all repos — hyperkaos @ ffeb273fb3030b0acfbf7f66e681f8ba90e2bd2c

lightweight modular puzzle/adventure game engine in C with SDL 1.2

more TODO!
Iris Lightshard nilix@nilfm.cc
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commit

ffeb273fb3030b0acfbf7f66e681f8ba90e2bd2c

parent

4839026dd58cae380661319b4f476570ec60865c

1 files changed, 19 insertions(+), 3 deletions(-)

jump to
M TODOTODO

@@ -1,5 +1,21 @@

-add tombstones to everything -encase obstacles in their own struct --put spell kaos in their own include files --store save-data of spell knowledge --encapsulate warp function+ -adjust collision detection + -adjust kListen + -adjust deleteThing + -anything else that might be affected by tombstones +-spell stuff + -HUD + -more spells: + xbeam + xphase-shift + -time-warp + -pyro + -cryo + -quake + -ESP + -majesty + -add kaos for spell unlocks + -add save data for spell knowledge + -put spell animations in own include file in Kaos.h/Kaos.c +-encapsulate warp function?