Separate theme options for osd prompt buttons. I managed to keep backwards compatibility without really cluttering the code so here is the patch http://bugzilla.icculus.org/show_bug.cgi?id=4874 too. Please keep in mind that this is my first piece of code for openbox and that I'm not a die hard openbox user (yet), not to tell the patch was not exhaustively tested. Anyway I think it's pretty much in a good shape but any criticism will be welcome. Basically the patch add the following theme options for controlling buttons in osd prompts: %%%% colors % % for the text inside the button osd.button.unpressed.text.color osd.button.pressed.text.color osd.button.focused.text.color % % for the line art around the button % (if you don't wan't the box just make box.color = bg.color) osd.button.pressed.box.color osd.button.focused.box.color %%%% textures % osd.button.unpressed.bg osd.button.pressed.bg osd.button.focused.bg The buttons can be in three states: unpressed: neither clicked nor selected focused: selected but not clicked pressed: clicked (and of course selected) I discarded the previous distinction between press and pfocus as in fact it was only a formal distinction, in that both appearances mimicked each other in every sense. It think that it was just inherited from the way titlebar buttons are managed so I decided to simplify it a bit. All the options default in a way that preserves backwards compatibility: osd.button.unpressed.text.color -> osd.active.label.text.color osd.button.pressed.text.color -> osd.active.label.text.color osd.button.focused.text.color -> osd.active.label.text.color osd.button.pressed.box.color -> window.active.button.pressed.image.color osd.button.focused.box.color -> window.active.button.hover.image.color osd.button.unpressed.bg -> window.active.button.unpressed.bg osd.button.pressed.bg -> window.active.button.pressed.bg osd.button.focused.bg -> window.active.button.hover.bg Notice that a good deal of locs where added to theme.c but in compensation prompt.c is pretty much simpler now because the appearances and textures are created while loading the theme.
@@ -93,6 +93,13 @@ if (!read_appearance(db, inst, x_resstr, x_var, x_parrel)) {\
RrAppearanceFree(x_var); \ x_var = RrAppearanceCopy(x_defval); } +#define READ_APPEARANCE_COPY_TEXTURES(x_resstr, x_var, x_parrel, x_defval, n_tex) \ + if (!read_appearance(db, inst, x_resstr, x_var, x_parrel)) {\ + RrAppearanceFree(x_var); \ + x_var = RrAppearanceCopy(x_defval); \ + RrAppearanceRemoveTextures(x_var); \ + RrAppearanceAddTextures(x_var, 5); } + #define READ_APPEARANCE_(x_res1, x_res2, x_var, x_parrel, x_defval) \ if (!read_appearance(db, inst, x_res1, x_var, x_parrel) && \ !read_appearance(db, inst, x_res2, x_var, x_parrel)) {\@@ -209,6 +216,9 @@ theme->osd_hilite_label = RrAppearanceNew(inst, 1);
theme->osd_hilite_bg = RrAppearanceNew(inst, 0); theme->osd_unhilite_label = RrAppearanceNew(inst, 1); theme->osd_unhilite_bg = RrAppearanceNew(inst, 0); + theme->osd_unpressed_button = RrAppearanceNew(inst, 1); + theme->osd_pressed_button = RrAppearanceNew(inst, 5); + theme->osd_focused_button = RrAppearanceNew(inst, 5); /* load the font stuff */ theme->win_font_focused = get_font(active_window_font,@@ -390,6 +400,17 @@
READ_COLOR("menu.bullet.selected.image.color", theme->menu_bullet_selected_color, RrColorCopy(theme->menu_selected_color)); + + READ_COLOR("osd.button.unpressed.text.color", theme->osd_unpressed_color, + RrColorCopy(theme->osd_text_active_color)); + READ_COLOR("osd.button.pressed.text.color", theme->osd_pressed_color, + RrColorCopy(theme->osd_text_active_color)); + READ_COLOR("osd.button.focused.text.color", theme->osd_focused_color, + RrColorCopy(theme->osd_text_active_color)); + READ_COLOR("osd.button.pressed.box.color", theme->osd_pressed_lineart, + RrColorCopy(theme->titlebut_focused_pressed_color)); + READ_COLOR("osd.button.focused.box.color", theme->osd_focused_lineart, + RrColorCopy(theme->titlebut_hover_focused_color)); /* load the image masks */@@ -868,6 +889,11 @@ READ_APPEARANCE_COPY("window.inactive.button.iconify.hover.bg",
theme->btn_iconify->a_hover_unfocused, TRUE, theme->btn_iconify->a_unfocused_unpressed); + /* osd buttons */ + READ_APPEARANCE_COPY("osd.button.unpressed.bg", theme->osd_unpressed_button, TRUE, a_focused_unpressed_tmp); + READ_APPEARANCE_COPY_TEXTURES("osd.button.pressed.bg", theme->osd_pressed_button, TRUE, a_focused_pressed_tmp, 5); + READ_APPEARANCE_COPY_TEXTURES("osd.button.focused.bg", theme->osd_focused_button, TRUE, a_focused_unpressed_tmp, 5); + theme->a_icon->surface.grad = theme->a_clear->surface.grad = theme->a_clear_tex->surface.grad =@@ -975,6 +1001,35 @@ theme->osd_text_active_shadow_color;
theme->osd_hilite_label->texture[0].data.text.shadow_alpha = theme->osd_text_active_shadow_alpha; + theme->osd_unpressed_button->texture[0] = + theme->osd_pressed_button->texture[0] = + theme->osd_focused_button->texture[0] = + theme->osd_hilite_label->texture[0]; + + theme->osd_unpressed_button->texture[0].data.text.justify = + theme->osd_pressed_button->texture[0].data.text.justify = + theme->osd_focused_button->texture[0].data.text.justify = + RR_JUSTIFY_CENTER; + + theme->osd_unpressed_button->texture[0].data.text.color = + theme->osd_unpressed_color; + theme->osd_pressed_button->texture[0].data.text.color = + theme->osd_pressed_color; + theme->osd_focused_button->texture[0].data.text.color = + theme->osd_focused_color; + + theme->osd_pressed_button->texture[1].data.lineart.color = + theme->osd_pressed_button->texture[2].data.lineart.color = + theme->osd_pressed_button->texture[3].data.lineart.color = + theme->osd_pressed_button->texture[4].data.lineart.color = + theme->osd_pressed_lineart; + + theme->osd_focused_button->texture[1].data.lineart.color = + theme->osd_focused_button->texture[2].data.lineart.color = + theme->osd_focused_button->texture[3].data.lineart.color = + theme->osd_focused_button->texture[4].data.lineart.color = + theme->osd_focused_lineart; + theme->a_unfocused_label->texture[0].type = RR_TEXTURE_TEXT; theme->a_unfocused_label->texture[0].data.text.justify = winjust; theme->a_unfocused_label->texture[0].data.text.font =@@ -1583,6 +1638,11 @@ RrColorFree(theme->osd_text_active_color);
RrColorFree(theme->osd_text_inactive_color); RrColorFree(theme->osd_text_active_shadow_color); RrColorFree(theme->osd_text_inactive_shadow_color); + RrColorFree(theme->osd_pressed_color); + RrColorFree(theme->osd_unpressed_color); + RrColorFree(theme->osd_focused_color); + RrColorFree(theme->osd_pressed_lineart); + RrColorFree(theme->osd_focused_lineart); RrColorFree(theme->menu_title_shadow_color); RrColorFree(theme->menu_text_normal_shadow_color); RrColorFree(theme->menu_text_selected_shadow_color);@@ -1631,6 +1691,9 @@ RrAppearanceFree(theme->osd_hilite_bg);
RrAppearanceFree(theme->osd_hilite_label); RrAppearanceFree(theme->osd_unhilite_bg); RrAppearanceFree(theme->osd_unhilite_label); + RrAppearanceFree(theme->osd_pressed_button); + RrAppearanceFree(theme->osd_unpressed_button); + RrAppearanceFree(theme->osd_focused_button); g_slice_free(RrTheme, theme); }
@@ -105,6 +105,11 @@ RrColor *osd_text_active_shadow_color;
RrColor *osd_text_inactive_shadow_color; gchar osd_text_active_shadow_alpha; gchar osd_text_inactive_shadow_alpha; + RrColor *osd_pressed_color; + RrColor *osd_unpressed_color; + RrColor *osd_focused_color; + RrColor *osd_pressed_lineart; + RrColor *osd_focused_lineart; RrColor *menu_title_shadow_color; gchar menu_title_shadow_alpha; RrColor *menu_text_normal_shadow_color;@@ -169,6 +174,9 @@ RrAppearance *osd_hilite_bg; /* can never be parent relative */
RrAppearance *osd_hilite_label; /* can be parent relative */ RrAppearance *osd_unhilite_bg; /* can never be parent relative */ RrAppearance *osd_unhilite_label; /* can be parent relative */ + RrAppearance *osd_pressed_button; + RrAppearance *osd_unpressed_button; + RrAppearance *osd_focused_button; gchar *name; };
@@ -34,7 +34,6 @@ static RrAppearance *prompt_a_bg;
static RrAppearance *prompt_a_button; static RrAppearance *prompt_a_focus; static RrAppearance *prompt_a_press; -static RrAppearance *prompt_a_pfocus; /* we change the max width which would screw with others */ static RrAppearance *prompt_a_msg;@@ -54,58 +53,12 @@ static void prompt_run_callback(ObPrompt *self, gint result);
void prompt_startup(gboolean reconfig) { - RrColor *c_button, *c_focus, *c_press, *c_pfocus; - /* note: this is not a copy, don't free it */ prompt_a_bg = ob_rr_theme->osd_bg; - prompt_a_button = RrAppearanceCopy(ob_rr_theme->btn_close->a_focused_unpressed); - prompt_a_focus = RrAppearanceCopy(ob_rr_theme->btn_close->a_hover_focused); - prompt_a_press = RrAppearanceCopy(ob_rr_theme->btn_close->a_focused_pressed); - prompt_a_pfocus = RrAppearanceCopy(ob_rr_theme->btn_close->a_focused_pressed); - - c_button = prompt_a_button->texture[0].data.mask.color; - c_focus = prompt_a_focus->texture[0].data.mask.color; - c_press = prompt_a_press->texture[0].data.mask.color; - c_pfocus = prompt_a_press->texture[0].data.mask.color; - - RrAppearanceRemoveTextures(prompt_a_button); - RrAppearanceRemoveTextures(prompt_a_focus); - RrAppearanceRemoveTextures(prompt_a_press); - RrAppearanceRemoveTextures(prompt_a_pfocus); - - /* texture[0] is the text and texture[1-4] (for prompt_a_focus and - prompt_a_pfocus) is lineart to show where keyboard focus is */ - RrAppearanceAddTextures(prompt_a_button, 1); - RrAppearanceAddTextures(prompt_a_focus, 5); - RrAppearanceAddTextures(prompt_a_press, 1); - RrAppearanceAddTextures(prompt_a_pfocus, 5); - - /* totally cheating here.. */ - prompt_a_button->texture[0] = ob_rr_theme->osd_hilite_label->texture[0]; - prompt_a_focus->texture[0] = ob_rr_theme->osd_hilite_label->texture[0]; - prompt_a_press->texture[0] = ob_rr_theme->osd_hilite_label->texture[0]; - prompt_a_pfocus->texture[0] = ob_rr_theme->osd_hilite_label->texture[0]; - - prompt_a_button->texture[0].data.text.justify = RR_JUSTIFY_CENTER; - prompt_a_focus->texture[0].data.text.justify = RR_JUSTIFY_CENTER; - prompt_a_press->texture[0].data.text.justify = RR_JUSTIFY_CENTER; - prompt_a_pfocus->texture[0].data.text.justify = RR_JUSTIFY_CENTER; - - prompt_a_button->texture[0].data.text.color = c_button; - prompt_a_focus->texture[0].data.text.color = c_focus; - prompt_a_press->texture[0].data.text.color = c_press; - prompt_a_pfocus->texture[0].data.text.color = c_pfocus; - - prompt_a_focus->texture[1].data.lineart.color = c_focus; - prompt_a_focus->texture[2].data.lineart.color = c_focus; - prompt_a_focus->texture[3].data.lineart.color = c_focus; - prompt_a_focus->texture[4].data.lineart.color = c_focus; - - prompt_a_pfocus->texture[1].data.lineart.color = c_press; - prompt_a_pfocus->texture[2].data.lineart.color = c_press; - prompt_a_pfocus->texture[3].data.lineart.color = c_press; - prompt_a_pfocus->texture[4].data.lineart.color = c_press; + prompt_a_button = RrAppearanceCopy(ob_rr_theme->osd_unpressed_button); + prompt_a_focus = RrAppearanceCopy(ob_rr_theme->osd_focused_button); + prompt_a_press = RrAppearanceCopy(ob_rr_theme->osd_pressed_button); prompt_a_msg = RrAppearanceCopy(ob_rr_theme->osd_hilite_label); prompt_a_msg->texture[0].data.text.flow = TRUE;@@ -136,7 +89,6 @@
RrAppearanceFree(prompt_a_button); RrAppearanceFree(prompt_a_focus); RrAppearanceFree(prompt_a_press); - RrAppearanceFree(prompt_a_pfocus); RrAppearanceFree(prompt_a_msg); }@@ -281,7 +233,6 @@
prompt_a_button->texture[0].data.text.string = self->button[i].text; prompt_a_focus->texture[0].data.text.string = self->button[i].text; prompt_a_press->texture[0].data.text.string = self->button[i].text; - prompt_a_pfocus->texture[0].data.text.string = self->button[i].text; RrMinSize(prompt_a_button, &bw, &bh); self->button[i].width = bw; self->button[i].height = bh;@@ -291,9 +242,6 @@ self->button[i].height = MAX(self->button[i].height, bh);
RrMinSize(prompt_a_press, &bw, &bh); self->button[i].width = MAX(self->button[i].width, bw); self->button[i].height = MAX(self->button[i].height, bh); - RrMinSize(prompt_a_pfocus, &bw, &bh); - self->button[i].width = MAX(self->button[i].width, bw); - self->button[i].height = MAX(self->button[i].height, bh); self->button[i].width += BUTTON_HMARGIN * 2; self->button[i].height += BUTTON_VMARGIN * 2;@@ -414,9 +362,8 @@ static void render_button(ObPrompt *self, ObPromptElement *e)
{ RrAppearance *a; - if (e->hover && self->focus == e) a = prompt_a_pfocus; + if (e->hover && e->pressed) a = prompt_a_press; else if (self->focus == e) a = prompt_a_focus; - else if (e->pressed) a = prompt_a_press; else a = prompt_a_button; a->surface.parent = prompt_a_bg;@@ -424,7 +371,7 @@ a->surface.parentx = e->x;
a->surface.parenty = e->y; /* draw the keyfocus line */ - if (a == prompt_a_pfocus || a == prompt_a_focus) + if (self->focus == e) setup_button_focus_tex(e, a, TRUE); a->texture[0].data.text.string = e->text;@@ -432,7 +379,7 @@ RrPaint(a, e->window, e->width, e->height);
/* turn off the keyfocus line so that it doesn't affect size calculations */ - if (a == prompt_a_pfocus || a == prompt_a_focus) + if (self->focus == e) setup_button_focus_tex(e, a, FALSE); }