internal screen dimensions as enum in extern.h, instead of #defines in config.h
Iris Lightshard nilix@nilfm.cc
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M
config.h
→
config.h
@@ -11,12 +11,7 @@ #define R_BUTTON SDLK_p
#define FS_BUTTON SDLK_f #define PAUSE_BUTTON SDLK_q - -// internal game resolution is 320x180 widescreen -#define SCREEN_WIDTH 320 -#define SCREEN_HEIGHT 180 - -// video scaling factor should be a positive integer +/* video scaling factor should be a positive integer */ #define SCALE_FACTOR 2 //#define SOUND_ON