all repos — openbox @ 5168a8add5ed46f74b615ecc60738c1113606734

openbox fork - make it a bit more like ryudo

new scripts for new script structure
Dana Jansens danakj@orodu.net
commit

5168a8add5ed46f74b615ecc60738c1113606734

parent

be18a7c32eea968c4bc4678da0ab291d6a660376

4 files changed, 374 insertions(+), 0 deletions(-)

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A scripts/behavior.py

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+############################################################################### +### Functions for setting up some default behaviors. This includes the ### +### default bindings for clicking on various parts of a window, the ### +### titlebar buttons, and bindings for the scroll wheel on your mouse. ### +############################################################################### + +import ob +import callbacks + +def setup_window_clicks(): + """Sets up the default bindings for various mouse buttons for various + contexts. + This includes: + * Alt-left drag anywhere on a window will move it + * Alt-right drag anywhere on a window will resize it + * Left drag on a window's titlebar/handle will move it + * Left drag on a window's handle grips will resize it + * Alt-left press anywhere on a window's will raise it to the front of + its stacking layer. + * Left press on a window's titlebar/handle will raise it to the front + of its stacking layer. + * Alt-middle click anywhere on a window's will lower it to the bottom + of its stacking layer. + * Middle click on a window's titlebar/handle will lower it to the + bottom of its stacking layer. + * Double-left click on a window's titlebar will toggle shading it + """ + ob.mbind("A-Left", ob.MouseContext.Frame, + ob.MouseAction.Motion, callbacks.move) + ob.mbind("Left", ob.MouseContext.Titlebar, + ob.MouseAction.Motion, callbacks.move) + ob.mbind("Left", ob.MouseContext.Handle, + ob.MouseAction.Motion, callbacks.move) + + ob.mbind("A-Right", ob.MouseContext.Frame, + ob.MouseAction.Motion, callbacks.resize) + ob.mbind("Left", ob.MouseContext.Grip, + ob.MouseAction.Motion, callbacks.resize) + + ob.mbind("Left", ob.MouseContext.Titlebar, + ob.MouseAction.Press, callbacks.raise_win) + ob.mbind("Left", ob.MouseContext.Handle, + ob.MouseAction.Press, callbacks.raise_win) + ob.mbind("A-Left", ob.MouseContext.Frame, + ob.MouseAction.Press, callbacks.raise_win) + ob.mbind("A-Middle", ob.MouseContext.Frame, + ob.MouseAction.Click, callbacks.lower_win) + ob.mbind("Middle", ob.MouseContext.Titlebar, + ob.MouseAction.Click, callbacks.lower_win) + ob.mbind("Middle", ob.MouseContext.Handle, + ob.MouseAction.Click, callbacks.lower_win) + + ob.mbind("Left", ob.MouseContext.Titlebar, + ob.MouseAction.DoubleClick, callbacks.toggle_shade) + +def setup_window_buttons(): + """Sets up the default behaviors for the buttons in the window titlebar.""" + ob.mbind("Left", ob.MouseContext.AllDesktopsButton, + ob.MouseAction.Click, callbacks.toggle_all_desktops) + ob.mbind("Left", ob.MouseContext.CloseButton, + ob.MouseAction.Click, callbacks.close) + ob.mbind("Left", ob.MouseContext.IconifyButton, + ob.MouseAction.Click, callbacks.iconify) + +def setup_scroll(): + """Sets up the default behaviors for the mouse scroll wheel. + This includes: + * scrolling on a window titlebar will shade/unshade it + * alt-scrolling anywhere will switch to the next/previous desktop + * control-alt-scrolling on a window will send it to the next/previous + desktop, and switch to the desktop with the window + """ + ob.mbind("Up", ob.MouseContext.Titlebar, + ob.MouseAction.Click, callbacks.shade) + ob.mbind("Down", ob.MouseContext.Titlebar, + ob.MouseAction.Click, callbacks.unshade) + + ob.mbind("A-Up", ob.MouseContext.Frame, + ob.MouseAction.Click, callbacks.next_desktop) + ob.mbind("A-Up", ob.MouseContext.Root, + ob.MouseAction.Click, callbacks.next_desktop) + ob.mbind("A-Down", ob.MouseContext.Frame, + ob.MouseAction.Click, callbacks.prev_desktop) + ob.mbind("A-Down", ob.MouseContext.Root, + ob.MouseAction.Click, callbacks.prev_desktop) + + ob.mbind("C-A-Up", ob.MouseContext.Frame, + ob.MouseAction.Click, callbacks.send_to_next_desktop) + ob.mbind("C-A-Down", ob.MouseContext.Frame, + ob.MouseAction.Click, callbacks.send_to_prev_desktop) + +print "Loaded behavior.py"
A scripts/callbacks.py

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+########################################################################### +### Functions that can be used as callbacks for mouse/keyboard bindings ### +########################################################################### + +import ob + +def state_above(data, add=2): + """Toggles, adds or removes the 'above' state on a window.""" + if not data.client: return + ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(), + ob.Property_atoms().net_wm_state, data.client.window(), + add, ob.Property_atoms().net_wm_state_above) + +def state_below(data, add=2): + """Toggles, adds or removes the 'below' state on a window.""" + if not data.client: return + ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(), + ob.Property_atoms().net_wm_state, data.client.window(), + add, ob.Property_atoms().net_wm_state_below) + +def state_shaded(data, add=2): + """Toggles, adds or removes the 'shaded' state on a window.""" + if not data.client: return + ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(), + ob.Property_atoms().net_wm_state, data.client.window(), + add, ob.Property_atoms().net_wm_state_shaded) + +def iconify(data): + """Iconifies the window on which the event occured""" + if not data.client: return + ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(), + ob.Property_atoms().wm_change_state, + data.client.window(), 3) # IconicState + +def restore(data): + """Un-iconifies the window on which the event occured, but does not focus + if. If you want to focus the window too, it is recommended that you + use the activate() function.""" + if not data.client: return + ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(), + ob.Property_atoms().wm_change_state, + data.client.window(), 1) # NormalState + +def close(data): + """Closes the window on which the event occured""" + if not data.client: return + ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(), + ob.Property_atoms().net_close_window, + data.client.window(), 0) + +def focus(data): + """Focuses the window on which the event occured""" + if not data.client: return + # !normal windows dont get focus from window enter events + if data.action == ob.EventAction.EnterWindow and not data.client.normal(): + return + data.client.focus() + +def move(data): + """Moves the window interactively. This should only be used with + MouseMotion events""" + if not data.client: return + + # not-normal windows dont get moved + if not data.client.normal(): return + + dx = data.xroot - data.pressx + dy = data.yroot - data.pressy + data.client.move(data.press_clientx + dx, data.press_clienty + dy) + +def resize(data): + """Resizes the window interactively. This should only be used with + MouseMotion events""" + if not data.client: return + + # not-normal windows dont get resized + if not data.client.normal(): return + + px = data.pressx + py = data.pressy + dx = data.xroot - px + dy = data.yroot - py + + # pick a corner to anchor + if not (resize_nearest or data.context == MC_Grip): + corner = Client.TopLeft + else: + x = px - data.press_clientx + y = py - data.press_clienty + if y < data.press_clientheight / 2: + if x < data.press_clientwidth / 2: + corner = Client.BottomRight + dx *= -1 + else: + corner = Client.BottomLeft + dy *= -1 + else: + if x < data.press_clientwidth / 2: + corner = Client.TopRight + dx *= -1 + else: + corner = Client.TopLeft + + data.client.resize(corner, + data.press_clientwidth + dx, + data.press_clientheight + dy); + +def restart(data, other = ""): + """Restarts openbox, optionally starting another window manager.""" + ob.openbox.restart(other) + +def raise_win(data): + """Raises the window on which the event occured""" + if not data.client: return + ob.openbox.screen(data.screen).raiseWindow(data.client) + +def lower_win(data): + """Lowers the window on which the event occured""" + if not data.client: return + ob.openbox.screen(data.screen).lowerWindow(data.client) + +def toggle_shade(data): + """Toggles the shade status of the window on which the event occured""" + state_shaded(data) + +def shade(data): + """Shades the window on which the event occured""" + state_shaded(data, 1) + +def unshade(data): + """Unshades the window on which the event occured""" + state_shaded(data, 0) + +def change_desktop(data, num): + """Switches to a specified desktop""" + root = ob.display.screenInfo(data.screen).rootWindow() + ob.send_client_msg(root, ob.Property_atoms().net_current_desktop, + root, num) + +def next_desktop(data, no_wrap=0): + """Switches to the next desktop, optionally (by default) cycling around to + the first when going past the last.""" + screen = ob.openbox.screen(data.screen) + d = screen.desktop() + n = screen.numDesktops() + if (d < (n-1)): + d = d + 1 + elif not no_wrap: + d = 0 + change_desktop(data, d) + +def prev_desktop(data, no_wrap=0): + """Switches to the previous desktop, optionally (by default) cycling around + to the last when going past the first.""" + screen = ob.openbox.screen(data.screen) + d = screen.desktop() + n = screen.numDesktops() + if (d > 0): + d = d - 1 + elif not no_wrap: + d = n - 1 + change_desktop(data, d) + +def send_to_desktop(data, num): + """Sends a client to a specified desktop""" + if not data.client: return + ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(), + ob.Property_atoms().net_wm_desktop, + data.client.window(),num) + +def toggle_all_desktops(data): + """Toggles between sending a client to all desktops and to the current + desktop.""" + if not data.client: return + if not data.client.desktop() == 0xffffffff: + send_to_desktop(data, 0xffffffff) + else: + send_to_desktop(data, openbox.screen(data.screen).desktop()) + +def send_to_all_desktops(data): + """Sends a client to all desktops""" + if not data.client: return + send_to_desktop(data, 0xffffffff) + +def send_to_next_desktop(data, no_wrap=0, follow=1): + """Sends a window to the next desktop, optionally (by default) cycling + around to the first when going past the last. Also optionally moving to + the new desktop after sending the window.""" + if not data.client: return + screen = ob.openbox.screen(data.screen) + d = screen.desktop() + n = screen.numDesktops() + if (d < (n-1)): + d = d + 1 + elif not no_wrap: + d = 0 + send_to_desktop(data, d) + if follow: + change_desktop(data, d) + +def send_to_prev_desktop(data, no_wrap=0, follow=1): + """Sends a window to the previous desktop, optionally (by default) cycling + around to the last when going past the first. Also optionally moving to + the new desktop after sending the window.""" + if not data.client: return + screen = ob.openbox.screen(data.screen) + d = screen.desktop() + n = screen.numDesktops() + if (d > 0): + d = d - 1 + elif not no_wrap: + d = n - 1 + send_to_desktop(data, d) + if follow: + change_desktop(data, d) + +print "Loaded callbacks.py"
A scripts/focusmodel.py

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+############################################################################### +### Functions for setting up some default focus models. ### +############################################################################### + +import ob +import callbacks + +def setup_click_focus(click_raise = 1): + """Sets up for focusing windows by clicking on or in the window. + Optionally, clicking on or in a window can raise the window to the + front of its stacking layer.""" + ob.mbind("Left", ob.MouseContext.Titlebar, + ob.MouseAction.Press, callbacks.focus) + ob.mbind("Left", ob.MouseContext.Handle, + ob.MouseAction.Press, callbacks.focus) + ob.mbind("Left", ob.MouseContext.Grip, + ob.MouseAction.Press, callbacks.focus) + ob.mbind("Left", ob.MouseContext.Window, + ob.MouseAction.Press, callbacks.focus) + #ob.mbind("A-Left", ob.MouseContext.Frame, ob.MouseAction.Press, focus) + if click_raise: + ob.mbind("Left", ob.MouseContext.Titlebar, + ob.MouseAction.Press, callbacks.raise_win) + ob.mbind("Left", ob.MouseContext.Handle, + ob.MouseAction.Press, callbacks.raise_win) + ob.mbind("Left", ob.MouseContext.Grip, + ob.MouseAction.Press, callbacks.raise_win) + ob.mbind("Left", ob.MouseContext.Window, + ob.MouseAction.Press, callbacks.raise_win) + +def setup_sloppy_focus(click_focus = 1, click_raise = 0): + """Sets up for focusing windows when the mouse pointer enters them. + Optionally, clicking on or in a window can focus it if your pointer + ends up inside a window without focus. Also, optionally, clicking on or + in a window can raise the window to the front of its stacking layer.""" + ob.ebind(ob.EventAction.EnterWindow, callbacks.focus) + if click_focus: + setup_click_focus(click_raise) + +print "Loaded focusmodel.py"
A scripts/windowplacement.py

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+############################################################################ +### Window placement algorithms, choose one of these and ebind it to the ### +### ob.EventAction.PlaceWindow event. ### +############################################################################ + +import ob +import random + +_rand = random.Random() + +def random(data): + if not data.client: return + client_area = data.client.area() + frame_size = data.client.frame.size() + screen_area = ob.openbox.screen(data.screen).area() + width = screen_area.width() - (client_area.width() + + frame_size.left + frame_size.right) + height = screen_area.height() - (client_area.height() + + frame_size.top + frame_size.bottom) + global _rand + x = _rand.randrange(screen_area.x(), width-1) + y = _rand.randrange(screen_area.y(), height-1) + data.client.move(x, y) + +print "Loaded windowplacement.py"