarTool::~IconbarTool() { deleteIcons(); // remove cached images if (m_focused_pm) m_screen.imageControl().removeImage(m_focused_pm); if (m_unfocused_pm) m_screen.imageControl().removeImage(m_unfocused_pm); if (m_focused_err_pm) m_screen.imageControl().removeImage(m_focused_err_pm); if (m_unfocused_err_pm) m_screen.imageControl().removeImage(m_unfocused_err_pm); if (m_empty_pm) m_screen.imageControl().removeImage(m_empty_pm); } void IconbarTool::move(int x, int y) { m_icon_container.move(x, y); } void IconbarTool::resize(unsigned int width, unsigned int height) { m_icon_container.resize(width, height); renderTheme(); } void IconbarTool::moveResize(int x, int y, unsigned int width, unsigned int height) { m_icon_container.moveResize(x, y, width, height); renderTheme(); } void IconbarTool::show() { m_icon_container.show(); } void IconbarTool::hide() { m_icon_container.hide(); } void IconbarTool::setAlignment(Container::Alignment align) { *m_rc_alignment = align; update(0); } void IconbarTool::setMode(Mode mode) { if (mode == *m_rc_mode) return; *m_rc_mode = mode; // lock graphics update m_icon_container.setUpdateLock(true); deleteIcons(); // update mode switch (mode) { case NONE: // nothing break; case ICONS: // all icons from all workspaces case WORKSPACEICONS: // all icons on current workspace updateIcons(); break; case WORKSPACE: // all windows and all icons on current workspace updateWorkspace(); break; case ALLWINDOWS: // all windows and all icons from all workspaces updateAllWindows(); break; }; // unlock graphics update m_icon_container.setUpdateLock(false); m_icon_container.update(); m_icon_container.showSubwindows(); renderTheme(); } unsigned int IconbarTool::width() const { return m_icon_container.width(); } unsigned int IconbarTool::height() const { return m_icon_container.height(); } unsigned int IconbarTool::borderWidth() const { return m_icon_container.borderWidth(); } void IconbarTool::update(FbTk::Subject *subj) { // ignore updates if we're shutting down if (m_screen.isShuttingdown()) { m_screen.clientListSig().detach(this); m_screen.iconListSig().detach(this); m_screen.currentWorkspaceSig().detach(this); if (!m_icon_list.empty()) deleteIcons(); return; } m_icon_container.setAlignment(*m_rc_alignment); // clamp to normal values if (*m_rc_client_width < 1) *m_rc_client_width = 10; else if (*m_rc_client_width > 400) *m_rc_client_width = 400; m_icon_container.setMaxSizePerClient(*m_rc_client_width); if (mode() == NONE) { if (subj != 0 && typeid(*subj) == typeid(IconbarTheme)) renderTheme(); return; } // handle window signal if (subj != 0 && typeid(*subj) == typeid(FluxboxWindow::WinSubject)) { // we handle everything except die signal here FluxboxWindow::WinSubject *winsubj = static_cast<FluxboxWindow::WinSubject *>(subj); if (subj == &(winsubj->win().focusSig())) { // start focus timer, so we can update without flicker m_focus_timer.start(); //renderWindow(winsubj->win()); return; } else if (subj == &(winsubj->win().workspaceSig())) { // we can ignore this signal if we're in ALLWINDOWS mode if (mode() == ALLWINDOWS) return; // workspace changed for this window, and if it's not on current workspace we remove it if (m_screen.currentWorkspaceID() != winsubj->win().workspaceNumber()) { removeWindow(winsubj->win()); renderTheme(); } return; } else if (subj == &(winsubj->win().dieSig())) { // die sig removeWindow(winsubj->win()); renderTheme(); return; // we don't need to update the entire list } else if (subj == &(winsubj->win().stateSig())) { if (!checkAddWindow(mode(), winsubj->win())) { removeWindow(winsubj->win()); renderTheme(); } return; } else if (subj == &(winsubj->win().titleSig())) { renderWindow(winsubj->win()); return; } else { // signal not handled return; } } bool remove_all = false; // if we should readd all windows if (subj != 0 && typeid(*subj) == typeid(BScreen::ScreenSubject) && mode() != ALLWINDOWS) { BScreen::ScreenSubject *screen_subj = static_cast<BScreen::ScreenSubject *>(subj); // current workspace sig if (&m_screen.currentWorkspaceSig() == screen_subj && mode() != ALLWINDOWS && mode() != ICONS) { remove_all = true; // remove and readd all windows }/* else if (&m_screen.iconListSig() == screen_subj && (mode() == ALLWINDOWS || mode() == ICONS || mode() == WORKSPACE)) { remove_all = true; }*/ } // lock graphic update m_icon_container.setUpdateLock(true); if (remove_all) deleteIcons(); // ok, we got some signal that we need to update our iconbar container switch (mode()) { case NONE: return; break; case ICONS: case WORKSPACEICONS: updateIcons(); break; case WORKSPACE: updateWorkspace(); break; case ALLWINDOWS: updateAllWindows(); break; } // unlock container and update graphics m_icon_container.setUpdateLock(false); m_icon_container.update(); m_icon_container.showSubwindows(); renderTheme(); } IconButton *IconbarTool::findButton(FluxboxWindow &win) { IconList::iterator icon_it = m_icon_list.begin(); IconList::iterator icon_it_end = m_icon_list.end(); for (; icon_it != icon_it_end; ++icon_it) { if (&(*icon_it)->win() == &win) return *icon_it; } return 0; } void IconbarTool::renderWindow(FluxboxWindow &win) { IconButton *button = findButton(win); if (button == 0) return; renderButton(*button); } void IconbarTool::renderTheme() { // update button sizes before we get max width per client! IconList::iterator icon_it = m_icon_list.begin(); const IconList::iterator icon_it_end = m_icon_list.end(); for (; icon_it != icon_it_end; ++icon_it) { if ((*icon_it)->win().isFocused()) (*icon_it)->setBorderWidth(m_theme.focusedBorder().width()); else // unfocused (*icon_it)->setBorderWidth(m_theme.unfocusedBorder().width()); } Pixmap tmp = m_focused_pm; Pixmap err_tmp = m_focused_err_pm; unsigned int icon_width = m_icon_container.maxWidthPerClient(); if (!m_theme.focusedTexture().usePixmap()) { m_focused_pm = 0; m_focused_err_pm = 0; } else { m_focused_pm = m_screen.imageControl().renderImage(icon_width, m_icon_container.height(), m_theme.focusedTexture()); m_focused_err_pm = m_screen.imageControl().renderImage(icon_width+1, m_icon_container.height(), m_theme.focusedTexture()); } if (tmp) m_screen.imageControl().removeImage(tmp); if (err_tmp) m_screen.imageControl().removeImage(err_tmp); tmp = m_unfocused_pm; err_tmp = m_unfocused_err_pm; if (!m_theme.unfocusedTexture().usePixmap()) { m_unfocused_pm = 0; m_unfocused_err_pm = 0; } else { m_unfocused_pm = m_screen.imageControl().renderImage(icon_width, m_icon_container.height(), m_theme.unfocusedTexture()); m_unfocused_err_pm = m_screen.imageControl().renderImage(icon_width+1, m_icon_container.height(), m_theme.unfocusedTexture()); } if (tmp) m_screen.imageControl().removeImage(tmp); if (err_tmp) m_screen.imageControl().removeImage(err_tmp); // if we dont have any icons then we should render empty texture tmp = m_empty_pm; if (!m_theme.emptyTexture().usePixmap()) { m_empty_pm = 0; m_icon_container.setBackgroundColor(m_theme.emptyTexture().color()); } else { m_empty_pm = m_screen.imageControl().renderImage(m_icon_container.width(), m_icon_container.height(), m_theme.emptyTexture()); m_icon_container.setBackgroundPixmap(m_empty_pm); } if (tmp) m_screen.imageControl().removeImage(tmp); m_icon_container.setBorderWidth(m_theme.border().width()); m_icon_container.setBorderColor(m_theme.border().color()); m_icon_container.setAlpha(m_theme.alpha()); // update buttons icon_it = m_icon_list.begin(); for (; icon_it != icon_it_end; ++icon_it) renderButton(*(*icon_it)); } void IconbarTool::renderButton(IconButton &button) { button.setPixmap(*m_rc_use_pixmap); button.setAlpha(m_theme.alpha()); // The last button is always the regular width bool wider_button = false; if (!m_icon_container.empty()) wider_button = (button.width() != m_icon_container.back()->width()); if (button.win().isFocused()) { // focused texture m_icon_container.setSelected(m_icon_container.find(&button)); button.setGC(m_theme.focusedText().textGC()); button.setFont(m_theme.focusedText().font()); button.setJustify(m_theme.focusedText().justify()); button.setBorderWidth(m_theme.focusedBorder().width()); button.setBorderColor(m_theme.focusedBorder().color()); if (!wider_button && m_focused_pm != 0) button.setBackgroundPixmap(m_focused_pm); else if (wider_button && m_focused_err_pm != 0) button.setBackgroundPixmap(m_focused_err_pm); else button.setBackgroundColor(m_theme.focusedTexture().color()); } else { // unfocused if (m_icon_container.selected() == &button) m_icon_container.setSelected(-1); button.setGC(m_theme.unfocusedText().textGC()); button.setFont(m_theme.unfocusedText().font()); button.setJustify(m_theme.unfocusedText().justify()); button.setBorderWidth(m_theme.unfocusedBorder().width()); button.setBorderColor(m_theme.unfocusedBorder().color()); if (!wider_button && m_unfocused_pm != 0) button.setBackgroundPixmap(m_unfocused_pm); else if (wider_button && m_unfocused_err_pm != 0) button.setBackgroundPixmap(m_unfocused_err_pm); else button.setBackgroundColor(m_theme.unfocusedTexture().color()); } button.clear(); button.updateTransparent(); } void IconbarTool::deleteIcons() { m_icon_container.removeAll(); while (!m_icon_list.empty()) { delete m_icon_list.back(); m_icon_list.pop_back(); } } void IconbarTool::removeWindow(FluxboxWindow &win) { // got window die signal, lets find and remove the window IconList::iterator it = m_icon_list.begin(); IconList::iterator it_end = m_icon_list.end(); for (; it != it_end; ++it) { if (&(*it)->win() == &win) break; } // did we find it? if (it == m_icon_list.end()) return; // detach from all signals win.focusSig().detach(this); win.dieSig().detach(this); win.workspaceSig().detach(this); win.stateSig().detach(this); win.titleSig().detach(this); // remove from list and render theme again IconButton *button = *it; m_icon_container.removeItem(m_icon_container.find(*it)); m_icon_list.erase(it); delete button; } void IconbarTool::addWindow(FluxboxWindow &win) { // we just want windows that has clients if (win.clientList().empty() || win.isIconHidden() ) return; IconButton *button = new IconButton(m_icon_container, m_theme.focusedText().font(), win); renderButton(*button); m_icon_container.insertItem(button); m_icon_list.push_back(button); // dont forget to detach signal in removeWindow win.focusSig().attach(this); win.dieSig().attach(this); win.workspaceSig().attach(this); win.stateSig().attach(this); win.titleSig().attach(this); } void IconbarTool::updateIcons() { std::list<FluxboxWindow *> itemlist; // add icons to the itemlist BScreen::Icons::iterator icon_it = m_screen.getIconList().begin(); BScreen::Icons::iterator icon_it_end = m_screen.getIconList().end(); for (; icon_it != icon_it_end; ++icon_it) { if (mode() == ICONS) itemlist.push_back(*icon_it); else if (mode() == WORKSPACEICONS && (*icon_it)->workspaceNumber() == m_screen.currentWorkspaceID()) itemlist.push_back(*icon_it); } removeDuplicate(m_icon_list, itemlist); addList(itemlist); } void IconbarTool::updateWorkspace() { std::list<FluxboxWindow *> itemlist; // add current workspace windows Workspace &space = *m_screen.currentWorkspace(); Workspace::Windows::iterator win_it = space.windowList().begin(); Workspace::Windows::iterator win_it_end = space.windowList().end(); for (; win_it != win_it_end; ++win_it) { if (checkAddWindow(mode(), **win_it)) itemlist.push_back(*win_it); } // add icons from current workspace BScreen::Icons::iterator icon_it = m_screen.getIconList().begin(); BScreen::Icons::iterator icon_it_end = m_screen.getIconList().end(); for (; icon_it != icon_it_end; ++icon_it) { if ((*icon_it)->workspaceNumber() == m_screen.currentWorkspaceID()) itemlist.push_back(*icon_it); } removeDuplicate(m_icon_list, itemlist); addList(itemlist); } void IconbarTool::updateAllWindows() { std::list<FluxboxWindow *> full_list; // for each workspace add clients to full list BScreen::Workspaces::iterator workspace_it = m_screen.getWorkspacesList().begin(); BScreen::Workspaces::iterator workspace_it_end = m_screen.getWorkspacesList().end(); for (; workspace_it != workspace_it_end; ++workspace_it) { full_list.insert(full_list.end(), (*workspace_it)->windowList().begin(), (*workspace_it)->windowList().end()); } // add icons full_list.insert(full_list.end(), m_screen.getIconList().begin(), m_screen.getIconList().end()); removeDuplicate(m_icon_list, full_list); addList(full_list); } void IconbarTool::addList(std::list<FluxboxWindow *> &winlist) { // ok, now we should have a list of icons that we need to add std::list<FluxboxWindow *>::iterator it = winlist.begin(); std::list<FluxboxWindow *>::iterator it_end = winlist.end(); for (; it != it_end; ++it) addWindow(**it); } void IconbarTool::timedRender() { WinClient *client = Fluxbox::instance()->getFocusedWindow(); if (client == 0 || client->fbwindow() == 0) return; IconButton *button = findButton(*client->fbwindow()); IconButton *current_button = static_cast<IconButton *>(m_icon_container.selected()); // if old window is the same as the new focused window then ignore this render // else render old client and new client if (button == current_button) return; if (button != 0) renderButton(*button); if (current_button != 0) renderButton(*current_button); } |