cleaned up a bit of pausing logic
Iris Lightshard nilix@nilfm.cc
PGP Signature
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M
Engine.js
→
Engine.js
@@ -54,7 +54,8 @@ renderer.bg = function()
{ screen.drawImage(this.gfx.bg, this.bgx, 0); screen.drawImage(this.gfx.bg, this.bgx + 1472, 0); - this.bgx -= 8; + if (!gameState.paused){ + this.bgx -= 8;} if (this.bgx == -1472) this.bgx = 0; }@@ -208,9 +209,7 @@ { renderer.titleScreen(); }
else { if (!gameState.over){ - if (gameState.paused) { renderer.bgPaused()} - else{ - renderer.bg()}; + renderer.bg(); if (!gameState.paused) { catbug.move();@@ -292,11 +291,7 @@ else
{ if (gameState.playing) { - if (!gameState.paused) - { - gameState.paused = true; - } - else{ gameState.paused = false; } + gameState.paused = !gameState.paused } } break;