all repos — hyperkaos @ 873c57cb1380927560c549628ff79d3bab8d8ede

lightweight modular puzzle/adventure game engine in C with SDL 1.2

internal screen dimensions as enum in extern.h, instead of #defines in config.h
Iris Lightshard nilix@nilfm.cc
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commit

873c57cb1380927560c549628ff79d3bab8d8ede

parent

502f45111049bf24d037e04791d400e9acaed18c

2 files changed, 7 insertions(+), 6 deletions(-)

jump to
M config.hconfig.h

@@ -11,12 +11,7 @@ #define R_BUTTON SDLK_p

#define FS_BUTTON SDLK_f #define PAUSE_BUTTON SDLK_q - -// internal game resolution is 320x180 widescreen -#define SCREEN_WIDTH 320 -#define SCREEN_HEIGHT 180 - -// video scaling factor should be a positive integer +/* video scaling factor should be a positive integer */ #define SCALE_FACTOR 2 //#define SOUND_ON
M extern.hextern.h

@@ -1,3 +1,9 @@

+ +enum screenDimensions +{ + SCREEN_WIDTH = 320, + SCREEN_HEIGHT = 180 +}; extern int fullscreen; extern int quit;