Need to allocate appearances!
Dave Foster daf@minuslab.net
1 files changed,
44 insertions(+),
0 deletions(-)
jump to
M
obrender/theme.c
→
obrender/theme.c
@@ -183,6 +183,50 @@ theme->a_focused_unpressed_max = RrAppearanceNew(inst, 1);
theme->a_focused_pressed_max = RrAppearanceNew(inst, 1); theme->a_unfocused_unpressed_max = RrAppearanceNew(inst, 1); theme->a_unfocused_pressed_max = RrAppearanceNew(inst, 1); + theme->a_disabled_focused_desk = RrAppearanceNew(inst, 1); + theme->a_disabled_unfocused_desk = RrAppearanceNew(inst, 1); + theme->a_hover_focused_desk = RrAppearanceNew(inst, 1); + theme->a_hover_unfocused_desk = RrAppearanceNew(inst, 1); + theme->a_toggled_focused_unpressed_desk = RrAppearanceNew(inst, 1); + theme->a_toggled_unfocused_unpressed_desk = RrAppearanceNew(inst, 1); + theme->a_toggled_hover_focused_desk = RrAppearanceNew(inst, 1); + theme->a_toggled_hover_unfocused_desk = RrAppearanceNew(inst, 1); + theme->a_toggled_focused_pressed_desk = RrAppearanceNew(inst, 1); + theme->a_toggled_unfocused_pressed_desk = RrAppearanceNew(inst, 1); + theme->a_focused_unpressed_desk = RrAppearanceNew(inst, 1); + theme->a_focused_pressed_desk = RrAppearanceNew(inst, 1); + theme->a_unfocused_unpressed_desk = RrAppearanceNew(inst, 1); + theme->a_unfocused_pressed_desk = RrAppearanceNew(inst, 1); + theme->a_disabled_focused_shade = RrAppearanceNew(inst, 1); + theme->a_disabled_unfocused_shade = RrAppearanceNew(inst, 1); + theme->a_hover_focused_shade = RrAppearanceNew(inst, 1); + theme->a_hover_unfocused_shade = RrAppearanceNew(inst, 1); + theme->a_toggled_focused_unpressed_shade = RrAppearanceNew(inst, 1); + theme->a_toggled_unfocused_unpressed_shade = RrAppearanceNew(inst, 1); + theme->a_toggled_hover_focused_shade = RrAppearanceNew(inst, 1); + theme->a_toggled_hover_unfocused_shade = RrAppearanceNew(inst, 1); + theme->a_toggled_focused_pressed_shade = RrAppearanceNew(inst, 1); + theme->a_toggled_unfocused_pressed_shade = RrAppearanceNew(inst, 1); + theme->a_focused_unpressed_shade = RrAppearanceNew(inst, 1); + theme->a_focused_pressed_shade = RrAppearanceNew(inst, 1); + theme->a_unfocused_unpressed_shade = RrAppearanceNew(inst, 1); + theme->a_unfocused_pressed_shade = RrAppearanceNew(inst, 1); + theme->a_disabled_focused_close = RrAppearanceNew(inst, 1); + theme->a_disabled_unfocused_close = RrAppearanceNew(inst, 1); + theme->a_hover_focused_close = RrAppearanceNew(inst, 1); + theme->a_hover_unfocused_close = RrAppearanceNew(inst, 1); + theme->a_focused_unpressed_close = RrAppearanceNew(inst, 1); + theme->a_focused_pressed_close = RrAppearanceNew(inst, 1); + theme->a_unfocused_unpressed_close = RrAppearanceNew(inst, 1); + theme->a_unfocused_pressed_close = RrAppearanceNew(inst, 1); + theme->a_disabled_focused_iconify = RrAppearanceNew(inst, 1); + theme->a_disabled_unfocused_iconify = RrAppearanceNew(inst, 1); + theme->a_hover_focused_iconify = RrAppearanceNew(inst, 1); + theme->a_hover_unfocused_iconify = RrAppearanceNew(inst, 1); + theme->a_focused_unpressed_iconify = RrAppearanceNew(inst, 1); + theme->a_focused_pressed_iconify = RrAppearanceNew(inst, 1); + theme->a_unfocused_unpressed_iconify = RrAppearanceNew(inst, 1); + theme->a_unfocused_pressed_iconify = RrAppearanceNew(inst, 1); theme->a_focused_grip = RrAppearanceNew(inst, 0); theme->a_unfocused_grip = RrAppearanceNew(inst, 0); theme->a_focused_title = RrAppearanceNew(inst, 0);