draw the bevel stuff in the pixel data buffer so parent-relative stuff can use it.
Dana Jansens danakj@orodu.net
1 files changed,
4 insertions(+),
1 deletions(-)
jump to
M
render/gradient.c
→
render/gradient.c
@@ -21,7 +21,7 @@
switch (a->surface.grad) { case RR_SURFACE_SOLID: gradient_solid(a, w, h); - return; + break; case RR_SURFACE_VERTICAL: gradient_vertical(&a->surface, w, h); break;@@ -183,6 +183,9 @@ create_bevel_colors(l);
switch (sp->bevel) { case RR_BEVEL_1: + g_message("%lx %lx %lx", + sp->primary->pixel, + sp->bevel_dark->pixel, sp->bevel_light->pixel); XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, left, bottom, right, bottom); XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,