Rename bounds to monitor in place_overlap and move a const
Mikael Magnusson mikachu@gmail.com
2 files changed,
15 insertions(+),
15 deletions(-)
M
openbox/place_overlap.c
→
openbox/place_overlap.c
@@ -23,29 +23,29 @@
#include <stdlib.h> static void make_grid(const Rect* client_rects, int n_client_rects, - const Rect* bound, int* x_edges, int* y_edges, + const Rect* monitor, int* x_edges, int* y_edges, int max_edges); static int best_direction(const Point* grid_point, const Rect* client_rects, int n_client_rects, - const Rect* bound, const Size* req_size, + const Rect* monitor, const Size* req_size, Point* best_top_left); /* Choose the placement on a grid with least overlap */ void place_overlap_find_least_placement(const Rect* client_rects, int n_client_rects, - Rect *const bound, + const Rect *monitor, const Size* req_size, Point* result) { - POINT_SET(*result, bound->x, bound->y); + POINT_SET(*result, monitor->x, monitor->y); int overlap = G_MAXINT; int max_edges = 2 * (n_client_rects + 1); int x_edges[max_edges]; int y_edges[max_edges]; - make_grid(client_rects, n_client_rects, bound, + make_grid(client_rects, n_client_rects, monitor, x_edges, y_edges, max_edges); int i; for (i = 0; i < max_edges; ++i) {@@ -59,7 +59,7 @@ Point grid_point = {.x = x_edges[i], .y = y_edges[j]};
Point best_top_left; int this_overlap = best_direction(&grid_point, client_rects, n_client_rects, - bound, req_size, &best_top_left); + monitor, req_size, &best_top_left); if (this_overlap < overlap) { overlap = this_overlap; *result = best_top_left;@@ -96,23 +96,23 @@ edges[i] = G_MAXINT;
} static void make_grid(const Rect* client_rects, int n_client_rects, - const Rect* bound, int* x_edges, int* y_edges, + const Rect* monitor, int* x_edges, int* y_edges, int max_edges) { int i; int n_edges = 0; for (i = 0; i < n_client_rects; ++i) { - if (!RECT_INTERSECTS_RECT(client_rects[i], *bound)) + if (!RECT_INTERSECTS_RECT(client_rects[i], *monitor)) continue; x_edges[n_edges] = client_rects[i].x; y_edges[n_edges++] = client_rects[i].y; x_edges[n_edges] = client_rects[i].x + client_rects[i].width; y_edges[n_edges++] = client_rects[i].y + client_rects[i].height; } - x_edges[n_edges] = bound->x; - y_edges[n_edges++] = bound->y; - x_edges[n_edges] = bound->x + bound->width; - y_edges[n_edges++] = bound->y + bound->height; + x_edges[n_edges] = monitor->x; + y_edges[n_edges++] = monitor->y; + x_edges[n_edges] = monitor->x + monitor->width; + y_edges[n_edges++] = monitor->y + monitor->height; for (i = n_edges; i < max_edges; ++i) x_edges[i] = y_edges[i] = G_MAXINT; qsort(x_edges, n_edges, sizeof(int), compare_ints);@@ -146,7 +146,7 @@ #define NUM_DIRECTIONS 4
static int best_direction(const Point* grid_point, const Rect* client_rects, int n_client_rects, - const Rect* bound, const Size* req_size, + const Rect* monitor, const Size* req_size, Point* best_top_left) { static const Size directions[NUM_DIRECTIONS] = {@@ -161,7 +161,7 @@ .y = grid_point->y + (req_size->height * directions[i].height)
}; Rect r; RECT_SET(r, pt.x, pt.y, req_size->width, req_size->height); - if (!RECT_CONTAINS_RECT(*bound, r)) + if (!RECT_CONTAINS_RECT(*monitor, r)) continue; int this_overlap = total_overlap(client_rects, n_client_rects, &r); if (this_overlap < overlap) {
M
openbox/place_overlap.h
→
openbox/place_overlap.h
@@ -20,6 +20,6 @@ #include "geom.h"
void place_overlap_find_least_placement(const Rect* client_rects, int n_client_rects, - Rect *const bounds, + const Rect* bounds, const Size* req_size, Point* result);