use a size not area for the label
Dana Jansens danakj@orodu.net
2 files changed,
3 insertions(+),
3 deletions(-)
M
engines/engineinterface.h
→
engines/engineinterface.h
@@ -50,7 +50,7 @@
/* get_context */ typedef Context EngineGetContext(Client *client, Window win); -typedef void EngineRenderLabel(Window win, Rect *area, char *text, +typedef void EngineRenderLabel(Window win, Size *sz, char *text, gboolean hilight, gboolean toplevel); typedef void EngineSizeLabel(char *text, gboolean hilight, gboolean toplevel,
M
engines/openbox/obrender.c
→
engines/openbox/obrender.c
@@ -203,14 +203,14 @@ RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
paint(self->close, a); } -void render_label(Window win, Rect *area, char *text, +void render_label(Window win, Size *sz, char *text, gboolean hilight, gboolean toplevel) { Appearance *a; a = hilight ? ob_app_hilite_label : ob_app_unhilite_label; a->texture[0].data.text.string = text; - RECT_SET(a->area, 0, 0, area->width, area->height); + RECT_SET(a->area, 0, 0, sz->width, sz->height); a->texture[0].position = a->area; if (toplevel) {