all repos — hyperkaos @ 1fa156faf67f0f040b252779007cd805a26968db

lightweight modular puzzle/adventure game engine in C with SDL 1.2

1fa156fa
cleanHyperKaos() fixed (doesn't alter save state, sets head back to NULL)
Iris Lightshard nilix@nilfm.cc
1fed6282
conditional compiling for sound support!
Iris Lightshard nilix@nilfm.cc
3fdb0666
derp, forgot to add all the actual lighning beam stuff
Iris Lightshard nilix@nilfm.cc
b8bca9f1
lightning beam spell implemented!
Iris Lightshard nilix@nilfm.cc
b87b25b5
setting up for magic mechanics: Synergy structures, their interface, globals relating to them
Iris Lightshard nilix@nilfm.cc
4a5b9266
Merge branch 'master' of https://gitlab.com/nilix/hyperkaos
Iris Lightshard nilix@nilfm.cc
4c5fc219
intro function in Engine.c as opposed to its own include file
Iris Lightshard nilix@nilfm.cc
bff466bb
Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
Iris Lightshard nilix@nilfm.cc
8b1e4caf
added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
Iris Lightshard nilix@nilfm.cc
eb1d90d5
basics of the cutscene engine are fleshed out, working intro sequence
Iris Lightshard nilix@nilfm.cc
ed6e5520
remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
Iris Lightshard nilix@nilfm.cc
21865a49
get those compiled files out of the repo!
Iris Lightshard nilix@nilfm.cc
4bab7488
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
Iris Lightshard nilix@nilfm.cc
07cee041
simple config.h to change keyboard settings
Iris Lightshard nilix@nilfm.cc