use the frame's area() properly
Dana Jansens danakj@orodu.net
1 files changed,
5 insertions(+),
10 deletions(-)
jump to
M
scripts/windowplacement.py
→
scripts/windowplacement.py
@@ -24,12 +24,9 @@ """Place windows randomly around the screen."""
if not data.client: return if data.client.positionRequested(): return client_area = data.client.frame.area() - frame_size = data.client.frame.size() screen_area = ob.openbox.screen(data.screen).area(data.client.desktop()) - width = screen_area.width() - (client_area.width() + - frame_size.left + frame_size.right) - height = screen_area.height() - (client_area.height() + - frame_size.top + frame_size.bottom) + width = screen_area.width() - client_area.width() + height = screen_area.height() - client_area.height() global _rand x = _rand.randrange(screen_area.x(), width-1) y = _rand.randrange(screen_area.y(), height-1)@@ -43,18 +40,16 @@ """Place windows in a cascading order from top-left to bottom-right."""
if not data.client: return if data.client.positionRequested(): return client_area = data.client.frame.area() - frame_size = data.client.frame.size() screen_area = ob.openbox.screen(data.screen).area(data.client.desktop()) - width = screen_area.width() - (client_area.width() + - frame_size.left + frame_size.right) - height = screen_area.height() - (client_area.height() + - frame_size.top + frame_size.bottom) + width = screen_area.width() - client_area.width() + height = screen_area.height() - client_area.height() global _cascade_x, _cascade_y if _cascade_x < screen_area.x() or _cascade_y < screen_area.y() or \ _cascade_x >= width or _cascade_y >= height: _cascade_x = screen_area.x() _cascade_y = screen_area.y() data.client.move(_cascade_x, _cascade_y) + frame_size = data.client.frame.size() _cascade_x += frame_size.top _cascade_y += frame_size.top