src/Tab.hh (raw)
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// Tab.hh for Fluxbox // Copyright (c) 2001 Henrik Kinnunen (fluxgen@linuxmail.org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef _TAB_HH_ #define _TAB_HH_ #ifndef _IMAGE_HH_ #include "Image.hh" #endif #ifndef _SCREEN_HH_ #include "Screen.hh" #endif #ifndef _WINDOW_HH_ #include "Window.hh" #endif //Note: Tab is a friend of FluxboxWindow class Tab { public: Tab(FluxboxWindow *win, Tab *prev=0, Tab *next=0); ~Tab(); void draw(bool pressed); inline Tab *next() const { return m_next; } inline Tab *prev() const { return m_prev; } inline Tab *last() { return getLast(this); } inline Tab *first() { return getFirst(this); } inline FluxboxWindow *getWindow() const { return m_win; } inline unsigned int getTabWidth() const { return m_size_w; } inline unsigned int getTabHeight() const { return m_size_h; } void focus(); void decorate(); void deiconify(); void iconify(); void raise(); void withdraw(); void stick(); void resize(); void shade(); //position tab to follow (FluxboxWindow *) m_win void setPosition(); //event handlers void buttonReleaseEvent(XButtonEvent *be); void buttonPressEvent(XButtonEvent *be); void exposeEvent(XExposeEvent *ee); void motionNotifyEvent(XMotionEvent *me); static Tab *getFirst(Tab *current); static Tab *getLast(Tab *current); void disconnect(); enum { PTop = 0, PBottom = 5, PLeft = 10, PRight = 15, pnone = 20}; enum { ALeft = 0, ACenter, ARight, ARelative, anone }; static const char *getTabPlacementString(int placement); static int getTabPlacementNum(const char *string); static const char *getTabAlignmentString(int placement); static int getTabAlignmentNum(const char *string); //TODO: do these have to be public? void resizeGroup(void); // used when (un)shading windows void calcIncrease(void); inline bool configured() { return m_configured; } inline void setConfigured(bool value) { m_configured = value; } private: bool m_configured; void insert(Tab *next); //The size of the tab unsigned int m_size_w; unsigned int m_size_h; //Increasements int m_inc_x; int m_inc_y; static const int m_max_tabs; bool m_focus, m_moving; // moving and focus void createTabWindow(); // creates the X win of tab void loadTheme(); // loads the textures with right width and height void setTabWidth(unsigned int w); void setTabHeight(unsigned int h); unsigned int calcRelativeWidth(); unsigned int calcRelativeHeight(); unsigned int calcCenterXPos(); unsigned int calcCenterYPos(); int m_move_x, m_move_y; // Move coordinates, holds moving coordinates when draging Tab *m_prev; Tab *m_next; FluxboxWindow *m_win; Window m_tabwin; Display *m_display; Pixmap m_focus_pm, m_unfocus_pm; unsigned long m_focus_pixel, m_unfocus_pixel; static bool m_stoptabs; //used to "freeze" the tabs functions struct t_tabplacementlist{ int tp; const char *string; inline bool operator == (int p) { return (tp==p); } inline bool operator == (const char *str) { if (strcasecmp(string, str)==0) return true; return false; } }; static t_tabplacementlist m_tabplacementlist[]; static t_tabplacementlist m_tabalignmentlist[]; }; #endif //_TAB_HH_ |