add stubs for pipecross and rectangle
Derek Foreman manmower@gmail.com
1 files changed,
2 insertions(+),
0 deletions(-)
jump to
M
render/gradient.h
→
render/gradient.h
@@ -9,6 +9,8 @@ void gradient_horizontal(Surface *sf, int w, int h);
void gradient_diagonal(Surface *sf, int w, int h); void gradient_crossdiagonal(Surface *sf, int w, int h); void gradient_pyramid(Surface *sf, int w, int h); +void gradient_pipecross(Surface *sf, int w, int h); +void gradient_rectangle(Surface *sf, int w, int h); void gradient_solid(Appearance *l, int x, int y, int w, int h); void highlight(pixel32 *x, pixel32 *y, gboolean raised);