use the grab.h funcs to grab keys and buttons
Dana Jansens danakj@orodu.net
2 files changed,
24 insertions(+),
32 deletions(-)
M
plugins/keyboard/keyboard.c
→
plugins/keyboard/keyboard.c
@@ -16,13 +16,11 @@
static void grab_keys(gboolean grab) { if (!grab) { - XUngrabKey(ob_display, AnyKey, AnyModifier, ob_root); + ungrab_all_keys(); } else { KeyBindingTree *p = firstnode; while (p) { - /* XXX grab all lock keys too */ - XGrabKey(ob_display, p->key, p->state, ob_root, FALSE, - GrabModeAsync, GrabModeSync); + grab_key(p->key, p->state, GrabModeSync); p = p->next_sibling; } }
M
plugins/mouse/mouse.c
→
plugins/mouse/mouse.c
@@ -3,6 +3,7 @@ #include "../../kernel/dispatch.h"
#include "../../kernel/action.h" #include "../../kernel/client.h" #include "../../kernel/frame.h" +#include "../../kernel/grab.h" #include "../../kernel/engine.h" #include "translate.h" #include "mouse.h"@@ -16,40 +17,33 @@ Client *client;
gboolean grab; }; -static void grab_button(Client *client, guint state, guint button, - GQuark context, gboolean grab) -{ - Window win; - int mode = GrabModeAsync; - unsigned int mask; - - if (context == g_quark_try_string("frame")) { - win = client->frame->window; - mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask; - } else if (context == g_quark_try_string("client")) { - win = client->frame->plate; - mode = GrabModeSync; /* this is handled in pointer_event */ - mask = ButtonPressMask; /* can't catch more than this with Sync mode - the release event is manufactured in - pointer_fire */ - } else return; - - if (grab) - /* XXX grab all lock keys */ - XGrabButton(ob_display, button, state, win, FALSE, mask, mode, - GrabModeAsync, None, None); - else - /* XXX ungrab all lock keys */ - XUngrabButton(ob_display, button, state, win); -} - static void foreach_grab(GQuark key, gpointer data, gpointer user_data) { struct foreach_grab_temp *d = user_data; GSList *it; for (it = data; it != NULL; it = it->next) { + /* grab/ungrab the button */ MouseBinding *b = it->data; - grab_button(d->client, b->state, b->button, key, d->grab); + Window win; + int mode; + unsigned int mask; + + if (key == g_quark_try_string("frame")) { + win = d->client->frame->window; + mode = GrabModeAsync; + mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask; + } else if (key == g_quark_try_string("client")) { + win = d->client->frame->plate; + mode = GrabModeSync; /* this is handled in event */ + mask = ButtonPressMask; /* can't catch more than this with Sync + mode the release event is manufactured + in event */ + } else return; + + if (d->grab) + grab_button(b->button, b->state, win, mask, mode); + else + ungrab_button(b->button, b->state, win); } }