more namespacing with Rr*
Dana Jansens danakj@orodu.net
5 files changed,
20 insertions(+),
20 deletions(-)
M
render/color.c
→
render/color.c
@@ -7,7 +7,7 @@
XColor *pseudo_colors; int pseudo_bpc; -void color_allocate_gc(RrColor *in) +void RrColorAllocateGC(RrColor *in) { XGCValues gcv;@@ -66,7 +66,7 @@ g_free(c);
} } -void reduce_depth(const RrInstance *inst, RrPixel32 *data, XImage *im) +void RrReduceDepth(const RrInstance *inst, RrPixel32 *data, XImage *im) { int r, g, b; int x,y;@@ -113,10 +113,10 @@ case 8:
g_assert(RrVisual(inst)->class != TrueColor); for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { - p8[x] = pickColor(inst, - data[x] >> RrDefaultRedOffset, - data[x] >> RrDefaultGreenOffset, - data[x] >> RrDefaultBlueOffset)->pixel; + p8[x] = RrPickColor(inst, + data[x] >> RrDefaultRedOffset, + data[x] >> RrDefaultGreenOffset, + data[x] >> RrDefaultBlueOffset)->pixel; } data += im->width; p8 += im->bytes_per_line;@@ -128,7 +128,7 @@ g_message("your bit depth is currently unhandled\n");
} } -XColor *pickColor(const RrInstance *inst, gint r, gint g, gint b) +XColor *RrPickColor(const RrInstance *inst, gint r, gint g, gint b) { r = (r & 0xff) >> (8-pseudo_bpc); g = (g & 0xff) >> (8-pseudo_bpc);@@ -174,7 +174,7 @@ else
im->byte_order = LSBFirst; } -void increase_depth(const RrInstance *inst, RrPixel32 *data, XImage *im) +void RrIncreaseDepth(const RrInstance *inst, RrPixel32 *data, XImage *im) { int r, g, b; int x,y;
M
render/color.h
→
render/color.h
@@ -17,9 +17,9 @@ unsigned long pixel;
GC gc; }; -void color_allocate_gc(RrColor *in); -XColor *pickColor(const RrInstance *inst, gint r, gint g, gint b); -void reduce_depth(const RrInstance *inst, RrPixel32 *data, XImage *im); -void increase_depth(const RrInstance *inst, RrPixel32 *data, XImage *im); +void RrColorAllocateGC(RrColor *in); +XColor *RrPickColor(const RrInstance *inst, gint r, gint g, gint b); +void RrReduceDepth(const RrInstance *inst, RrPixel32 *data, XImage *im); +void RrIncreaseDepth(const RrInstance *inst, RrPixel32 *data, XImage *im); #endif /* __color_h */
M
render/gradient.c
→
render/gradient.c
@@ -267,7 +267,7 @@ if (g > 0xFF) g = 0xFF;
if (b > 0xFF) b = 0xFF; g_assert(!l->surface.bevel_light); l->surface.bevel_light = RrColorNew(l->inst, r, g, b); - color_allocate_gc(l->surface.bevel_light); + RrColorAllocateGC(l->surface.bevel_light); /* dark color */ r = l->surface.primary->r;@@ -278,7 +278,7 @@ b = l->surface.primary->b;
b = (b >> 1) + (b >> 2); g_assert(!l->surface.bevel_dark); l->surface.bevel_dark = RrColorNew(l->inst, r, g, b); - color_allocate_gc(l->surface.bevel_dark); + RrColorAllocateGC(l->surface.bevel_dark); } void gradient_solid(RrAppearance *l, int x, int y, int w, int h)@@ -289,7 +289,7 @@ RrSurface *sp = &l->surface;
int left = x, top = y, right = x + w - 1, bottom = y + h - 1; if (sp->primary->gc == None) - color_allocate_gc(sp->primary); + RrColorAllocateGC(sp->primary); pix = (sp->primary->r << RrDefaultRedOffset) + (sp->primary->g << RrDefaultGreenOffset) + (sp->primary->b << RrDefaultBlueOffset);@@ -303,7 +303,7 @@ x, y, w, h);
if (sp->interlaced) { if (sp->secondary->gc == None) - color_allocate_gc(sp->secondary); + RrColorAllocateGC(sp->secondary); for (i = y; i < h; i += 2) XDrawLine(RrDisplay(l->inst), l->pixmap, sp->secondary->gc, x, i, w, i);@@ -380,7 +380,7 @@ break;
case RR_RELIEF_FLAT: if (sp->border) { if (sp->border_color->gc == None) - color_allocate_gc(sp->border_color); + RrColorAllocateGC(sp->border_color); XDrawRectangle(RrDisplay(l->inst), l->pixmap, sp->border_color->gc, left, top, right, bottom); }
M
render/image.c
→
render/image.c
@@ -4,7 +4,7 @@ #include "color.h"
#include <glib.h> -void image_draw(RrPixel32 *target, RrTextureRGBA *rgba, Rect *area) +void RrImageDraw(RrPixel32 *target, RrTextureRGBA *rgba, Rect *area) { RrPixel32 *draw = rgba->data; gint c, i, e, t, sfw, sfh;
M
render/render.c
→
render/render.c
@@ -113,8 +113,8 @@ color_allocate_gc(l->texture[i].data.mask.color);
RrPixmapMaskDraw(l->pixmap, &l->texture[i].data.mask, &tarea); break; case RR_TEXTURE_RGBA: - image_draw(l->surface.RrPixel_data, - &l->texture[i].data.rgba, &tarea); + RrImageDraw(l->surface.RrPixel_data, + &l->texture[i].data.rgba, &tarea); break; } }