all repos — openbox @ 72ff846dbb56ec36231fb761b864da09885d3690

openbox fork - make it a bit more like ryudo

make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth.
Dana Jansens danakj@orodu.net
commit

72ff846dbb56ec36231fb761b864da09885d3690

parent

f30b2a8908ad2df8fa56c8d12be2da9192446b7a

M otk/pseudorendercontrol.ccotk/pseudorendercontrol.cc

@@ -30,19 +30,7 @@ {

printf("Destroying PseudoColor RenderControl\n"); } -void PseudoRenderControl::drawBackground(Surface& sf, - const RenderTexture &texture) const -{ - assert(_screen == sf._screen); - assert(_screen == texture.color().screen()); - - // in psuedo color, gradients aren't even worth while! just draw a solid! - //if (texture.gradient() == RenderTexture::Solid) { - drawSolidBackground(sf, texture); -} - -void PseudoRenderControl::drawImage(Surface &sf, int w, int h, - unsigned long *data) const +void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const { }
M otk/pseudorendercontrol.hhotk/pseudorendercontrol.hh

@@ -4,32 +4,18 @@ #define __pseudorendercontrol_hh

#include "rendercontrol.hh" -extern "C" { - -#ifdef HAVE_STDINT_H -# include <stdint.h> -#else -# ifdef HAVE_SYS_TYPES_H -# include <sys/types.h> -# endif -#endif - -} - -#include <vector> - namespace otk { class PseudoRenderControl : public RenderControl { private: - + // add some vars!!! + + virtual void reduceDepth(Surface &sf, XImage *im) const; + public: PseudoRenderControl(int screen); virtual ~PseudoRenderControl(); - virtual void drawBackground(Surface& sf, const RenderTexture &texture) const; - virtual void drawImage(Surface &sf, int w, int h, - unsigned long *data) const; }; }
M otk/rendercontrol.ccotk/rendercontrol.cc

@@ -214,4 +214,285 @@ XSetClipMask(**display, color.gc(), None);

XSetClipOrigin(**display, color.gc(), 0, 0); } +void RenderControl::drawGradientBackground( + Surface &sf, const RenderTexture &texture) const +{ + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + int off, x; + + const ScreenInfo *info = display->screenInfo(_screen); + XImage *im = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, w, h, 32, 0); + im->byte_order = endian; + + switch (texture.gradient()) { + case RenderTexture::Vertical: + verticalGradient(sf, texture); + break; + case RenderTexture::Diagonal: + diagonalGradient(sf, texture); + break; + case RenderTexture::CrossDiagonal: + crossDiagonalGradient(sf, texture); + break; + default: + printf("unhandled gradient\n"); + } + + pixel32 *data = sf.pixelData(); + pixel32 current; + + if (texture.relief() == RenderTexture::Flat && texture.border()) { + r = texture.borderColor().red(); + g = texture.borderColor().green(); + b = texture.borderColor().blue(); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (off = 0, x = 0; x < w; ++x, off++) { + *(data + off) = current; + *(data + off + ((h-1) * w)) = current; + } + for (off = 0, x = 0; x < h; ++x, off++) { + *(data + (off * w)) = current; + *(data + (off * w) + w - 1) = current; + } + } + + if (texture.relief() != RenderTexture::Flat) { + if (texture.bevel() == RenderTexture::Bevel1) { + for (off = 1, x = 1; x < w - 1; ++x, off++) + highlight(data + off, + data + off + (h-1) * w, + texture.relief()==RenderTexture::Raised); + for (off = 0, x = 0; x < h; ++x, off++) + highlight(data + off * w, + data + off * w + w - 1, + texture.relief()==RenderTexture::Raised); + } + + if (texture.bevel() == RenderTexture::Bevel2) { + for (off = 2, x = 2; x < w - 2; ++x, off++) + highlight(data + off + w, + data + off + (h-2) * w, + texture.relief()==RenderTexture::Raised); + for (off = 1, x = 1; x < h-1; ++x, off++) + highlight(data + off * w + 1, + data + off * w + w - 2, + texture.relief()==RenderTexture::Raised); + } + } + + reduceDepth(sf, im); + + im->data = (char*) data; + + sf.setPixmap(im); + + im->data = NULL; + XDestroyImage(im); +} + +void RenderControl::verticalGradient(Surface &sf, + const RenderTexture &texture) const +{ + pixel32 *data = sf.pixelData(); + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)h; + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)h; + + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)h; + + for (int y = 0; y < h; ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (int x = 0; x < w; ++x, ++data) + *data = current; + } +} + +void RenderControl::diagonalGradient(Surface &sf, + const RenderTexture &texture) const +{ + pixel32 *data = sf.pixelData(); + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + + for (int y = 0; y < h; ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = 0; x < w; ++x, ++data) { + r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void RenderControl::crossDiagonalGradient( + Surface &sf, const RenderTexture &texture) const +{ + pixel32 *data = sf.pixelData(); + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + + for (int y = 0; y < h; ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = w; x > 0; --x, ++data) { + r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void RenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const +{ + int r, g, b; + + pixel32 *up, *down; + if (raised) { + up = x; + down = y; + } else { + up = y; + down = x; + } + r = (*up >> default_red_shift) & 0xFF; + r += r >> 1; + g = (*up >> default_green_shift) & 0xFF; + g += g >> 1; + b = (*up >> default_blue_shift) & 0xFF; + b += b >> 1; + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + *up = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); + + r = (*down >> default_red_shift) & 0xFF; + r = (r >> 1) + (r >> 2); + g = (*down >> default_green_shift) & 0xFF; + g = (g >> 1) + (g >> 2); + b = (*down >> default_blue_shift) & 0xFF; + b = (b >> 1) + (b >> 2); + *down = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); +} + +void RenderControl::drawBackground(Surface& sf, + const RenderTexture &texture) const +{ + assert(_screen == sf._screen); + assert(_screen == texture.color().screen()); + + if (texture.gradient() == RenderTexture::Solid) + drawSolidBackground(sf, texture); + else + drawGradientBackground(sf, texture); +} + + +void RenderControl::drawImage(Surface &sf, int w, int h, + unsigned long *data) const +{ + pixel32 *bg = sf.pixelData(); + int startx, x, y, c; + unsigned int i, e; + x = (sf.size().width() - w) / 2; + y = (sf.size().height() - h) / 2; + + if (x < 0) x = 0; + if (y < 0) y = 0; + + // XX SCALING!@!&*(@! to make it fit on the surface + + startx = x; + + for (i = 0, c = 0, e = w*h; i < e; ++i) { + unsigned char alpha = data[i] >> 24; + unsigned char r = data[i] >> 16; + unsigned char g = data[i] >> 8; + unsigned char b = data[i]; + + // background color + unsigned char bgr = bg[i] >> default_red_shift; + unsigned char bgg = bg[i] >> default_green_shift; + unsigned char bgb = bg[i] >> default_blue_shift; + + r = bgr + (r - bgr) * alpha >> 8; + g = bgg + (g - bgg) * alpha >> 8; + b = bgb + (b - bgb) * alpha >> 8; + + bg[i] = (r << default_red_shift) | (g << default_green_shift) | + (b << default_blue_shift); + + if (++c >= w) { + ++y; + x = startx; + c = 0; + } else + ++x; + } + + const ScreenInfo *info = display->screenInfo(_screen); + XImage *im = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, sf.size().width(), + sf.size().height(), 32, 0); + im->byte_order = endian; + + reduceDepth(sf, im); + + im->data = (char*) bg; + + sf.setPixmap(im); + + im->data = NULL; + XDestroyImage(im); +} + }
M otk/rendercontrol.hhotk/rendercontrol.hh

@@ -65,9 +65,17 @@ */

RenderControl(int screen); + virtual void reduceDepth(Surface &sf, XImage *im) const = 0; + + inline void highlight(pixel32 *x, pixel32 *y, bool raised) const; + void verticalGradient(Surface &sf, const RenderTexture &texture) const; + void diagonalGradient(Surface &sf, const RenderTexture &texture) const; + void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const; + virtual void drawGradientBackground(Surface &sf, + const RenderTexture &texture) const; virtual void drawSolidBackground(Surface& sf, const RenderTexture& texture) const; - + public: virtual ~RenderControl();

@@ -80,7 +88,7 @@ /*!

This function will overwrite the entire surface. */ virtual void drawBackground(Surface &sf, - const RenderTexture &texture) const = 0; + const RenderTexture &texture) const; //! Draws an image onto the surface /*!

@@ -89,7 +97,7 @@ The image must be specified in 32-bit packed ARGB format. The current

background will be used for applying the alpha. */ virtual void drawImage(Surface &sf, int w, int h, - unsigned long *data) const = 0; + unsigned long *data) const; //! Draws a string onto a Surface virtual void drawString(Surface &sf, const Font &font, int x, int y,
M otk/truerendercontrol.ccotk/truerendercontrol.cc

@@ -53,182 +53,6 @@ {

printf("Destroying TrueColor RenderControl\n"); } -void TrueRenderControl::drawGradientBackground( - Surface &sf, const RenderTexture &texture) const -{ - unsigned int r,g,b; - int w = sf.size().width(), h = sf.size().height(); - int off, x; - - const ScreenInfo *info = display->screenInfo(_screen); - XImage *im = XCreateImage(**display, info->visual(), info->depth(), - ZPixmap, 0, NULL, w, h, 32, 0); - im->byte_order = endian; - - switch (texture.gradient()) { - case RenderTexture::Vertical: - verticalGradient(sf, texture); - break; - case RenderTexture::Diagonal: - diagonalGradient(sf, texture); - break; - case RenderTexture::CrossDiagonal: - crossDiagonalGradient(sf, texture); - break; - default: - printf("unhandled gradient\n"); - } - - pixel32 *data = sf.pixelData(); - pixel32 current; - - if (texture.relief() == RenderTexture::Flat && texture.border()) { - r = texture.borderColor().red(); - g = texture.borderColor().green(); - b = texture.borderColor().blue(); - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - for (off = 0, x = 0; x < w; ++x, off++) { - *(data + off) = current; - *(data + off + ((h-1) * w)) = current; - } - for (off = 0, x = 0; x < h; ++x, off++) { - *(data + (off * w)) = current; - *(data + (off * w) + w - 1) = current; - } - } - - if (texture.relief() != RenderTexture::Flat) { - if (texture.bevel() == RenderTexture::Bevel1) { - for (off = 1, x = 1; x < w - 1; ++x, off++) - highlight(data + off, - data + off + (h-1) * w, - texture.relief()==RenderTexture::Raised); - for (off = 0, x = 0; x < h; ++x, off++) - highlight(data + off * w, - data + off * w + w - 1, - texture.relief()==RenderTexture::Raised); - } - - if (texture.bevel() == RenderTexture::Bevel2) { - for (off = 2, x = 2; x < w - 2; ++x, off++) - highlight(data + off + w, - data + off + (h-2) * w, - texture.relief()==RenderTexture::Raised); - for (off = 1, x = 1; x < h-1; ++x, off++) - highlight(data + off * w + 1, - data + off * w + w - 2, - texture.relief()==RenderTexture::Raised); - } - } - - reduceDepth(sf, im); - - im->data = (char*) data; - - sf.setPixmap(im); - - im->data = NULL; - XDestroyImage(im); -} - -void TrueRenderControl::verticalGradient(Surface &sf, - const RenderTexture &texture) const -{ - pixel32 *data = sf.pixelData(); - pixel32 current; - float dr, dg, db; - unsigned int r,g,b; - int w = sf.size().width(), h = sf.size().height(); - - dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)h; - - dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)h; - - db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)h; - - for (int y = 0; y < h; ++y) { - r = texture.color().red() + (int)(dr * y); - g = texture.color().green() + (int)(dg * y); - b = texture.color().blue() + (int)(db * y); - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - for (int x = 0; x < w; ++x, ++data) - *data = current; - } -} - -void TrueRenderControl::diagonalGradient(Surface &sf, - const RenderTexture &texture) const -{ - pixel32 *data = sf.pixelData(); - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - int w = sf.size().width(), h = sf.size().height(); - - for (int y = 0; y < h; ++y) { - drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)h; - dbx/= (float)w; - for (int x = 0; x < w; ++x, ++data) { - r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; - g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; - b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - *data = current; - } - } -} - -void TrueRenderControl::crossDiagonalGradient( - Surface &sf, const RenderTexture &texture) const -{ - pixel32 *data = sf.pixelData(); - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - int w = sf.size().width(), h = sf.size().height(); - - for (int y = 0; y < h; ++y) { - drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)h; - dbx/= (float)w; - for (int x = w; x > 0; --x, ++data) { - r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; - g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; - b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - *data = current; - } - } -} - void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const { // since pixel32 is the largest possible pixel size, we can share the array

@@ -272,111 +96,6 @@ break;

default: printf("your bit depth is currently unhandled\n"); } -} - -void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const -{ - int r, g, b; - - pixel32 *up, *down; - if (raised) { - up = x; - down = y; - } else { - up = y; - down = x; - } - r = (*up >> default_red_shift) & 0xFF; - r += r >> 1; - g = (*up >> default_green_shift) & 0xFF; - g += g >> 1; - b = (*up >> default_blue_shift) & 0xFF; - b += b >> 1; - if (r > 255) r = 255; - if (g > 255) g = 255; - if (b > 255) b = 255; - *up = (r << default_red_shift) + (g << default_green_shift) - + (b << default_blue_shift); - - r = (*down >> default_red_shift) & 0xFF; - r = (r >> 1) + (r >> 2); - g = (*down >> default_green_shift) & 0xFF; - g = (g >> 1) + (g >> 2); - b = (*down >> default_blue_shift) & 0xFF; - b = (b >> 1) + (b >> 2); - *down = (r << default_red_shift) + (g << default_green_shift) - + (b << default_blue_shift); -} - -void TrueRenderControl::drawBackground(Surface& sf, - const RenderTexture &texture) const -{ - assert(_screen == sf._screen); - assert(_screen == texture.color().screen()); - - if (texture.gradient() == RenderTexture::Solid) - drawSolidBackground(sf, texture); - else - drawGradientBackground(sf, texture); -} - - -void TrueRenderControl::drawImage(Surface &sf, int w, int h, - unsigned long *data) const -{ - pixel32 *bg = sf.pixelData(); - int startx, x, y, c; - unsigned int i, e; - x = (sf.size().width() - w) / 2; - y = (sf.size().height() - h) / 2; - - if (x < 0) x = 0; - if (y < 0) y = 0; - - // XX SCALING!@!&*(@! to make it fit on the surface - - startx = x; - - for (i = 0, c = 0, e = w*h; i < e; ++i) { - unsigned char alpha = data[i] >> 24; - unsigned char r = data[i] >> 16; - unsigned char g = data[i] >> 8; - unsigned char b = data[i]; - - // background color - unsigned char bgr = bg[i] >> default_red_shift; - unsigned char bgg = bg[i] >> default_green_shift; - unsigned char bgb = bg[i] >> default_blue_shift; - - r = bgr + (r - bgr) * alpha >> 8; - g = bgg + (g - bgg) * alpha >> 8; - b = bgb + (b - bgb) * alpha >> 8; - - bg[i] = (r << default_red_shift) | (g << default_green_shift) | - (b << default_blue_shift); - - if (++c >= w) { - ++y; - x = startx; - c = 0; - } else - ++x; - } - - const ScreenInfo *info = display->screenInfo(_screen); - XImage *im = XCreateImage(**display, info->visual(), info->depth(), - ZPixmap, 0, NULL, sf.size().width(), - sf.size().height(), 32, 0); - im->byte_order = endian; - - reduceDepth(sf, im); - - im->data = (char*) bg; - - sf.setPixmap(im); - - im->data = NULL; - XDestroyImage(im); } }
M otk/truerendercontrol.hhotk/truerendercontrol.hh

@@ -21,22 +21,11 @@ int _red_offset;

int _green_offset; int _blue_offset; - inline void highlight(pixel32 *x, pixel32 *y, bool raised) const; - void reduceDepth(Surface &sf, XImage *im) const; - void verticalGradient(Surface &sf, const RenderTexture &texture) const; - void diagonalGradient(Surface &sf, const RenderTexture &texture) const; - void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const; - virtual void drawGradientBackground(Surface &sf, - const RenderTexture &texture) const; - + virtual void reduceDepth(Surface &sf, XImage *im) const; + public: TrueRenderControl(int screen); virtual ~TrueRenderControl(); - - virtual void drawBackground(Surface& sf, const RenderTexture &texture) const; - - virtual void drawImage(Surface &sf, int w, int h, - unsigned long *data) const; }; }