put an alpha channel in the rgba texture
Dana Jansens danakj@orodu.net
5 files changed,
9 insertions(+),
19 deletions(-)
M
openbox/focus_cycle_popup.c
→
openbox/focus_cycle_popup.c
@@ -321,6 +321,7 @@
/* set up the hilite texture for the background */ p->a_bg->texture[0].data.rgba.width = rgbaw; p->a_bg->texture[0].data.rgba.height = rgbah; + p->a_bg->texture[0].data.rgba.alpha = 0xff; p->hilite_rgba = g_new(RrPixel32, rgbaw * rgbah); p->a_bg->texture[0].data.rgba.data = p->hilite_rgba;@@ -421,25 +422,9 @@ /* get the icon from the client */
icon = client_icon(target->client, innerw, innerh); p->a_icon->texture[0].data.rgba.width = icon->width; p->a_icon->texture[0].data.rgba.height = icon->height; - if (target->client->iconic) { - /* fade iconic windows */ - gint i; - RrPixel32 *d, *s; - - icon_data = g_new(RrPixel32, icon->width * icon->height); - - s = icon->data; - d = icon_data; - for (i = 0; i < icon->width * icon->height; ++i, ++d, ++s) { - /* 7/16 opacity */ - gint a = ((*s >> RrDefaultAlphaOffset) & 0xff); - *d = *s - (a << RrDefaultAlphaOffset) + - (((a>>1) - (a>>4)) << RrDefaultAlphaOffset); - } - - } else - icon_data = icon->data; - p->a_icon->texture[0].data.rgba.data = icon_data; + /* 7/16 alpha */ + p->a_icon->texture[0].data.rgba.alpha = (0xff>>1 - 0xff>>4); + p->a_icon->texture[0].data.rgba.data = icon->data; /* draw the icon */ p->a_icon->surface.parentx = innerx;
M
openbox/framerender.c
→
openbox/framerender.c
@@ -344,6 +344,7 @@ if (icon) {
a->texture[0].type = RR_TEXTURE_RGBA; a->texture[0].data.rgba.width = icon->width; a->texture[0].data.rgba.height = icon->height; + a->texture[0].data.rgba.alpha = 0xff; a->texture[0].data.rgba.data = icon->data; } else a->texture[0].type = RR_TEXTURE_NONE;
M
openbox/popup.c
→
openbox/popup.c
@@ -324,6 +324,7 @@ if (icon) {
self->a_icon->texture[0].type = RR_TEXTURE_RGBA; self->a_icon->texture[0].data.rgba.width = icon->width; self->a_icon->texture[0].data.rgba.height = icon->height; + self->a_icon->texture[0].data.rgba.alpha = 0xff; self->a_icon->texture[0].data.rgba.data = icon->data; } else self->a_icon->texture[0].type = RR_TEXTURE_NONE;
M
render/render.h
→
render/render.h
@@ -146,6 +146,7 @@
struct _RrTextureRGBA { gint width; gint height; + gint alpha; RrPixel32 *data; /* cached scaled so we don't have to scale often */ gint cwidth;