all repos — hyperkaos @ 8b1e4cafdf8b83c958d3b5c2dd5a9543a35f318b

lightweight modular puzzle/adventure game engine in C with SDL 1.2

8b1e4caf
added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
Iris Lightshard nilix@nilfm.cc
eb1d90d5
basics of the cutscene engine are fleshed out, working intro sequence
Iris Lightshard nilix@nilfm.cc
ed6e5520
remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
Iris Lightshard nilix@nilfm.cc
21865a49
get those compiled files out of the repo!
Iris Lightshard nilix@nilfm.cc
4bab7488
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
Iris Lightshard nilix@nilfm.cc