free rgba texture caches
Dana Jansens danakj@orodu.net
1 files changed,
13 insertions(+),
0 deletions(-)
jump to
M
render/render.c
→
render/render.c
@@ -143,6 +143,7 @@ RrAppearance *RrAppearanceCopy(RrAppearance *orig)
{ RrSurface *spo, *spc; RrAppearance *copy = g_new(RrAppearance, 1); + gint i; copy->inst = orig->inst;@@ -195,6 +196,11 @@
copy->textures = orig->textures; copy->texture = g_memdup(orig->texture, orig->textures * sizeof(RrTexture)); + for (i = 0; i < copy->textures; ++i) + if (copy->texture[i].type == RR_TEXTURE_RGBA) { + g_free(copy->texture[i].data.rgba.cache); + copy->texture[i].data.rgba.cache = NULL; + } copy->pixmap = None; copy->xftdraw = NULL; copy->w = copy->h = 0;@@ -203,10 +209,17 @@ }
void RrAppearanceFree(RrAppearance *a) { + gint i; + if (a) { RrSurface *p; if (a->pixmap != None) XFreePixmap(RrDisplay(a->inst), a->pixmap); if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw); + for (i = 0; i < a->textures; ++i) + if (a->texture[i].type == RR_TEXTURE_RGBA) { + g_free(a->texture[i].data.rgba.cache); + a->texture[i].data.rgba.cache = NULL; + } if (a->textures) g_free(a->texture); p = &a->surface;