src/Toolbar.hh (raw)
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// Toolbar.hh for Fluxbox // Copyright (c) 2002 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Toolbar.hh for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef TOOLBAR_HH #define TOOLBAR_HH #include "ToolbarTheme.hh" #include "LayerMenu.hh" #include "ToolFactory.hh" #include "ToolTheme.hh" #include "Layer.hh" #include "FbTk/Timer.hh" #include "FbTk/Resource.hh" #include "FbTk/Observer.hh" #include "FbTk/XLayer.hh" #include "FbTk/XLayerItem.hh" #include "FbTk/EventHandler.hh" #include "FbTk/FbWindow.hh" #include <memory> class BScreen; class Strut; class FbMenu; class Shape; class ToolbarItem; namespace FbTk { class ImageControl; } /// The toolbar. /// Handles iconbar, workspace name view and clock view class Toolbar: public FbTk::EventHandler, public FbTk::Observer, public LayerObject { public: /// Toolbar placement on the screen enum Placement{ // top and bottom placement TOPLEFT = 1, BOTTOMLEFT, TOPCENTER, BOTTOMCENTER, TOPRIGHT, BOTTOMRIGHT, // left and right placement LEFTCENTER, LEFTBOTTOM, LEFTTOP, RIGHTCENTER, RIGHTBOTTOM, RIGHTTOP }; /// Create a toolbar on the screen with specific width Toolbar(BScreen &screen, FbTk::XLayer &layer, size_t width = 200); virtual ~Toolbar(); void raise(); void lower(); void updateVisibleState(); void toggleHidden(); void moveToLayer(int layernum); void saveOnHead(int head); /** @name eventhandlers */ //@{ void buttonPressEvent(XButtonEvent &be); void enterNotifyEvent(XCrossingEvent &ce); void leaveNotifyEvent(XCrossingEvent &ce); void exposeEvent(XExposeEvent &ee); void handleEvent(XEvent &event); //@} void reconfigure(); void setPlacement(Placement where); void update(FbTk::Subject *subj); int layerNumber() const { return const_cast<FbTk::XLayerItem &>(m_layeritem).getLayerNum(); } inline const FbTk::Menu &menu() const { return m_toolbarmenu; } inline FbTk::Menu &menu() { return m_toolbarmenu; } inline FbTk::Menu &placementMenu() { return m_placementmenu; } inline const FbTk::Menu &placementMenu() const { return m_placementmenu; } inline FbTk::Menu &layerMenu() { return m_layermenu; } inline const FbTk::Menu &layerMenu() const { return m_layermenu; } /// are we hidden? inline bool isHidden() const { return m_hidden; } /// do we auto hide the toolbar? inline bool doAutoHide() const { return *m_rc_auto_hide; } /// @return X window of the toolbar inline const FbTk::FbWindow &window() const { return frame.window; } inline BScreen &screen() { return m_screen; } inline const BScreen &screen() const { return m_screen; } inline unsigned int width() const { return frame.window.width(); } inline unsigned int height() const { return frame.window.height(); } inline int x() const { return isHidden() ? frame.x_hidden : frame.x; } inline int y() const { return isHidden() ? frame.y_hidden : frame.y; } inline Placement placement() const { return *m_rc_placement; } /// @return pointer to iconbar if it got one, else 0 inline const ToolbarTheme &theme() const { return m_theme; } inline ToolbarTheme &theme() { return m_theme; } bool isVertical() const; inline int getOnHead() const { return *m_rc_on_head; } inline unsigned char alpha() const { return *m_rc_alpha; } private: void rearrangeItems(); void deleteItems(); void setupMenus(bool skip_new_placement=false); void clearStrut(); void updateStrut(); void updateAlpha(); bool m_hidden; ///< hidden state /// Toolbar frame struct Frame { Frame(FbTk::EventHandler &evh, int screen_num); ~Frame(); FbTk::FbWindow window; int x, y, x_hidden, y_hidden, grab_x, grab_y; unsigned int width, height, bevel_w; } frame; // background pixmap Pixmap m_window_pm; BScreen &m_screen; ///< screen connection FbTk::Timer m_hide_timer; ///< timer to for auto hide toolbar FbTk::XLayerItem m_layeritem; ///< layer item, must be declared before layermenu LayerMenu m_layermenu; FbMenu m_placementmenu, m_toolbarmenu; // themes ToolbarTheme m_theme; typedef std::list<ToolbarItem *> ItemList; ItemList m_item_list; ToolFactory m_tool_factory; Strut *m_strut; ///< created and destroyed by BScreen // resources FbTk::Resource<bool> m_rc_auto_hide, m_rc_maximize_over, m_rc_visible; FbTk::Resource<int> m_rc_width_percent; FbTk::Resource<int> m_rc_alpha; FbTk::Resource<Layer> m_rc_layernum; FbTk::Resource<int> m_rc_on_head; FbTk::Resource<Placement> m_rc_placement; FbTk::Resource<int> m_rc_height; FbTk::Resource<std::string> m_rc_tools; std::auto_ptr<Shape> m_shape; typedef std::list<std::string> StringList; StringList m_tools; bool m_resize_lock; ///< to lock rearrangeItems or not }; #endif // TOOLBAR_HH |