all repos — openbox @ 6d30d66efb028fbafb58712aa5b71cadfeef2e32

openbox fork - make it a bit more like ryudo

Adding RrButton to libobrender, ref counted appearances.
Dave Foster daf@minuslab.net
commit

6d30d66efb028fbafb58712aa5b71cadfeef2e32

parent

b566d3fcfe7a23b0616d776fd2db17ef7461185e

5 files changed, 183 insertions(+), 0 deletions(-)

jump to
M Makefile.amMakefile.am

@@ -87,6 +87,8 @@ $(IMLIB2_LIBS) \

$(XML_LIBS) obrender_libobrender_la_SOURCES = \ gettext.h \ + obrender/button.h \ + obrender/button.c \ obrender/color.h \ obrender/color.c \ obrender/font.h \
A obrender/button.c

@@ -0,0 +1,103 @@

+#include "render.h" +#include "button.h" +#include "instance.h" + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <string.h> + +static void RrButtonFreeReal(RrButton* b); + +RrButton *RrButtonNew (const RrInstance *inst) +{ + RrButton *out = NULL; + + out = g_new(RrButton, 1); + out->inst = inst; + out->ref = 1; + + /* no need to alloc colors, set them null (for freeing later) */ + out->focused_unpressed_color = NULL; + out->unfocused_unpressed_color = NULL; + out->focused_pressed_color = NULL; + out->unfocused_pressed_color = NULL; + out->disabled_focused_color = NULL; + out->disabled_unfocused_color = NULL; + out->hover_focused_color = NULL; + out->hover_unfocused_color = NULL; + out->toggled_hover_focused_color = NULL; + out->toggled_hover_unfocused_color = NULL; + out->toggled_focused_pressed_color = NULL; + out->toggled_unfocused_pressed_color = NULL; + out->toggled_focused_unpressed_color = NULL; + out->toggled_unfocused_unpressed_color = NULL; + + /* same with masks */ + out->mask = NULL; + out->pressed_mask = NULL; + out->disabled_mask = NULL; + out->hover_mask = NULL; + out->toggled_mask = NULL; + out->toggled_hover_mask = NULL; + out->toggled_pressed_mask = NULL; + + /* allocate appearances */ + out->a_focused_unpressed = RrAppearanceNew(inst, 1); + out->a_unfocused_unpressed = RrAppearanceNew(inst, 1); + out->a_focused_pressed = RrAppearanceNew(inst, 1); + out->a_unfocused_pressed = RrAppearanceNew(inst, 1); + out->a_disabled_focused = RrAppearanceNew(inst, 1); + out->a_disabled_unfocused = RrAppearanceNew(inst, 1); + out->a_hover_focused = RrAppearanceNew(inst, 1); + out->a_hover_unfocused = RrAppearanceNew(inst, 1); + out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1); + out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1); + out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1); + out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1); + out->a_toggled_hover_focused = RrAppearanceNew(inst, 1); + out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1); + + return out; +} + +void RrButtonFree(RrButton *b) +{ + b->ref--; + if (b->ref <= 0) + RrButtonFreeReal(b); +} + +void RrButtonFreeReal(RrButton* b) +{ + /* colors */ + if (b->focused_unpressed_color) + RrColorFree(b->focused_unpressed_color); + if (b->unfocused_unpressed_color) + RrColorFree(b->unfocused_unpressed_color); + if (b->focused_pressed_color) + RrColorFree(b->focused_pressed_color); + if (b->unfocused_pressed_color) + RrColorFree(b->unfocused_pressed_color); + if (b->disabled_focused_color) + RrColorFree(b->disabled_focused_color); + if (b->disabled_unfocused_color) + RrColorFree(b->disabled_unfocused_color); + if (b->hover_focused_color) + RrColorFree(b->hover_focused_color); + if (b->hover_unfocused_color) + RrColorFree(b->hover_unfocused_color); + if (b->toggled_hover_focused_color) + RrColorFree(b->toggled_hover_focused_color); + if (b->toggled_hover_unfocused_color) + RrColorFree(b->toggled_hover_unfocused_color); + if (b->toggled_focused_pressed_color) + RrColorFree(b->toggled_focused_pressed_color); + if (b->toggled_unfocused_pressed_color) + RrColorFree(b->toggled_unfocused_pressed_color); + if (b->toggled_focused_unpressed_color) + RrColorFree(b->toggled_focused_unpressed_color); + if (b->toggled_unfocused_unpressed_color) + RrColorFree(b->toggled_unfocused_unpressed_color); + + /* masks */ +}
A obrender/button.h

@@ -0,0 +1,59 @@

+#ifndef __button_h +#define __button_h + +#include "render.h" + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <glib.h> + +struct _RrButton { + const RrInstance *inst; + + /* reference count */ + gint ref; + + /* colors */ + RrColor *focused_unpressed_color; + RrColor *unfocused_unpressed_color; + RrColor *focused_pressed_color; + RrColor *unfocused_pressed_color; + RrColor *disabled_focused_color; + RrColor *disabled_unfocused_color; + RrColor *hover_focused_color; + RrColor *hover_unfocused_color; + RrColor *toggled_hover_focused_color; + RrColor *toggled_hover_unfocused_color; + RrColor *toggled_focused_pressed_color; + RrColor *toggled_unfocused_pressed_color; + RrColor *toggled_focused_unpressed_color; + RrColor *toggled_unfocused_unpressed_color; + + /* masks */ + RrPixmapMask *mask; + RrPixmapMask *pressed_mask; + RrPixmapMask *disabled_mask; + RrPixmapMask *hover_mask; + RrPixmapMask *toggled_mask; + RrPixmapMask *toggled_hover_mask; + RrPixmapMask *toggled_pressed_mask; + + /* textures */ + RrAppearance *a_focused_unpressed; + RrAppearance *a_unfocused_unpressed; + RrAppearance *a_focused_pressed; + RrAppearance *a_unfocused_pressed; + RrAppearance *a_disabled_focused; + RrAppearance *a_disabled_unfocused; + RrAppearance *a_hover_focused; + RrAppearance *a_hover_unfocused; + RrAppearance *a_toggled_focused_unpressed; + RrAppearance *a_toggled_unfocused_unpressed; + RrAppearance *a_toggled_focused_pressed; + RrAppearance *a_toggled_unfocused_pressed; + RrAppearance *a_toggled_hover_focused; + RrAppearance *a_toggled_hover_unfocused; + +}; + +#endif /* __button_h */
M obrender/render.cobrender/render.c

@@ -204,6 +204,7 @@ RrAppearance *out;

out = g_slice_new0(RrAppearance); out->inst = inst; + out->ref = 1; out->textures = numtex; out->surface.bevel_light_adjust = 128; out->surface.bevel_dark_adjust = 64;

@@ -231,12 +232,22 @@ {

memset(a->texture, 0, a->textures * sizeof(RrTexture)); } +/* shallow copy means up the ref count and return it */ +RrAppearance *RrAppearanceCopyShallow(RrAppearance *orig) +{ + orig->ref++; + return orig; +} + +/* deep copy of orig, means reset ref to 1 on copy + * and copy each thing memwise. */ RrAppearance *RrAppearanceCopy(RrAppearance *orig) { RrSurface *spo, *spc; RrAppearance *copy = g_slice_new(RrAppearance); copy->inst = orig->inst; + copy->ref = 1; spo = &(orig->surface); spc = &(copy->surface);

@@ -316,6 +327,7 @@ copy->w = copy->h = 0;

return copy; } +/* now decrements ref counter, and frees only if ref <= 0 */ void RrAppearanceFree(RrAppearance *a) { if (a) {
M obrender/render.hobrender/render.h

@@ -46,6 +46,7 @@ typedef struct _RrColor RrColor;

typedef struct _RrImage RrImage; typedef struct _RrImagePic RrImagePic; typedef struct _RrImageCache RrImageCache; +typedef struct _RrButton RrButton; typedef guint32 RrPixel32; typedef guint16 RrPixel16;

@@ -220,6 +221,8 @@ };

struct _RrAppearance { const RrInstance *inst; + + gint ref; RrSurface surface; gint textures;

@@ -314,12 +317,16 @@ gulong RrColorPixel (const RrColor *c);

GC RrColorGC (RrColor *c); RrAppearance *RrAppearanceNew (const RrInstance *inst, gint numtex); +RrAppearance *RrAppearanceCopyShallow (RrAppearance *a); RrAppearance *RrAppearanceCopy (RrAppearance *a); void RrAppearanceFree (RrAppearance *a); void RrAppearanceRemoveTextures(RrAppearance *a); void RrAppearanceAddTextures(RrAppearance *a, gint numtex); /*! Always call this when changing the type of a texture in an appearance */ void RrAppearanceClearTextures(RrAppearance *a); + +RrButton *RrButtonNew (const RrInstance *inst); +void RrButtonFree(RrButton *b); RrFont *RrFontOpen (const RrInstance *inst, const gchar *name, gint size, RrFontWeight weight, RrFontSlant slant);