src/FocusControl.hh (raw)
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// FocusControl.hh // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef FOCUSCONTROL_HH #define FOCUSCONTROL_HH #include <list> #include "FbTk/Resource.hh" class WinClient; class FluxboxWindow; class BScreen; /** * Handles window focus for a specific screen. * It also holds the static "global" focused window */ class FocusControl { public: typedef std::list<WinClient *> FocusedWindows; enum FocusModel { MOUSEFOCUS = 0, ///< focus follows CLICKFOCUS ///< focus on click }; enum TabFocusModel { MOUSETABFOCUS = 0, ///< tab focus follows mouse CLICKTABFOCUS ///< tab focus on click }; enum FocusDir { FOCUSUP, FOCUSDOWN, FOCUSLEFT, FOCUSRIGHT }; // prevFocus/nextFocus option bits enum { CYCLEGROUPS = 0x01, CYCLESKIPSTUCK = 0x02, CYCLESKIPSHADED = 0x04, CYCLELINEAR = 0x08, CYCLEDEFAULT = 0x00 }; explicit FocusControl(BScreen &screen); void prevFocus() { prevFocus(0); } void nextFocus() { nextFocus(0); } void prevFocus(int options); void nextFocus(int options); void raiseFocus(); void setScreenFocusedWindow(WinClient &win_client); void setFocusModel(FocusModel model); void setTabFocusModel(TabFocusModel model); void stopCyclingFocus(); void dirFocus(FluxboxWindow &win, FocusDir dir); bool isMouseFocus() const { return focusModel() == MOUSEFOCUS; } bool isMouseTabFocus() const { return tabFocusModel() == MOUSETABFOCUS; } void addFocusFront(WinClient &client); void addFocusBack(WinClient &client); FocusModel focusModel() const { return *m_focus_model; } TabFocusModel tabFocusModel() const { return *m_tab_focus_model; } bool focusLast() const { return *m_focus_last; } bool focusNew() const { return *m_focus_new; } WinClient *lastFocusedWindow(int workspace); WinClient *lastFocusedWindow(FluxboxWindow &group, WinClient *ignore_client); void removeClient(WinClient &client); static void revertFocus(BScreen &screen); static void unfocusWindow(WinClient &client, bool full_revert, bool unfocus_frame); static void setFocusedWindow(WinClient *focus_to); static WinClient *focusedWindow() { return s_focused_window; } private: BScreen &m_screen; FbTk::Resource<FocusModel> m_focus_model; FbTk::Resource<TabFocusModel> m_tab_focus_model; FbTk::Resource<bool> m_focus_last, m_focus_new; // This list keeps the order of window focusing for this screen // Screen global so it works for sticky windows too. FocusedWindows m_focused_list; FocusedWindows::iterator m_cycling_window; bool m_cycling_focus; WinClient *m_cycling_last; static WinClient *s_focused_window; }; #endif // FOCUSCONTROL_HH |