store the delta x/y for a motion sequence
Dana Jansens danakj@orodu.net
2 files changed,
6 insertions(+),
2 deletions(-)
M
src/actions.cc
→
src/actions.cc
@@ -149,10 +149,12 @@ void OBActions::motionHandler(const XMotionEvent &e)
{ if (!e.same_screen) return; // this just gets stupid + _dx = e.x - _posqueue[0]->pos.x(); + _dy = e.y - _posqueue[0]->pos.y(); + // XXX: i can envision all sorts of crazy shit with this.. gestures, etc printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n", - (long)e.window, e.state, - e.x - _posqueue[0]->pos.x(), e.y - _posqueue[0]->pos.y()); + (long)e.window, e.state, _dx, _dy); }
M
src/actions.hh
→
src/actions.hh
@@ -49,6 +49,8 @@ /*!
Used for motion events as the starting position. */ ButtonPressAction *_posqueue[BUTTONS]; + //! The delta x/y of the last motion sequence + int _dx, _dy; //! Insert a button/position in the _posqueue void insertPress(const XButtonEvent &e);