gl is starting. it's gonna get really ugly really fast, folks
Derek Foreman manmower@gmail.com
5 files changed,
231 insertions(+),
9 deletions(-)
M
render/gradient.c
→
render/gradient.c
@@ -1,3 +1,4 @@
+#include <GL/gl.h> #include <glib.h> #include "render.h" #include "gradient.h"@@ -523,4 +524,79 @@ data+=inw;
end-=inw; } } +#ifdef USE_GL +void render_gl_gradient(Surface *sf, int x, int y, int w, int h) +{ + float pr,pg,pb; + float sr, sg, sb; + pr = (float)sf->data.planar.primary->r/255.0; + pg = (float)sf->data.planar.primary->g/255.0; + pb = (float)sf->data.planar.primary->b/255.0; + if (sf->data.planar.secondary) { + sr = (float)sf->data.planar.secondary->r/255.0; + sg = (float)sf->data.planar.secondary->g/255.0; + sb = (float)sf->data.planar.secondary->b/255.0; + } + switch (sf->data.planar.grad) { + case Background_Solid: /* already handled */ + glBegin(GL_TRIANGLES); + glColor3f(pr, pg, pb); + glVertex3i(x, y, 0); + glVertex3i(x+w, y, 0); + glVertex3i(x+w, y+h, 0); + + glVertex3i(x+w, y+h, 0); + glVertex3i(x, y+h, 0); + glVertex3i(x, y, 0); + glEnd(); + return; + case Background_Vertical: + glBegin(GL_TRIANGLES); + glColor3f(pr, pg, pb); + glVertex3i(x, y, 0); + glColor3f(sr, sg, sb); + glVertex3i(x+w, y, 0); + glVertex3i(x+w, y+h, 0); + + glVertex3i(x+w, y+h, 0); + glColor3f(pr, pg, pb); + glVertex3i(x, y+h, 0); + glVertex3i(x, y, 0); + glEnd(); + break; + case Background_Horizontal: + glBegin(GL_TRIANGLES); + glColor3f(pr, pg, pb); + glVertex3i(x, y, 0); + glVertex3i(x+w, y, 0); + glColor3f(sr, sg, sb); + glVertex3i(x+w, y+h, 0); + + glVertex3i(x+w, y+h, 0); + glVertex3i(x, y+h, 0); + glColor3f(pr, pg, pb); + glVertex3i(x, y, 0); + glEnd(); + break; + case Background_Diagonal: +printf("diagonal\n"); + break; + case Background_CrossDiagonal: +printf("crossdiagonal\n"); + break; + case Background_Pyramid: +printf("pyramid\n"); + break; + case Background_PipeCross: +printf("pipecross\n"); + break; + case Background_Rectangle: +printf("rect\n"); + break; + default: + g_message("unhandled gradient"); + return; + } +} +#endif /* USE_GL */
M
render/gradient.h
→
render/gradient.h
@@ -14,4 +14,6 @@ void gradient_rectangle(Surface *sf, int w, int h);
void gradient_solid(Appearance *l, int x, int y, int w, int h); void highlight(pixel32 *x, pixel32 *y, gboolean raised); +void render_gl_gradient(Surface *sf, int x, int y, int w, int h); + #endif /* __gradient_h */
M
render/render.c
→
render/render.c
@@ -1,5 +1,10 @@
#include <X11/Xlib.h> #include <X11/Xutil.h> + +#ifdef USE_GL +# include <GL/glx.h> +#endif + #include <glib.h> #include "render.h" #include "gradient.h"@@ -19,18 +24,113 @@ XVisualInfo render_visual_info;
Visual *render_visual; Colormap render_colormap; + int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0; int render_red_shift, render_green_shift, render_blue_shift; int render_red_mask, render_green_mask, render_blue_mask; + +#ifdef USE_GL + +GLXContext render_glx_context; + +int render_glx_rating(XVisualInfo *v) +{ + int er; + int rating = 0; + int val; + printf("evaluating visual %d\n", v->visualid); + glXGetConfig(ob_display, v, GLX_BUFFER_SIZE, &val); + printf("buffer size %d\n", val); + + switch (val) { + case 32: + rating += 300; + break; + case 24: + rating += 200; + break; + case 16: + rating += 100; + break; + } + + glXGetConfig(ob_display, v, GLX_LEVEL, &val); + printf("level %d\n", val); + if (val != 0) + rating = -10000; + + glXGetConfig(ob_display, v, GLX_DEPTH_SIZE, &val); + printf("depth size %d\n", val); + switch (val) { + case 32: + rating += 30; + break; + case 24: + rating += 20; + break; + case 16: + rating += 10; + break; + case 0: + rating -= 10000; + } + + glXGetConfig(ob_display, v, GLX_DOUBLEBUFFER, &val); + printf("double buffer %d\n", val); + if (val) + rating++; + return rating; +} +#endif /* USE_GL */ + void render_startup(void) { + int count, i = 0, val, best = 0, rate = 0, temp; + XVisualInfo vimatch, *vilist; paint = x_paint; render_depth = DefaultDepth(ob_display, ob_screen); render_visual = DefaultVisual(ob_display, ob_screen); render_colormap = DefaultColormap(ob_display, ob_screen); +#ifdef USE_GL + vimatch.screen = ob_screen; + vimatch.class = TrueColor; + vilist = XGetVisualInfo(ob_display, VisualScreenMask | VisualClassMask, + &vimatch, &count); + + if (vilist) { + printf("looking for a GL visualin %d visuals\n", count); + for (i = 0; i < count; i++) { + glXGetConfig(ob_display, &vilist[i], GLX_USE_GL, &val); + if (val) { + temp = render_glx_rating(&vilist[i]); + if (temp > rate) { + best = i; + rate = temp; + } + } + } + } + if (rate > 0) { + printf("picked visual %d with rating %d\n", best, rate); + render_depth = vilist[best].depth; + render_visual = vilist[best].visual; + render_colormap = XCreateColormap(ob_display, ob_root, + render_visual, AllocNone); + render_visual_info = vilist[best]; + render_glx_context = glXCreateContext(ob_display, &render_visual_info, + NULL, True); + if (render_glx_context == NULL) + printf("sadness\n"); + else { + paint = gl_paint; + } + } +#endif /*USE_GL*/ + + switch (render_visual->class) { case TrueColor: truecolor_startup();@@ -270,13 +370,6 @@ XClearWindow(ob_display, win);
if (oldp != None) XFreePixmap(ob_display, oldp); } -/* -void gl_paint(Window win, Appearance *l) -{ - glXMakeCurrent(ob_display, win, gl_context); -} -*/ - void render_shutdown(void) { }@@ -501,3 +594,54 @@ *h = ph;
return TRUE; } + +#ifdef USE_GL +void gl_paint(Window win, Appearance *l) +{ + int err; + Window root, child; + int i, transferred = 0, sw, b, d; + pixel32 *source, *dest; + Pixmap oldp; + int tempx, tempy, absx, absy, absw, absh; + int x = l->area.x; + int y = l->area.y; + int w = l->area.width; + int h = l->area.height; + Rect tarea; /* area in which to draw textures */ + if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return; + + g_assert(l->surface.type == Surface_Planar); + +printf("making %p, %p, %p current\n", ob_display, win, render_glx_context); + err = glXMakeCurrent(ob_display, win, render_glx_context); +g_assert(err != 0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, 1376, 1032, 0, 0, 10); + if (XGetGeometry(ob_display, win, &root, &tempx, &tempy, + &absw, &absh, &b, &d) && + XTranslateCoordinates(ob_display, win, root, tempx, tempy, + &absx, &absy, &child)) + printf("window at %d, %d (%d,%d)\n", absx, absy, absw, absh); + else + return; + + glViewport(0, 0, 1376, 1032); + glMatrixMode(GL_MODELVIEW); + glTranslatef(-absx, 1032-absh-absy, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + + if (l->surface.data.planar.grad == Background_ParentRelative) { + printf("crap\n"); + } else + render_gl_gradient(&l->surface, absx+x, absy+y, absw, absh); + + glXSwapBuffers(ob_display, win); +} + +#endif /* USE_GL */
M
render/render.h
→
render/render.h
@@ -151,6 +151,7 @@
void render_startup(void); void init_appearance(Appearance *l); void x_paint(Window win, Appearance *l); +void gl_paint(Window win, Appearance *l); void render_shutdown(void); Appearance *appearance_new(SurfaceType type, int numtex); Appearance *appearance_copy(Appearance *a);
M
render/test.c
→
render/test.c
@@ -1,7 +1,6 @@
#include <stdio.h> #include <X11/Xlib.h> #include <X11/extensions/shape.h> -/*#include <GL/glx.h>*/ #include <string.h> #include <stdlib.h> #include "render.h"@@ -52,7 +51,7 @@ root = RootWindow (ob_display, DefaultScreen (ob_display));
render_startup(); look = appearance_new(Surface_Planar, 0); - look->surface.data.planar.grad = Background_PipeCross; + look->surface.data.planar.grad = Background_Horizontal; look->surface.data.planar.secondary = color_new(0xFF, 0xFF, 0xFF); look->surface.data.planar.primary = color_parse("Black"); look->surface.data.planar.interlaced = FALSE;