src/Window.hh (raw)
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// Window.hh for Fluxbox Window Manager // Copyright (c) 2001-2002 Henrik Kinnunen (fluxgen at users.sourceforge.net) // // Window.hh for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: Window.hh,v 1.39 2002/12/13 20:35:36 fluxgen Exp $ #ifndef WINDOW_HH #define WINDOW_HH #include "BaseDisplay.hh" #include "Timer.hh" #include "Windowmenu.hh" #include "Subject.hh" #include <X11/Xlib.h> #include <X11/Xutil.h> #ifdef SHAPE #include <X11/extensions/shape.h> #endif // SHAPE #include <vector> #include <string> #include <memory> #define PropMwmHintsElements 3 class Tab; /// Creates the window frame and handles any window event for it class FluxboxWindow : public TimeoutHandler { public: /// layer bits enum WinLayer { LAYER_BOTTOM = 0x01, ///< bottom layer LAYER_BELOW = 0x02, ///< below normal layer but above bottom LAYER_NORMAL = 0x04, ///< normal layer LAYER_TOP = 0x08 ///< top layer }; /// decoration bit enum Decoration { DECOR_NONE=0, ///< no decor at all DECOR_NORMAL, ///< normal normal DECOR_TINY, ///< tiny decoration DECOR_TOOL ///< decor tool }; /// Motif wm Hints enum { MwmHintsFunctions = (1l << 0), ///< use motif wm functions MwmHintsDecorations = (1l << 1) ///< use motif wm decorations }; /// Motif wm functions enum MwmFunc{ MwmFuncAll = (1l << 0), ///< all motif wm functions MwmFuncResize = (1l << 1), ///< resize MwmFuncMove = (1l << 2), ///< move MwmFuncIconify = (1l << 3), ///< iconify MwmFuncMaximize = (1l << 4), ///< maximize MwmFuncClose = (1l << 5) ///< close }; /// Motif wm decorations enum MwmDecor { MwmDecorAll = (1l << 0), /// all decorations MwmDecorBorder = (1l << 1), /// border MwmDecorHandle = (1l << 2), /// handle MwmDecorTitle = (1l << 3), /// title MwmDecorMenu = (1l << 4), /// menu MwmDecorIconify = (1l << 5), /// iconify MwmDecorMaximize = (1l << 6) /// maximize }; /// create fluxbox window with parent win and screen connection explicit FluxboxWindow(Window win, BScreen *scr = 0); virtual ~FluxboxWindow(); /** @name accessors */ //@{ bool isTransient() const { return ((client.transient_for) ? true : false); } bool hasTransient() const { return ((client.transients.size()) ? true : false); } bool isManaged() const { return managed; } bool isFocused() const { return focused; } bool isVisible() const { return visible; } bool isIconic() const { return iconic; } bool isShaded() const { return shaded; } bool isMaximized() const { return maximized; } bool isIconifiable() const { return functions.iconify; } bool isMaximizable() const { return functions.maximize; } bool isResizable() const { return functions.resize; } bool isClosable() const { return functions.close; } bool isStuck() const { return stuck; } bool hasTitlebar() const { return decorations.titlebar; } bool hasTab() const { return (tab!=0 ? true : false); } bool isMoving() const { return moving; } bool isResizing() const { return resizing; } bool isGroupable() const; const BScreen *getScreen() const { return screen; } BScreen *getScreen() { return screen; } const Tab *getTab() const { return tab; } Tab *getTab() { return tab; } const std::list<FluxboxWindow *> &getTransients() const { return client.transients; } std::list<FluxboxWindow *> &getTransients() { return client.transients; } const FluxboxWindow *getTransientFor() const { return client.transient_for; } FluxboxWindow *getTransientFor() { return client.transient_for; } const Window &getFrameWindow() const { return frame.window; } const Window &getClientWindow() const { return client.window; } Windowmenu *getWindowmenu() { return m_windowmenu.get(); } const Windowmenu *getWindowmenu() const { return m_windowmenu.get(); } const std::string &getTitle() const { return client.title; } const std::string &getIconTitle() const { return client.icon_title; } int getXFrame() const { return frame.x; } int getYFrame() const { return frame.y; } int getXClient() const { return client.x; } int getYClient() const { return client.y; } unsigned int getWorkspaceNumber() const { return workspace_number; } int getWindowNumber() const { return window_number; } WinLayer getLayer() const { return m_layer; } unsigned int getWidth() const { return frame.width; } unsigned int getHeight() const { return frame.height; } unsigned int getClientHeight() const { return client.height; } unsigned int getClientWidth() const { return client.width; } unsigned int getTitleHeight() const { return frame.title_h; } const std::string &className() const { return m_class_name; } const std::string &instanceName() const { return m_instance_name; } bool isLowerTab() const; /** @name signals @{ */ FbTk::Subject &stateSig() { return m_statesig; } const FbTk::Subject &stateSig() const { return m_statesig; } FbTk::Subject &hintSig() { return m_hintsig; } const FbTk::Subject &hintSig() const { return m_hintsig; } FbTk::Subject &workspaceSig() { return m_workspacesig; } const FbTk::Subject &workspaceSig() const { return m_workspacesig; } /** @} */ // end group signals //@} void setWindowNumber(int n) { window_number = n; } const timeval &getLastFocusTime() const {return lastFocusTime;} bool validateClient(); bool setInputFocus(); void setTab(bool flag); void setFocusFlag(bool flag); void iconify(); void deiconify(bool = true, bool = true); void close(); void withdraw(); void maximize(unsigned int); /// toggles shade void shade(); /// toggles sticky void stick(); void reconfigure(); void installColormap(bool); void restore(bool remap); void configure(int dx, int dy, unsigned int dw, unsigned int dh); void setWorkspace(int n); void changeBlackboxHints(BaseDisplay::BlackboxHints *bh); void restoreAttributes(); void showMenu(int mx, int my); void pauseMoving(); void resumeMoving(); /** @name event handlers */ //@{ void buttonPressEvent(XButtonEvent *be); void buttonReleaseEvent(XButtonEvent *be); void motionNotifyEvent(XMotionEvent *me); bool destroyNotifyEvent(XDestroyWindowEvent *dwe); void mapRequestEvent(XMapRequestEvent *mre); void mapNotifyEvent(XMapEvent *mapev); bool unmapNotifyEvent(XUnmapEvent *unmapev); void propertyNotifyEvent(Atom a); void exposeEvent(XExposeEvent *ee); void configureRequestEvent(XConfigureRequestEvent *ce); //@} void setDecoration(Decoration decoration); void toggleDecoration(); #ifdef SHAPE void shapeEvent(XShapeEvent *); #endif // SHAPE virtual void timeout(); // this structure only contains 3 elements... the Motif 2.0 structure contains // 5... we only need the first 3... so that is all we will define typedef struct MwmHints { unsigned long flags; // Motif wm flags unsigned long functions; // Motif wm functions unsigned long decorations; // Motif wm decorations } MwmHints; class WinSubject: public FbTk::Subject { public: WinSubject(FluxboxWindow &w):m_win(w) { } FluxboxWindow &win() { return m_win; } const FluxboxWindow &win() const { return m_win; } private: FluxboxWindow &m_win; }; private: // state and hint signals WinSubject m_hintsig, m_statesig, m_workspacesig; BImageControl *image_ctrl; /// image control for rendering std::string m_instance_name; /// instance name from WM_CLASS std::string m_class_name; /// class name from WM_CLASS //Window state bool moving, resizing, shaded, maximized, visible, iconic, transient, focused, stuck, modal, send_focus_message, managed; BScreen *screen; /// screen on which this window exist BTimer timer; Display *display; /// display connection (obsolete by BaseDisplay singleton) BaseDisplay::BlackboxAttributes blackbox_attrib; Time lastButtonPressTime; std::auto_ptr<Windowmenu> m_windowmenu; timeval lastFocusTime; int focus_mode, window_number; unsigned int workspace_number; unsigned long current_state; WinLayer m_layer; Decoration old_decoration; struct _client { FluxboxWindow *transient_for; // which window are we a transient for? std::list<FluxboxWindow *> transients; // which windows are our transients? Window window, window_group; std::string title, icon_title; int x, y, old_bw; unsigned int width, height, title_text_w, min_width, min_height, max_width, max_height, width_inc, height_inc, min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y, base_width, base_height, win_gravity; unsigned long initial_state, normal_hint_flags, wm_hint_flags; MwmHints *mwm_hint; BaseDisplay::BlackboxHints *blackbox_hint; } client; struct _decorations { bool titlebar, handle, border, iconify, maximize, close, menu, sticky, shade, tab, enabled; } decorations; struct _functions { bool resize, move, iconify, maximize, close; } functions; Tab *tab; friend class Tab; //TODO: Don't like long distant friendship typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool); typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *); struct Button { int type; Window win; bool used; ButtonEventProc pressed; ButtonEventProc released; ButtonDrawProc draw; }; std::vector<Button> buttonlist; struct _frame { Bool shaped; unsigned long ulabel_pixel, flabel_pixel, utitle_pixel, ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel, fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel, ugrip_pixel, fgrip_pixel; Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle, ubutton, fbutton, pbutton, ugrip, fgrip; Window window, plate, title, label, handle, right_grip, left_grip; int x, y, resize_x, resize_y, move_x, move_y, grab_x, grab_y, y_border, y_handle, save_x, save_y; unsigned int width, height, title_h, label_w, label_h, handle_h, button_w, button_h, grip_w, grip_h, mwm_border_w, border_h, bevel_w, resize_w, resize_h, snap_w, snap_h, move_ws; } frame; enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE }; void grabButtons(); void createButton(int type, ButtonEventProc, ButtonEventProc, ButtonDrawProc); void startMoving(Window win); void stopMoving(); void startResizing(XMotionEvent *me, bool left); void stopResizing(Window win=0); void updateIcon(); // Decoration functions void createTitlebar(); void destroyTitlebar(); void createHandle(); void destroyHandle(); void checkTransient(); Window findTitleButton(int type); //event callbacks static void stickyButton_cb(FluxboxWindow *, XButtonEvent *); static void stickyPressed_cb(FluxboxWindow *, XButtonEvent *); static void iconifyButton_cb(FluxboxWindow *, XButtonEvent *); static void iconifyPressed_cb(FluxboxWindow *, XButtonEvent *); static void maximizeButton_cb(FluxboxWindow *, XButtonEvent *); static void maximizePressed_cb(FluxboxWindow *, XButtonEvent *); static void closeButton_cb(FluxboxWindow *, XButtonEvent *); static void closePressed_cb(FluxboxWindow *, XButtonEvent *); static void shadeButton_cb(FluxboxWindow *, XButtonEvent *); //draw callbacks static void stickyDraw_cb(FluxboxWindow *, Window, bool); static void iconifyDraw_cb(FluxboxWindow *, Window, bool); static void maximizeDraw_cb(FluxboxWindow *, Window, bool); static void closeDraw_cb(FluxboxWindow *, Window, bool); static void shadeDraw_cb(FluxboxWindow *, Window, bool); static void grabButton(Display *display, unsigned int button, Window window, Cursor cursor); //button base draw... background void drawButtonBase(Window, bool); bool getState(); Window createToplevelWindow(int, int, unsigned int, unsigned int, unsigned int); Window createChildWindow(Window, Cursor = None); void getWMName(); void getWMIconName(); void getWMNormalHints(); void getWMProtocols(); void getWMHints(); void getMWMHints(); void getBlackboxHints(); void setNetWMAttributes(); void associateClientWindow(); void decorate(); void decorateLabel(); void positionButtons(bool redecorate_label = false); void positionWindows(); void redrawLabel(); void redrawAllButtons(); void restoreGravity(); void setGravityOffsets(); void setState(unsigned long stateval); void upsize(); void downsize(); void right_fixsize(int * = 0, int * = 0); void left_fixsize(int * = 0, int * = 0); }; #endif // WINDOW_HH |