filled out rgba
Derek Foreman manmower@gmail.com
1 files changed,
7 insertions(+),
1 deletions(-)
jump to
M
render/render.h
→
render/render.h
@@ -102,7 +102,13 @@ pixmap_mask *mask;
} TextureMask; typedef struct TextureRGBA { - int poo; + int width; + int height; + unsigned long *data; +/* cached scaled so we don't have to scale often */ + int cwidth; + int cheight; + unsigned long *cache; } TextureRGBA; typedef union {