all repos — openbox @ 48a4eafb42ac2ab9badc2f7273cf64ec88a6f350

openbox fork - make it a bit more like ryudo

better iconify animation code. now it is time limited even under heavy load or whatever. yay
Dana Jansens danakj@orodu.net
commit

48a4eafb42ac2ab9badc2f7273cf64ec88a6f350

parent

cf67851d6d36eb45ae722ad017ecaf91ba4c21fd

2 files changed, 86 insertions(+), 47 deletions(-)

jump to
M openbox/frame.copenbox/frame.c

@@ -27,6 +27,7 @@ #include "framerender.h"

#include "mainloop.h" #include "focus.h" #include "moveresize.h" +#include "screen.h" #include "render/theme.h" #define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)

@@ -41,8 +42,8 @@ because sloppy focus will focus the window when you enter the inner window

from the frame. */ #define INNER_EVENTMASK (ButtonPressMask) -#define FRAME_ANIMATE_ICONIFY_STEPS 20 -#define FRAME_ANIMATE_ICONIFY_TIME (G_USEC_PER_SEC/5) +#define FRAME_ANIMATE_ICONIFY_TIME 150000 /* .15 seconds */ +#define FRAME_ANIMATE_ICONIFY_STEP_TIME (G_USEC_PER_SEC / 30) /* 30 Hz */ #define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \ f->cbwidth_y)

@@ -480,7 +481,7 @@ self->client->area.width,

self->client->area.height); } - if (!fake && !self->iconify_animation_step) { + if (!fake && !self->iconify_animation_going) { /* move and resize the top level frame. shading can change without being moved or resized.

@@ -840,7 +841,7 @@ return OB_FRAME_CONTEXT_DESKTOP;

if (client == NULL) return OB_FRAME_CONTEXT_NONE; self = client->frame; - if (self->iconify_animation_step) return OB_FRAME_CONTEXT_NONE; + if (self->iconify_animation_going) return OB_FRAME_CONTEXT_NONE; if (win == client->window) { /* conceptually, this is the desktop, as far as users are

@@ -1035,13 +1036,28 @@ {

self->flashing = FALSE; } +static gulong frame_animate_iconify_time_left(ObFrame *self, + const GTimeVal *now) +{ + glong sec, usec; + sec = self->iconify_animation_end.tv_sec - now->tv_sec; + usec = self->iconify_animation_end.tv_usec - now->tv_usec; + if (usec < 0) { + usec += G_USEC_PER_SEC; + sec--; + } + /* no negative values */ + return MAX(sec * G_USEC_PER_SEC + usec, 0); +} + static gboolean frame_animate_iconify(gpointer p) { ObFrame *self = p; - gint step = self->iconify_animation_step; - gint absstep, nextstep; gint x, y, w, h; gint iconx, icony, iconw; + GTimeVal now; + gulong time; + gboolean iconifying; if (self->client->icon_geometry.width == 0) { /* there is no icon geometry set so just go straight down */

@@ -1055,12 +1071,13 @@ icony = self->client->icon_geometry.y;

iconw = self->client->icon_geometry.width; } - if (step >= 0) - absstep = FRAME_ANIMATE_ICONIFY_STEPS - step + 1; - else - absstep = FRAME_ANIMATE_ICONIFY_STEPS + step + 1; + iconifying = self->iconify_animation_going > 0; - if (step >= 0) { + /* how far do we have left to go ? */ + g_get_current_time(&now); + time = frame_animate_iconify_time_left(self, &now); + + if (time == 0 || iconifying) { /* start where the frame is supposed to be */ x = self->area.x; y = self->area.y;

@@ -1074,61 +1091,85 @@ w = iconw;

h = self->innersize.top; /* just the titlebar */ } - if (step != 0) { - gint dx, dy, dw; + if (time > 0) { + glong dx, dy, dw; + glong elapsed; + dx = self->area.x - iconx; dy = self->area.y - icony; dw = self->area.width - self->bwidth * 2 - iconw; /* if restoring, we move in the opposite direction */ - if (step < 0) { dx = -dx; dy = -dy; dw = -dw; } - x = x - dx / FRAME_ANIMATE_ICONIFY_STEPS * absstep; - y = y - dy / FRAME_ANIMATE_ICONIFY_STEPS * absstep; - w = w - dw / FRAME_ANIMATE_ICONIFY_STEPS * absstep; + if (!iconifying) { dx = -dx; dy = -dy; dw = -dw; } + + elapsed = FRAME_ANIMATE_ICONIFY_TIME - time; + x = x - (dx * elapsed) / FRAME_ANIMATE_ICONIFY_TIME; + y = y - (dy * elapsed) / FRAME_ANIMATE_ICONIFY_TIME; + w = w - (dw * elapsed) / FRAME_ANIMATE_ICONIFY_TIME; h = self->innersize.top; /* just the titlebar */ } - /* move one step forward */ - self->iconify_animation_step = step + (step < 0 ? 1 : (step > 0 ? -1 : 0)); - - /* call the callback when it's done */ - if (step == 0 && self->iconify_animation_cb) + if (time == 0) { + /* call the callback when it's done */ + if (self->iconify_animation_cb) self->iconify_animation_cb(self->iconify_animation_data); + /* we're not animating any more ! */ + self->iconify_animation_going = 0; + } /* move to the next spot (after the callback for the animation ending) */ XMoveResizeWindow(ob_display, self->window, x, y, w, h); XFlush(ob_display); - return step != 0; /* repeat until step is 0 */ + return time > 0; /* repeat until we're out of time */ } void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying, ObFrameIconifyAnimateFunc callback, gpointer data) { - if (iconifying) { - if (self->iconify_animation_step == 0) /* wasnt doing anything */ - self->iconify_animation_step = FRAME_ANIMATE_ICONIFY_STEPS; - else if (self->iconify_animation_step < 0) /* was deiconifying */ - self->iconify_animation_step = - FRAME_ANIMATE_ICONIFY_STEPS + self->iconify_animation_step; - } else { - if (self->iconify_animation_step == 0) /* wasnt doing anything */ - self->iconify_animation_step = -FRAME_ANIMATE_ICONIFY_STEPS; - else if (self->iconify_animation_step > 0) /* was iconifying */ - self->iconify_animation_step = - -FRAME_ANIMATE_ICONIFY_STEPS + self->iconify_animation_step; + gulong time; + gboolean start_timer = TRUE; + gboolean set_end = TRUE; + GTimeVal now; + + /* if there is no titlebar, just don't animate for now + XXX it would be nice tho.. */ + if (!(self->decorations & OB_FRAME_DECOR_TITLEBAR)) { + if (callback) callback(data); + return; } + + /* get the current time */ + g_get_current_time(&now); + + /* get how long until the end */ + time = FRAME_ANIMATE_ICONIFY_TIME; + if (self->iconify_animation_going) { + if (!!iconifying != (self->iconify_animation_going > 0)) { + /* animation was already going on in the opposite direction */ + time = time - frame_animate_iconify_time_left(self, &now); + } else + /* animation was already going in the same direction */ + set_end = FALSE; + start_timer = FALSE; + } + self->iconify_animation_going = iconifying ? 1 : -1; + self->iconify_animation_cb = callback; self->iconify_animation_data = data; - if (self->iconify_animation_step == FRAME_ANIMATE_ICONIFY_STEPS || - self->iconify_animation_step == -FRAME_ANIMATE_ICONIFY_STEPS) - { + /* set the ending time */ + if (set_end) { + self->iconify_animation_end.tv_sec = now.tv_sec; + self->iconify_animation_end.tv_usec = now.tv_usec; + g_time_val_add(&self->iconify_animation_end, time); + } + + if (start_timer) { ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify, self, FALSE); ob_main_loop_timeout_add(ob_main_loop, - FRAME_ANIMATE_ICONIFY_TIME / - FRAME_ANIMATE_ICONIFY_STEPS, + FRAME_ANIMATE_ICONIFY_STEP_TIME, frame_animate_iconify, self, g_direct_equal, NULL); /* do the first step */
M openbox/frame.hopenbox/frame.h

@@ -145,14 +145,12 @@ gboolean flashing;

gboolean flash_on; GTimeVal flash_end; - /*! The step which the client is currently in for animating iconify and - restore. - 0 means that it is not animating. FRAME_ANIMATE_ICONIFY_STEPS is the - first step for iconifying, and -FRAME_ANIMATE_ICONIFY_STEPS is the - forst step for restoring. It counts towards 0 either way. Visually, - +x == -(FRAME_ANIMATE_ICONIFY_STEPS-x+1) + /*! Is the frame currently in an animation for iconify or restore. + 0 means that it is not animating. > 0 means it is animating an iconify. + < 0 means it is animating a restore. */ - gint iconify_animation_step; + gint iconify_animation_going; + GTimeVal iconify_animation_end; ObFrameIconifyAnimateFunc iconify_animation_cb; gpointer iconify_animation_data; };