all repos — openbox @ e9a5c7158a8c0303e63bf3e14618eee705701cca

openbox fork - make it a bit more like ryudo

first stab at window resistance instead of snapping
Dana Jansens danakj@orodu.net
commit

e9a5c7158a8c0303e63bf3e14618eee705701cca

parent

ef0bacbaaf2b08c35d97cc58ad7d4c20c2729d98

1 files changed, 43 insertions(+), 39 deletions(-)

jump to
M src/Window.ccsrc/Window.cc

@@ -3080,9 +3080,15 @@ return;

} } - const int snap_distance = screen->getEdgeSnapThreshold(); + // how much resistance to edges to provide + const int resistance_size = screen->getEdgeSnapThreshold(); - if (snap_distance) { + if (resistance_size > 0) { + RectList rectlist; + + // the amount of space away from the edge to provide resistance + const int resistance_offset = screen->getEdgeSnapThreshold(); + // window corners const int wleft = dx, wright = dx + frame.rect.width() - 1,

@@ -3093,17 +3099,13 @@ if (screen->getWindowToWindowSnap()) {

Workspace *w = screen->getWorkspace(getWorkspaceNumber()); assert(w); - RectList winsnaplist; - - // try snap to another window - - // add windows on the workspace to the snap list + // add windows on the workspace to the rect list const BlackboxWindowList& stack_list = w->getStackingList(); BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); for (st_it = stack_list.begin(); st_it != st_end; ++st_it) - winsnaplist.push_back( (*st_it)->frameRect() ); + rectlist.push_back( (*st_it)->frameRect() ); - // add the toolbar and the slit to the snap list. + // add the toolbar and the slit to the rect list. // (only if they are not hidden) Toolbar *tbar = screen->getToolbar(); Slit *slit = screen->getSlit();

@@ -3113,35 +3115,36 @@

if (! (screen->doHideToolbar() || tbar->isHidden())) { tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, tbar->getHeight() + bwidth); - winsnaplist.push_back(tbar_rect); + rectlist.push_back(tbar_rect); } if (! slit->isHidden()) { slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, slit->getHeight() + bwidth); - winsnaplist.push_back(slit_rect); + rectlist.push_back(slit_rect); } - RectList::const_iterator it, end = winsnaplist.end(); - for (it = winsnaplist.begin(); it != end; ++it) { + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { bool snapped = False; const Rect &winrect = *it; - int dleft = abs(wright - winrect.left()), - dright = abs(wleft - winrect.right()), - dtop = abs(wbottom - winrect.top()), - dbottom = abs(wtop - winrect.bottom()); + int dleft = wright - winrect.left(), + dright = wleft - winrect.right(), + dtop = wbottom - winrect.top(), + dbottom = wtop - winrect.bottom(); + // if the windows are in the same plane vertically if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && wtop < (signed)(winrect.y() + winrect.height() - 1)) { // snap left of other window? - if (dleft < snap_distance && dleft <= dright) { + if (dleft < resistance_size && dleft > dright) { dx = winrect.left() - frame.rect.width(); snapped = True; } // snap right of other window? - else if (dright < snap_distance) { + else if (dright < resistance_size) { dx = winrect.right() + 1; snapped = True; }

@@ -3151,9 +3154,9 @@ if (screen->getWindowCornerSnap()) {

// try corner-snap to its other sides dtop = abs(wtop - winrect.top()); dbottom = abs(wbottom - winrect.bottom()); - if (dtop < snap_distance && dtop <= dbottom) + if (dtop < resistance_size && dtop <= dbottom) dy = winrect.top(); - else if (dbottom < snap_distance) + else if (dbottom < resistance_size) dy = winrect.bottom() - frame.rect.height() + 1; }

@@ -3161,16 +3164,17 @@ continue;

} } + // if the windows are on the same plane horizontally if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && wleft < (signed)(winrect.x() + winrect.width() - 1)) { // snap top of other window? - if (dtop < snap_distance && dtop <= dbottom) { + if (dtop < resistance_size && dtop > dbottom) { dy = winrect.top() - frame.rect.height(); snapped = True; } // snap bottom of other window? - else if (dbottom < snap_distance) { + else if (dbottom < resistance_size) { dy = winrect.bottom() + 1; snapped = True; }

@@ -3180,9 +3184,9 @@ if (screen->getWindowCornerSnap()) {

// try corner-snap to its other sides dleft = abs(wleft - winrect.left()); dright = abs(wright - winrect.right()); - if (dleft < snap_distance && dleft <= dright) + if (dleft < resistance_size && dleft <= dright) dx = winrect.left(); - else if (dright < snap_distance) + else if (dright < resistance_size) dx = winrect.right() - frame.rect.width() + 1; }

@@ -3192,20 +3196,20 @@ }

} } - RectList snaplist; // the list of rects we will try to snap to - // snap to the screen edges (and screen boundaries for xinerama) + rectlist.clear(); + #ifdef XINERAMA if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) { - snaplist.insert(snaplist.begin(), + rectlist.insert(rectlist.begin(), screen->getXineramaAreas().begin(), screen->getXineramaAreas().end()); } else #endif // XINERAMA - snaplist.push_back(screen->getRect()); + rectlist.push_back(screen->getRect()); - RectList::const_iterator it, end = snaplist.end(); - for (it = snaplist.begin(); it != end; ++it) { + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { const Rect &srect = *it; // if we're not in the rectangle then don't snap to it.

@@ -3213,23 +3217,23 @@ if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(),

frame.rect.height()))) continue; - int dleft = abs(wleft - srect.left()), - dright = abs(wright - srect.right()), - dtop = abs(wtop - srect.top()), - dbottom = abs(wbottom - srect.bottom()); + int dleft = wleft - srect.left(), + dright = wright - srect.right(), + dtop = wtop - srect.top(), + dbottom = wbottom - srect.bottom(); // snap left? - if (dleft < snap_distance && dleft <= dright) + if (dleft < resistance_size && dleft > dright) dx = srect.left(); // snap right? - else if (dright < snap_distance) + else if (dright < resistance_size) dx = srect.right() - frame.rect.width() + 1; // snap top? - if (dtop < snap_distance && dtop <= dbottom) + if (dtop < resistance_size && dtop > dbottom) dy = srect.top(); // snap bottom? - else if (dbottom < snap_distance) + else if (dbottom < resistance_size) dy = srect.bottom() - frame.rect.height() + 1; } }