all repos — openbox @ e5908c3f897156b13d1e7592c155bfd5ca2a82a4

openbox fork - make it a bit more like ryudo

use the new action ru system which always runs lists of actions instead of individual ones
Dana Jansens danakj@orodu.net
commit

e5908c3f897156b13d1e7592c155bfd5ca2a82a4

parent

77d83472341493ddcf334ea1654671118c83dc35

3 files changed, 10 insertions(+), 16 deletions(-)

jump to
M openbox/keyboard.copenbox/keyboard.c

@@ -39,7 +39,7 @@

typedef struct { guint state; ObClient *client; - ObAction *action; + GSList *actions; ObFrameContext context; } ObInteractiveState;

@@ -178,7 +178,7 @@ s = g_new(ObInteractiveState, 1);

s->state = state; s->client = client; - s->action = action; + s->actions = g_slist_append(NULL, action); interactive_states = g_slist_append(interactive_states, s); }

@@ -186,8 +186,9 @@

void keyboard_interactive_end(ObInteractiveState *s, guint state, gboolean cancel) { - action_run_interactive(s->action, s->client, state, cancel, TRUE); + action_run_interactive(s->actions, s->client, state, cancel, TRUE); + g_slist_free(s->actions); g_free(s); interactive_states = g_slist_remove(interactive_states, s);

@@ -276,13 +277,11 @@ grab_keys(FALSE);

curpos = p; grab_keys(TRUE); } else { - GSList *it; - - for (it = p->actions; it; it = it->next) - action_run_key(it->data, client, e->xkey.state, - e->xkey.x_root, e->xkey.y_root); keyboard_reset_chains(); + + action_run_key(p->actions, client, e->xkey.state, + e->xkey.x_root, e->xkey.y_root); } break; }
M openbox/menuframe.copenbox/menuframe.c

@@ -767,12 +767,8 @@ menu_frame_hide_all();

if (func) func(entry, state, data); - else { - GSList *it; - - for (it = acts; it; it = g_slist_next(it)) - action_run(it->data, client, state); - } + else + action_run(acts, client, state); } }
M openbox/mouse.copenbox/mouse.c

@@ -167,8 +167,7 @@ }

/* if not bound, then nothing to do! */ if (it == NULL) return FALSE; - for (it = b->actions[a]; it; it = it->next) - action_run_mouse(it->data, c, state, button, x, y); + action_run_mouse(b->actions[a], c, state, button, x, y); return TRUE; }