intro function in Engine.c as opposed to its own include file
Iris Lightshard nilix@nilfm.cc
Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
Iris Lightshard nilix@nilfm.cc
added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
Iris Lightshard nilix@nilfm.cc
basics of the cutscene engine are fleshed out, working intro sequence
Iris Lightshard nilix@nilfm.cc
remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
Iris Lightshard nilix@nilfm.cc
get those compiled files out of the repo!
Iris Lightshard nilix@nilfm.cc
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
Iris Lightshard nilix@nilfm.cc