we use the offsets we get from the server, we should use the byte order too..
Dana Jansens danakj@orodu.net
1 files changed,
0 insertions(+),
1 deletions(-)
jump to
M
render/render.c
→
render/render.c
@@ -267,7 +267,6 @@
in = l->surface.pixel_data; out = l->pixmap; - im->byte_order = LSBFirst; /* this malloc is a complete waste of time on normal 32bpp as reduce_depth just sets im->data = data and returns */