use the new action ru system which always runs lists of actions instead of individual ones
Dana Jansens danakj@orodu.net
3 files changed,
10 insertions(+),
16 deletions(-)
M
openbox/keyboard.c
→
openbox/keyboard.c
@@ -39,7 +39,7 @@
typedef struct { guint state; ObClient *client; - ObAction *action; + GSList *actions; ObFrameContext context; } ObInteractiveState;@@ -178,7 +178,7 @@ s = g_new(ObInteractiveState, 1);
s->state = state; s->client = client; - s->action = action; + s->actions = g_slist_append(NULL, action); interactive_states = g_slist_append(interactive_states, s); }@@ -186,8 +186,9 @@
void keyboard_interactive_end(ObInteractiveState *s, guint state, gboolean cancel) { - action_run_interactive(s->action, s->client, state, cancel, TRUE); + action_run_interactive(s->actions, s->client, state, cancel, TRUE); + g_slist_free(s->actions); g_free(s); interactive_states = g_slist_remove(interactive_states, s);@@ -276,13 +277,11 @@ grab_keys(FALSE);
curpos = p; grab_keys(TRUE); } else { - GSList *it; - - for (it = p->actions; it; it = it->next) - action_run_key(it->data, client, e->xkey.state, - e->xkey.x_root, e->xkey.y_root); keyboard_reset_chains(); + + action_run_key(p->actions, client, e->xkey.state, + e->xkey.x_root, e->xkey.y_root); } break; }
M
openbox/mouse.c
→
openbox/mouse.c
@@ -167,8 +167,7 @@ }
/* if not bound, then nothing to do! */ if (it == NULL) return FALSE; - for (it = b->actions[a]; it; it = it->next) - action_run_mouse(it->data, c, state, button, x, y); + action_run_mouse(b->actions[a], c, state, button, x, y); return TRUE; }