src/WinButton.cc (raw)
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// WinButton.cc for Fluxbox Window Manager // Copyright (c) 2003 - 2005 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. /// $Id$ #include "WinButton.hh" #include "App.hh" #include "Window.hh" #include "WinButtonTheme.hh" #include "FbTk/Color.hh" WinButton::WinButton(const FluxboxWindow &listen_to, WinButtonTheme &theme, Type buttontype, const FbTk::FbWindow &parent, int x, int y, unsigned int width, unsigned int height): FbTk::Button(parent, x, y, width, height), m_type(buttontype), m_listen_to(listen_to), m_theme(theme), overrode_bg(false), overrode_pressed(false) { theme.reconfigSig().attach(this); } void WinButton::exposeEvent(XExposeEvent &event) { FbTk::Button::exposeEvent(event); drawType(); } void WinButton::buttonReleaseEvent(XButtonEvent &event) { FbTk::Button::buttonReleaseEvent(event); } // when someone else tries to set the background, we may override it void WinButton::setBackgroundPixmap(Pixmap pm) { Pixmap my_pm = getBackgroundPixmap(); if (my_pm != 0) { overrode_bg = true; pm = my_pm; } else { overrode_bg = false; } FbTk::Button::setBackgroundPixmap(pm); } void WinButton::setBackgroundColor(const FbTk::Color &color) { Pixmap my_pm = getBackgroundPixmap(); if (my_pm != 0) { overrode_bg = true; FbTk::Button::setBackgroundPixmap(my_pm); } else { overrode_bg = false; FbTk::Button::setBackgroundColor(color); } } void WinButton::setPressedPixmap(Pixmap pm) { Pixmap my_pm = getPressedPixmap(); if (my_pm != 0) { overrode_pressed = true; pm = my_pm; } else { overrode_pressed = false; } FbTk::Button::setPressedPixmap(pm); } void WinButton::setPressedColor(const FbTk::Color &color) { Pixmap my_pm = getPressedPixmap(); if (my_pm != 0) { overrode_pressed = true; FbTk::Button::setPressedPixmap(my_pm); } else { overrode_pressed = false; FbTk::Button::setPressedColor(color); } } Pixmap WinButton::getBackgroundPixmap() const { bool focused = m_listen_to.isFocused(); switch(m_type) { case MAXIMIZE: if (focused) return m_theme.maximizePixmap().pixmap().drawable(); else return m_theme.maximizeUnfocusPixmap().pixmap().drawable(); break; case MINIMIZE: if (focused) return m_theme.iconifyPixmap().pixmap().drawable(); else return m_theme.iconifyUnfocusPixmap().pixmap().drawable(); break; case STICK: { bool stuck = m_listen_to.isStuck(); if (stuck) { if (focused) return m_theme.stuckPixmap().pixmap().drawable(); else return m_theme.stuckUnfocusPixmap().pixmap().drawable(); } else { if (focused) return m_theme.stickPixmap().pixmap().drawable(); else return m_theme.stickUnfocusPixmap().pixmap().drawable(); } } break; case CLOSE: if (focused) return m_theme.closePixmap().pixmap().drawable(); else return m_theme.closeUnfocusPixmap().pixmap().drawable(); break; case SHADE: if (focused) return m_theme.shadePixmap().pixmap().drawable(); else return m_theme.shadeUnfocusPixmap().pixmap().drawable(); break; } return None; } Pixmap WinButton::getPressedPixmap() const { switch(m_type) { case MAXIMIZE: return m_theme.maximizePressedPixmap().pixmap().drawable(); case MINIMIZE: return m_theme.iconifyPressedPixmap().pixmap().drawable(); case STICK: return m_theme.stickPressedPixmap().pixmap().drawable(); case CLOSE: return m_theme.closePressedPixmap().pixmap().drawable(); case SHADE: return m_theme.shadePressedPixmap().pixmap().drawable(); } return None; } // clear is used to force this to clear the window (e.g. called from clear()) void WinButton::drawType() { bool used = false; // if it's odd and we're centring, we need to add one int oddW = width()%2; int oddH = height()%2; bool is_pressed = pressed(); if (is_pressed && overrode_pressed) return; if (!is_pressed && overrode_bg) return; if (gc() == 0) return; // otherwise draw old style imagery switch (m_type) { case MAXIMIZE: // if no pixmap was used, use old style if (gc() == 0) // must have valid graphic context return; drawRectangle(gc(), 2, 2, width() - 5, height() - 5); drawLine(gc(), 2, 3, width() - 3, 3); break; case MINIMIZE: FbTk::FbWindow::drawRectangle(gc(), 2, height() - 5, width() - 5, 2); break; case STICK: // width/4 != width/2, so we use /4*2 so that it's properly centred if (m_listen_to.isStuck()) { fillRectangle(gc(), width()/2 - width()/4, height()/2 - height()/4, width()/4*2 + oddW, height()/4*2 + oddH); } else { fillRectangle(gc(), width()/2 - width()/10, height()/2 - height()/10, width()/10*2 + oddW, height()/10*2 + oddH); } break; case CLOSE: drawLine(gc(), 2, 2, width() - 3, height() - 3); // I can't figure out why this second one needs a y offset of 1????? // but it does - at least on my box: // XFree86 Version 4.2.1.1 (Debian 4.2.1-12.1 20031003005825) // (protocol Version 11, revision 0, vendor release 6600) // But not on mine? It's wonky. Put back to the same coords. // was width-2, 1 in the second drawline // Perhaps some X versions don't draw the endpoint? // Mine: // XFree86 Version 4.3.0.1 (Debian 4.3.0.dfsg.1-1 20040428170728) // (X Protocol Version 11, Revision 0, Release 6.6) drawLine(gc(), 2, height() - 3, width() - 3, 2); break; case SHADE: // no cute image defined break; } } void WinButton::clear() { FbTk::Button::clear(); drawType(); } void WinButton::update(FbTk::Subject *subj) { // pressed_pixmap isn't stateful in any current buttons, so no need // to potentially override that. Just make sure background pm is ok Pixmap my_pm = getBackgroundPixmap(); if (my_pm != None) setBackgroundPixmap(my_pm); clear(); } |