window-to-window corner snapping!
Dana Jansens danakj@orodu.net
1 files changed,
40 insertions(+),
4 deletions(-)
jump to
M
src/Window.cc
→
src/Window.cc
@@ -2537,25 +2537,61 @@ dright = std::abs(wleft - winrect.right()),
dtop = std::abs(wbottom - winrect.top()), dbottom = std::abs(wtop - winrect.bottom()); - // snap left? + // snap left of other window? if (dleft < snap_distance && dleft <= dright) { dx = winrect.left() - frame.rect.width(); + + // try corner-snap to its other sides + dtop = std::abs(wtop - winrect.top()); + dbottom = std::abs(wbottom - winrect.bottom()); + if (dtop < snap_distance && dtop <= dbottom) + dy = winrect.top(); + else if (dbottom < snap_distance) + dy = winrect.bottom() - frame.rect.height(); + continue; } - // snap right? + // snap right of other window? else if (dright < snap_distance) { dx = winrect.right() + 1; + + // try corner-snap to its other sides + dtop = std::abs(wtop - winrect.top()); + dbottom = std::abs(wbottom - winrect.bottom()); + if (dtop < snap_distance && dtop <= dbottom) + dy = winrect.top(); + else if (dbottom < snap_distance) + dy = winrect.bottom() - frame.rect.height(); + continue; } - // snap top? + // snap top of other window? if (dtop < snap_distance && dtop <= dbottom) { dy = winrect.top() - frame.rect.height(); + + // try corner-snap to its other sides + dleft = std::abs(wleft - winrect.left()); + dright = std::abs(wright - winrect.right()); + if (dleft < snap_distance && dleft <= dright) + dx = winrect.left(); + else if (dright < snap_distance) + dx = winrect.right() - frame.rect.width(); + continue; } - // snap bottom? + // snap bottom of other window? else if (dbottom < snap_distance) { dy = winrect.bottom() + 1; + + // try corner-snap to its other sides + dleft = std::abs(wleft - winrect.left()); + dright = std::abs(wright - winrect.right()); + if (dleft < snap_distance && dleft <= dright) + dx = winrect.left(); + else if (dright < snap_distance) + dx = winrect.right() - frame.rect.width(); + continue; } }