src/FbTk/Layer.hh (raw)
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// Layer.hh for FbTk - fluxbox toolkit // Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef FBTK_LAYERTEMPLATE_HH #define FBTK_LAYERTEMPLATE_HH /*#include "Layer.hh"*/ #include <vector> #include <algorithm> #include <iostream> namespace FbTk { template <typename ItemType, typename Container = std::vector<ItemType *> > class Layer { public: typedef Container ListType; typedef typename Container::iterator iterator; typedef typename Container::reverse_iterator reverse_iterator; virtual ~Layer() { } /// insert in top by default virtual iterator insert(ItemType &item, unsigned int pos=0); /// remove item from list virtual void remove(ItemType &item); /// cycle all item upwards virtual void cycleUp(); /// cycle all items downwards virtual void cycleDown(); /// move item to top virtual void raise(ItemType &item); /// move item to bottom virtual void lower(ItemType &item); /// raise a specific item one step virtual void stepUp(ItemType &item); /// lower a specific item one step virtual void stepDown(ItemType &item); virtual void restack(); /// @return layer item on specific position, on failure 0 ItemType *getItem(unsigned int position); /// @return number of elements in layer unsigned int size() const { return m_list.size(); } /// @return layer list const ListType &itemList() const { return m_list; } /// @return layer list ListType &itemList() { return m_list; } private: ListType m_list; }; template <typename ItemType, typename Container> typename Container::iterator Layer<ItemType, Container>::insert(ItemType &item, unsigned int position) { // make sure we don't alreay have it in the list if (std::find(itemList().begin(), itemList().end(), &item) != itemList().end()) return m_list.end(); if (position > size()) position = size(); iterator it = m_list.begin(); for (unsigned int i=0; i<position; ++it, ++i) continue; m_list.insert(it, &item); restack(); return it++; } template <typename ItemType, typename Container> void Layer<ItemType, Container>::remove(ItemType &item) { iterator it = std::find(itemList().begin(), itemList().end(), &item); if (it != itemList().end()) m_list.erase(it); } template <typename ItemType, typename Container> void Layer<ItemType, Container>::cycleUp() { if (size() == 0) return; iterator it = itemList().begin(); it++; rotate(itemList().begin(), it, itemList().end()); restack(); } template <typename ItemType, typename Container> void Layer<ItemType, Container>::cycleDown() { if (size() == 0) return; // save last item and remove it from list ItemType *last_item = itemList().back(); itemList().pop_back(); // add last item to front itemList().insert(itemList().begin(), last_item); restack(); } template <typename ItemType, typename Container> void Layer<ItemType, Container>::stepUp(ItemType &item) { iterator it = find(itemList().begin(), itemList().end(), &item); if (it == itemList().end()) return; if (it == itemList().begin()) // we can't raise it more return; iterator new_pos = it; new_pos--; ItemType *textitem = *it; // remove item from list itemList().erase(it); // insert above last pos itemList().insert(new_pos, textitem); restack(); } template <typename ItemType, typename Container> void Layer<ItemType, Container>::stepDown(ItemType &item) { iterator it = find(itemList().begin(), itemList().end(), &item); if (it == itemList().end()) // we didn't find the item in our list return; if (*it == itemList().back()) // it's already at the bottom return; iterator new_pos = it; new_pos++; ItemType *textitem = *it; // remove from list itemList().erase(it); // insert on the new place itemList().insert(new_pos, textitem); restack(); } template <typename ItemType, typename Container> void Layer<ItemType, Container>::raise(ItemType &item) { if (&item == itemList().front()) // already at the bottom return; remove(item); insert(item, 0); restack(); } template <typename ItemType, typename Container> void Layer<ItemType, Container>::lower(ItemType &item) { if (&item == itemList().back()) // already at the bottom return; remove(item); insert(item, size()); restack(); } template <typename ItemType, typename Container> ItemType *Layer<ItemType, Container>::getItem(unsigned int position) { if (position >= m_list.size()) return 0; iterator it = m_list.begin(); iterator it_end = m_list.end(); for (unsigned int i=0; i < position && it != it_end; i++); if (it == it_end) return 0; else return *it; } template <typename ItemType, typename Container> void Layer<ItemType, Container>::restack() { } } // end namespace FbTk #endif // FBTK_LAYERTEMPLATE_HH |