add code to flash the frame
Dana Jansens danakj@orodu.net
2 files changed,
59 insertions(+),
0 deletions(-)
M
openbox/frame.c
→
openbox/frame.c
@@ -4,6 +4,7 @@ #include "openbox.h"
#include "extensions.h" #include "config.h" #include "framerender.h" +#include "mainloop.h" #include "render/theme.h" #define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask)@@ -39,6 +40,7 @@
self->visible = FALSE; self->obscured = TRUE; self->decorations = 0; + self->flashing = FALSE; /* create all of the decor windows */ mask = CWOverrideRedirect | CWEventMask;@@ -779,3 +781,55 @@ *y += self->size.top;
break; } } + +static void flash_done(gpointer data) +{ + ObFrame *self = data; + self->flashing = FALSE; + + if (self->focused != self->flash_on) + frame_adjust_focus(self, self->focused); +} + +static gboolean flash_timeout(gpointer data) +{ + ObFrame *self = data; + GTimeVal now; + gboolean focused; + + g_message("flash"); + + g_get_current_time(&now); + if (now.tv_sec > self->flash_end.tv_sec || + (now.tv_sec == self->flash_end.tv_sec && + now.tv_usec >= self->flash_end.tv_usec)) { + g_message("done flashing"); + return FALSE; /* we are done */ + } + + self->flash_on = !self->flash_on; + g_message("on %d", self->flash_on); + { + focused = self->focused; /* save the focused flag */ + frame_adjust_focus(self, self->flash_on); + self->focused = focused; + } + + return TRUE; /* go again */ +} + +void frame_flash(ObFrame *self) +{ + self->flash_on = self->focused; + + if (!self->flashing) + ob_main_loop_timeout_add(ob_main_loop, + G_USEC_PER_SEC / 2, + flash_timeout, + self, + flash_done); + g_get_current_time(&self->flash_end); + g_time_val_add(&self->flash_end, G_USEC_PER_SEC * 4); + + self->flashing = TRUE; +}
M
openbox/frame.h
→
openbox/frame.h
@@ -114,6 +114,10 @@ gboolean shade_hover;
gboolean iconify_hover; gboolean focused; + + gboolean flashing; + gboolean flash_on; + GTimeVal flash_end; }; ObFrame *frame_new();@@ -145,5 +149,6 @@ @return The proper coordinates for the client, based on the frame.
*/ void frame_frame_gravity(ObFrame *self, int *x, int *y); +void frame_flash(ObFrame *self); #endif