src/AttentionNoticeHandler.hh (raw)
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// AttentionNoticeHandler.hh for fluxbox // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef ATTENTIONNOTICEHANDLER_HH #define ATTENTIONNOTICEHANDLER_HH #include <map> #include "FbTk/Signal.hh" class Focusable; namespace FbTk { class Timer; } /** * Handles demands attention signals. * Makes the title and iconbutton flash when the window * demands attention. */ class AttentionNoticeHandler: private FbTk::SignalTracker { public: ~AttentionNoticeHandler(); typedef std::map<Focusable*, FbTk::Timer*> NoticeMap; /// Adds a client that requires attention, /// will fail if the client is already active void addAttention(Focusable &client); bool isDemandingAttention(const Focusable &client); /// Called when window focus changes. void windowFocusChanged(Focusable& win); /// Remove window from attentionHandler. void removeWindow(Focusable& win); private: /// updates the windows state in this instance. void updateWindow(Focusable& win, bool died); NoticeMap m_attentions; }; #endif // ATTENTIONNOTICEHANDLER_HH |