src/Workspace.cc (raw)
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// Workspace.cc for Fluxbox // Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Workspace.cc for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #include "Workspace.hh" #include "Screen.hh" #include "Window.hh" #include "WinClient.hh" #include "FbWinFrame.hh" #include "WindowCmd.hh" #include "FocusControl.hh" #include "PlacementStrategy.hh" #include "Layer.hh" #include "FbTk/I18n.hh" #include "FbTk/MenuItem.hh" #include "FbTk/StringUtil.hh" #include "FbTk/FbString.hh" // use GNU extensions #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif // _GNU_SOURCE #ifdef HAVE_CONFIG_H #include "config.h" #endif // HAVE_CONFIG_H #include <X11/Xlib.h> #include <X11/Xatom.h> #ifdef HAVE_CSTDIO #include <cstdio> #else #include <stdio.h> #endif #ifdef HAVE_CSTRING #include <cstring> #else #include <string.h> #endif #include <algorithm> #include <iostream> #include <iterator> using std::string; using std::vector; using std::ifstream; #ifdef DEBUG using std::cerr; using std::endl; #endif // DEBUG namespace { // anonymous int countTransients(const WinClient &client) { if (client.transientList().empty()) return 0; // now go throu the entire tree and count transients size_t ret = client.transientList().size(); WinClient::TransientList::const_iterator it = client.transientList().begin(); WinClient::TransientList::const_iterator it_end = client.transientList().end(); for (; it != it_end; ++it) ret += countTransients(*(*it)); return ret; } class ClientMenuItem:public FbTk::MenuItem { public: ClientMenuItem(WinClient &client): FbTk::MenuItem(client.title().c_str(), &client.screen().windowMenu()), m_client(client) { } FbTk::Menu *submenu() { return &m_client.screen().windowMenu(); } const FbTk::Menu *submenu() const { return &m_client.screen().windowMenu(); } void showSubmenu() { WindowCmd<void>::setClient(&m_client); FbTk::MenuItem::showSubmenu(); } void click(int button, int time) { if (m_client.fbwindow() == 0) return; FluxboxWindow &win = *m_client.fbwindow(); if (win.screen().currentWorkspaceID() != win.workspaceNumber() && !win.isStuck()) { win.menu().hide(); BScreen::FollowModel model = win.screen().getUserFollowModel(); if (model == BScreen::IGNORE_OTHER_WORKSPACES) return; // fetch the window to the current workspace else if ((button == 3) ^ (model == BScreen::FETCH_ACTIVE_WINDOW || win.isIconic() && model == BScreen::SEMIFOLLOW_ACTIVE_WINDOW)) { win.screen().sendToWorkspace(win.screen().currentWorkspaceID(), &win, true); return; } // warp to the workspace of the window win.screen().changeWorkspaceID(win.workspaceNumber()); } win.setCurrentClient(m_client); win.raiseAndFocus(); } const string &label() const { return m_client.title(); } bool isSelected() const { if (m_client.fbwindow() == 0) return false; if (m_client.fbwindow()->isFocused() == false) return false; return (&(m_client.fbwindow()->winClient()) == &m_client); } private: WinClient &m_client; }; }; Workspace::GroupList Workspace::m_groups; Workspace::Workspace(BScreen &scrn, FbTk::MultLayers &layermanager, const string &name, unsigned int id): m_screen(scrn), m_clientmenu(scrn.menuTheme(), scrn.imageControl(), *scrn.layerManager().getLayer(Layer::MENU)), m_layermanager(layermanager), m_name(name), m_id(id) { menu().setInternalMenu(); setName(name); } Workspace::~Workspace() { } void Workspace::addWindow(FluxboxWindow &w, bool place) { // we don't need to add a window that already exist in our list if (find(m_windowlist.begin(), m_windowlist.end(), &w) != m_windowlist.end()) return; w.setWorkspace(m_id); // attach signals w.titleSig().attach(this); if (place) placeWindow(w); m_windowlist.push_back(&w); updateClientmenu(); if (!w.isStuck()) { FluxboxWindow::ClientList::iterator client_it = w.clientList().begin(); FluxboxWindow::ClientList::iterator client_it_end = w.clientList().end(); for (; client_it != client_it_end; ++client_it) screen().updateNetizenWindowAdd((*client_it)->window(), m_id); } } // still_alive is true if the window will continue to exist after // this event. Particularly, this isn't the removeWindow for // the destruction of the window. Because if so, the focus revert // is done in another place int Workspace::removeWindow(FluxboxWindow *w, bool still_alive) { if (w == 0) return -1; // detach from signals w->titleSig().detach(this); if (w->isFocused() && still_alive) FocusControl::unfocusWindow(w->winClient(), true, true); // we don't remove it from the layermanager, as it may be being moved Windows::iterator erase_it = remove(m_windowlist.begin(), m_windowlist.end(), w); if (erase_it != m_windowlist.end()) m_windowlist.erase(erase_it); updateClientmenu(); if (!w->isStuck()) { FluxboxWindow::ClientList::iterator client_it = w->clientList().begin(); FluxboxWindow::ClientList::iterator client_it_end = w->clientList().end(); for (; client_it != client_it_end; ++client_it) screen().updateNetizenWindowDel((*client_it)->window()); } return m_windowlist.size(); } void Workspace::showAll() { Windows::iterator it = m_windowlist.begin(); Windows::iterator it_end = m_windowlist.end(); for (; it != it_end; ++it) (*it)->deiconify(false, false); } void Workspace::hideAll(bool interrupt_moving) { Windows::reverse_iterator it = m_windowlist.rbegin(); Windows::reverse_iterator it_end = m_windowlist.rend(); for (; it != it_end; ++it) { if (! (*it)->isStuck()) (*it)->withdraw(interrupt_moving); } } void Workspace::removeAll(unsigned int dest) { Windows::iterator it = m_windowlist.begin(); Windows::const_iterator it_end = m_windowlist.end(); for (; it != it_end; ++it) m_screen.sendToWorkspace(dest, *it, false); } void Workspace::reconfigure() { menu().reconfigure(); Windows::iterator it = m_windowlist.begin(); Windows::iterator it_end = m_windowlist.end(); for (; it != it_end; ++it) { if ((*it)->winClient().validateClient()) (*it)->reconfigure(); } } size_t Workspace::numberOfWindows() const { return m_windowlist.size(); } namespace { // helper class for checkGrouping class FindInGroup { public: FindInGroup(const FluxboxWindow &w):m_w(w) { } bool operator ()(const string &name) const { return (name == m_w.winClient().getWMClassName()); } private: const FluxboxWindow &m_w; }; }; //Note: this function doesn't check if the window is groupable bool Workspace::checkGrouping(FluxboxWindow &win) { if (win.numClients() == 0) return false; #ifdef DEBUG cerr<<__FILE__<<"("<<__LINE__<<"): Checking grouping. ("<<win.title()<<")"<<endl; #endif // DEBUG if (!win.isGroupable()) { // make sure this window can hold a tab #ifdef DEBUG cerr<<__FILE__<<"("<<__LINE__<<"): window can't use a tab"<<endl; #endif // DEBUG return false; } string instance_name = win.winClient().getWMClassName(); // go through every group and search for matching win instancename GroupList::iterator g(m_groups.begin()); GroupList::iterator g_end(m_groups.end()); for (; g != g_end; ++g) { Group::iterator name((*g).begin()); Group::iterator name_end((*g).end()); for (; name != name_end; ++name) { if ((*name) != instance_name) continue; // find a window with the specific name Windows::iterator wit(m_windowlist.begin()); Windows::iterator wit_end(m_windowlist.end()); for (; wit != wit_end; ++wit) { #ifdef DEBUG cerr<<__FILE__<<" check group with : "<<(*wit)->winClient().getWMClassName()<<endl; #endif // DEBUG if (find_if((*g).begin(), (*g).end(), FindInGroup(*(*wit))) != (*g).end()) { // make sure the window is groupable // and don't group with ourself if ( !(*wit)->isGroupable() || (*wit)->winClient().fbwindow() == &win) break; // try next name #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<"): window ("<<*wit<<") attaching window ("<<&win<<")"<<endl; #endif // DEBUG (*wit)->attachClient(win.winClient()); (*wit)->raise(); return true; // grouping done } } } } return false; } bool Workspace::loadGroups(const string &filename) { string real_filename = FbTk::StringUtil::expandFilename(filename); FbTk::StringUtil::removeTrailingWhitespace(real_filename); ifstream infile(real_filename.c_str()); if (!infile) return false; m_groups.clear(); // erase old groups // load new groups while (!infile.eof()) { string line; vector<string> names; getline(infile, line); FbTk::StringUtil::stringtok(names, line); m_groups.push_back(names); } return true; } void Workspace::update(FbTk::Subject *subj) { updateClientmenu(); } void Workspace::setName(const string &name) { if (!name.empty() && name != "") { m_name = name; } else { //if name == 0 then set default name from nls _FB_USES_NLS; char tname[128]; sprintf(tname, _FB_XTEXT(Workspace, DefaultNameFormat, "Workspace %d", "Default workspace names, with a %d for the workspace number").c_str(), m_id + 1); //m_id starts at 0 m_name = tname; } screen().updateWorkspaceNamesAtom(); menu().setLabel(m_name); menu().updateMenu(); } /** Calls restore on all windows on the workspace and then clears the m_windowlist */ void Workspace::shutdown() { // note: when the window dies it'll remove it self from the list while (!m_windowlist.empty()) { //delete window (the window removes it self from m_windowlist) delete m_windowlist.back(); } } void Workspace::updateClientmenu() { // remove all items and then add them again menu().removeAll(); // for each fluxboxwindow add every client in them to our clientlist Windows::iterator win_it = m_windowlist.begin(); Windows::iterator win_it_end = m_windowlist.end(); for (; win_it != win_it_end; ++win_it) { // add every client in this fluxboxwindow to menu FluxboxWindow::ClientList::iterator client_it = (*win_it)->clientList().begin(); FluxboxWindow::ClientList::iterator client_it_end = (*win_it)->clientList().end(); for (; client_it != client_it_end; ++client_it) menu().insert(new ClientMenuItem(*(*client_it))); } menu().updateMenu(); } void Workspace::placeWindow(FluxboxWindow &win) { int place_x, place_y; // we ignore the return value, // the screen placement strategy is guaranteed to succeed. screen().placementStrategy().placeWindow(m_windowlist, win, place_x, place_y); win.moveResize(place_x, place_y, win.width(), win.height()); } |