src/AtomHandler.hh (raw)
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// AtomHandler for fluxbox // Copyright (c) 2002 Henrik Kinnunen (fluxgen at fluxbox.org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: AtomHandler.hh,v 1.4 2002/11/30 20:59:54 fluxgen Exp $ #ifndef ATOMHANDLER_HH #define ATOMHANDLER_HH #include <X11/Xlib.h> class FluxboxWindow; class BScreen; class AtomHandler { public: virtual ~AtomHandler() { } virtual void initForScreen(const BScreen &screen) = 0; virtual void setupWindow(FluxboxWindow &win) = 0; virtual void updateClientList(const BScreen &screen) = 0; virtual void updateWorkspaceNames(const BScreen &screen) = 0; virtual void updateCurrentWorkspace(const BScreen &screen) = 0; virtual void updateWorkspaceCount(const BScreen &screen) = 0; virtual void updateWorkspace(FluxboxWindow &win) = 0; virtual void updateState(FluxboxWindow &win) = 0; virtual void updateHints(FluxboxWindow &win) = 0; virtual bool checkClientMessage(const XClientMessageEvent &ce, BScreen * const screen, FluxboxWindow * const win) = 0; /// should this object be updated or not? bool update() const { return m_update; } protected: void disableUpdate() { m_update = false; } void enableUpdate() { m_update = true; } private: bool m_update; ///< do we get update or not }; #endif // ATOMHANDLER_HH |