combine the parent and child textures in fun ways when a parentrelative texture with a bevel is placed right overtop of another texture with a bevel
Dana Jansens danakj@orodu.net
1 files changed,
32 insertions(+),
11 deletions(-)
jump to
M
render/gradient.c
→
render/gradient.c
@@ -205,20 +205,41 @@
sw = a->surface.parent->w; sh = a->surface.parent->h; - source = (a->surface.parent->surface.pixel_data + - a->surface.parentx + sw * a->surface.parenty); - dest = a->surface.pixel_data; + /* This is a little hack. When a texture is parentrelative, and the same + area as the parent, and has a bevel, it will draw its bevel on top + of the parent's, amplifying it. So instead, rerender the child with + the parent's settings, but the child's bevel and interlace */ + if (a->surface.relief != RR_RELIEF_FLAT && + !a->surface.parentx && !a->surface.parenty && + sw == w && sh == h) + { + RrSurface old = a->surface; + a->surface = a->surface.parent->surface; + a->surface.relief = old.relief; + a->surface.bevel = old.bevel; + a->surface.pixel_data = old.pixel_data; + if (old.interlaced) { + a->surface.interlaced = TRUE; + a->surface.interlace_color = old.interlace_color; + } + RrRender(a, w, h); + a->surface = old; + } else { + source = (a->surface.parent->surface.pixel_data + + a->surface.parentx + sw * a->surface.parenty); + dest = a->surface.pixel_data; - if (a->surface.parentx + w > sw) { - partial_w = sw - a->surface.parentx; - } else partial_w = w; + if (a->surface.parentx + w > sw) { + partial_w = sw - a->surface.parentx; + } else partial_w = w; - if (a->surface.parenty + h > sh) { - partial_h = sh - a->surface.parenty; - } else partial_h = h; + if (a->surface.parenty + h > sh) { + partial_h = sh - a->surface.parenty; + } else partial_h = h; - for (i = 0; i < partial_h; i++, source += sw, dest += w) { - memcpy(dest, source, partial_w * sizeof(RrPixel32)); + for (i = 0; i < partial_h; i++, source += sw, dest += w) { + memcpy(dest, source, partial_w * sizeof(RrPixel32)); + } } }