all repos — openbox @ dd89811570e9a8a651821a7d3b175244e3d61f01

openbox fork - make it a bit more like ryudo

alloc colors.. i think!
Dana Jansens danakj@orodu.net
commit

dd89811570e9a8a651821a7d3b175244e3d61f01

parent

6b1381d69daf7c325d4a8165a8b0006d0dce85a5

1 files changed, 63 insertions(+), 8 deletions(-)

jump to
M otk/pseudorendercontrol.ccotk/pseudorendercontrol.cc

@@ -26,24 +26,79 @@ printf("Initializing PseudoColor RenderControl\n");

const ScreenInfo *info = display->screenInfo(_screen); int depth = info->depth(); - _cpc = 4; // XXX THIS SHOULD BE A USER OPTION - _ncolors = _cpc * _cpc * _cpc; + _bpc = 2; // XXX THIS SHOULD BE A USER OPTION + assert(_bpc >= 1); + _ncolors = 1 << (_bpc * 3); - if (_cpc < 2 || _ncolors > 1 << depth) { + if (_ncolors > 1 << depth) { fprintf(stderr, - _("PseudoRenderControl: Invalid colormap size. Using maximum size -available.\n")); - _cpc = 1 << (depth/3); - _ncolors = 1 << depth; // _cpc * _cpc * _cpc + _("PseudoRenderControl: Invalid colormap size. Resizing.\n")); + _bpc = 1 << (depth/3) >> 3; + _ncolors = 1 << (_bpc * 3); } + _cpc = 1 << _bpc; + if (!(_colors = new XColor[_ncolors])) { fprintf(stderr, _("PseudoRenderControl: error allocating colormap\n")); ::exit(1); } - + // build a color cube + for (int n = _ncolors - 1, + r = (1 << (_bpc + 1)) -1, i = 0; i < _cpc; r >>= 1, ++i) + for (int g = (1 << (_bpc + 1)) -1, j = 0; j < _cpc; g >>= 1, ++j) + for (int b = (1 << (_bpc + 1)) -1, k = 0; k < _cpc; b >>= 1, ++k, --n) { + _colors[n].red = r | r << 8; + _colors[n].green = g | g << 8; + _colors[n].blue = b | b << 8; + _colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation + } + + // allocate the colors + for (int i = 0; i < _ncolors; i++) + if (!XAllocColor(**display, info->colormap(), &_colors[i])) + _colors[i].flags = 0; // mark it as unallocated + + // try allocate any colors that failed allocation above + + // get the allocated values from the X server (only the first 256 XXX why!?) + XColor icolors[256]; + int incolors = (((1 << depth) > 256) ? 256 : (1 << depth)); + for (int i = 0; i < incolors; i++) + icolors[i].pixel = i; + XQueryColors(**display, info->colormap(), icolors, incolors); + + // try match unallocated ones + for (int i = 0; i < _ncolors; i++) { + if (!_colors[i].flags) { // if it wasn't allocated... + unsigned long closest = 0xffffffff, close = 0; + for (int ii = 0; ii < incolors; ii++) { + // find deviations + int r = (_colors[i].red - icolors[ii].red) & 0xff; + int g = (_colors[i].green - icolors[ii].green) & 0xff; + int b = (_colors[i].blue - icolors[ii].blue) & 0xff; + // find a weighted absolute deviation + unsigned long dev = (r * r) + (g * g) + (b * b); + + if (dev < closest) { + closest = dev; + close = ii; + } + } + + _colors[i].red = icolors[close].red; + _colors[i].green = icolors[close].green; + _colors[i].blue = icolors[close].blue; + + // try alloc this closest color, it had better succeed! + if (XAllocColor(**display, info->colormap(), &_colors[i])) + _colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced + else + assert(false); // wtf has gone wrong, its already alloced for chissake! + } + } } PseudoRenderControl::~PseudoRenderControl()