add actions for changing client layers to abov/below/normal
Dana Jansens danakj@orodu.net
4 files changed,
92 insertions(+),
1 deletions(-)
M
openbox/action.c
→
openbox/action.c
@@ -170,6 +170,21 @@ {
a->data.diraction.direction = Direction_West; } +void setup_action_top_layer(Action *a) +{ + a->data.layer.layer = 1; +} + +void setup_action_normal_layer(Action *a) +{ + a->data.layer.layer = 0; +} + +void setup_action_bottom_layer(Action *a) +{ + a->data.layer.layer = -1; +} + ActionString actionstrings[] = { {@@ -481,6 +496,31 @@ {
"showmenu", action_showmenu, NULL + }, + { + "sendtotoplayer", + action_send_to_layer, + setup_action_top_layer + }, + { + "togglealwaysontop", + action_toggle_layer, + setup_action_top_layer + }, + { + "sendtonormallayer", + action_send_to_layer, + setup_action_normal_layer + }, + { + "sendtobottomlayer", + action_send_to_layer, + setup_action_bottom_layer + }, + { + "togglealwaysonbottom", + action_toggle_layer, + setup_action_bottom_layer }, { "nextwindowlinear",@@ -1087,3 +1127,21 @@ client_configure(c, Corner_TopLeft,
x, y, c->area.width, c->area.height, TRUE, TRUE); } + +void action_send_to_layer(union ActionData *data) +{ + if (data->layer.c) + client_set_layer(data->layer.c, data->layer.layer); +} + +void action_toggle_layer(union ActionData *data) +{ + Client *c = data->layer.c; + + if (c) { + if (data->layer.layer < 0) + client_set_layer(c, c->below ? 0 : -1); + else if (data->layer.layer > 0) + client_set_layer(c, c->above ? 0 : 1); + } +}
M
openbox/action.h
→
openbox/action.h
@@ -48,6 +48,11 @@ Client *c;
guint desk; }; +struct Layer { + Client *c; + int layer; /* < 0 = below, 0 = normal, > 0 = above */ +}; + struct NextPreviousDesktop { Client *c; gboolean wrap;@@ -89,6 +94,7 @@ struct NextPreviousDesktop nextprevdesktop;
struct MoveResize moveresize; struct ShowMenu showmenu; struct CycleWindows cycle; + struct Layer layer; }; typedef struct {@@ -204,7 +210,12 @@ /* ShowMenu */
void action_showmenu(union ActionData *data); /* CycleWindows */ void action_cycle_windows(union ActionData *data); - +/* DirectionalAction */ void action_directional_focus(union ActionData *data); +/* DirectionalAction */ void action_movetoedge(union ActionData *data); +/* Layer */ +void action_send_to_layer(union ActionData *data); +/* Layer */ +void action_toggle_layer(union ActionData *data); #endif
M
openbox/client.c
→
openbox/client.c
@@ -2451,3 +2451,18 @@ }
return best_client; } + +void client_set_layer(Client *self, int layer) +{ + if (layer < 0) { + self->below = TRUE; + self->above = FALSE; + } else if (layer == 0) { + self->below = self->above = FALSE; + } else { + self->below = FALSE; + self->above = TRUE; + } + client_calc_layer(self); + client_change_state(self); /* reflect this in the state hints */ +}
M
openbox/client.h
→
openbox/client.h
@@ -497,4 +497,11 @@
/*! Return the "closest" client in the given direction */ Client *client_find_directional(Client *c, Direction dir); +/*! Set a client window to be above/below other clients. + @layer < 0 indicates the client should be placed below other clients.<br> + = 0 indicates the client should be placed with other clients.<br> + > 0 indicates the client should be placed above other clients. +*/ +void client_set_layer(Client *self, int layer); + #endif