all repos — hyperkaos @ eb1d90d5e03dd01249922e8591b1c34d0599ffe4

lightweight modular puzzle/adventure game engine in C with SDL 1.2

eb1d90d5
basics of the cutscene engine are fleshed out, working intro sequence
Iris Lightshard nilix@nilfm.cc
ed6e5520
remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
Iris Lightshard nilix@nilfm.cc
21865a49
get those compiled files out of the repo!
Iris Lightshard nilix@nilfm.cc
4bab7488
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
Iris Lightshard nilix@nilfm.cc