all repos — openbox @ 7393a17bf9b427675df3a6688845db5e2df6f155

openbox fork - make it a bit more like ryudo

use the same alogo to pick a color in allocateColor as in reduceDepth, break it off into an inline function.
Dana Jansens danakj@orodu.net
commit

7393a17bf9b427675df3a6688845db5e2df6f155

parent

f78761c8dd185d72d5e7468c58cea3630e78b8e6

2 files changed, 22 insertions(+), 39 deletions(-)

jump to
M otk/pseudorendercontrol.ccotk/pseudorendercontrol.cc

@@ -113,20 +113,24 @@ _ncolors, 0);

delete [] _colors; } +inline const XColor *PseudoRenderControl::pickColor(int r, int g, int b) const +{ + r = (r & 0xff) >> (8-_bpc); + g = (g & 0xff) >> (8-_bpc); + b = (b & 0xff) >> (8-_bpc); + return &_colors[(r << (2*_bpc)) + (g << (1*_bpc)) + b]; +} + void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const { pixel32 *data = sf.pixelData(); char *p = (char *)data; - int x, y, r, g, b; + int x, y; for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { - r = (data[x] >> default_red_shift) & 0xFF; - r = r >> (8-_bpc); - g = (data[x] >> default_green_shift) & 0xFF; - g = g >> (8-_bpc); - b = (data[x] >> default_blue_shift) & 0xFF; - b = b >> (8-_bpc); - p[x] = _colors[(r << (2*_bpc)) + (g << (1*_bpc)) + b].pixel; + p[x] = pickColor(data[x] >> default_red_shift, + data[x] >> default_green_shift, + data[x] >> default_blue_shift)->pixel; } data += im->width; p += im->bytes_per_line;

@@ -136,42 +140,19 @@ }

void PseudoRenderControl::allocateColor(XColor *color) const { - const ScreenInfo *info = display->screenInfo(_screen); - int depth = info->depth(); + const XColor *c = pickColor(color->red, color->blue, color->green); - // get the allocated values from the X server (only the first 256 XXX why!?) - XColor icolors[256]; - int incolors = (((1 << depth) > 256) ? 256 : (1 << depth)); - for (int i = 0; i < incolors; i++) - icolors[i].pixel = i; - XQueryColors(**display, info->colormap(), icolors, incolors); + color->red = c->red; + color->green = c->green; + color->blue = c->blue; + color->pixel = c->pixel; - unsigned long closest = 0xffffffff, close = 0; - for (int ii = 0; ii < incolors; ii++) { - // find deviations - int r = (color->red - icolors[ii].red) & 0xff; - int g = (color->green - icolors[ii].green) & 0xff; - int b = (color->blue - icolors[ii].blue) & 0xff; - // find a weighted absolute deviation - unsigned long dev = (r * r) + (g * g) + (b * b); - - if (dev < closest) { - closest = dev; - close = ii; - } - } - - color->red = icolors[close].red; - color->green = icolors[close].green; - color->blue = icolors[close].blue; - color->pixel = icolors[close].pixel; - - // try alloc this closest color, it had better succeed! - if (XAllocColor(**display, info->colormap(), color)) { + if (XAllocColor(**display, display->screenInfo(_screen)->colormap(), color)) color->flags = DoRed|DoGreen|DoBlue; // mark as alloced - } else assert(false); // wtf has gone wrong, its already alloced for chissake! + + return; } }
M otk/pseudorendercontrol.hhotk/pseudorendercontrol.hh

@@ -13,6 +13,8 @@ int _ncolors; // number of allocated colors, size of the XColor array

XColor *_colors; // the valid allocated colors virtual void reduceDepth(Surface &sf, XImage *im) const; + + const XColor *pickColor(int r, int g, int b) const; public: PseudoRenderControl(int screen);