Use int instead of long for color This patch replaces long by int32_t. It saves some memory on 64bit systems.
Johannes Hofmann johannes.hofmann@gmx.de
1 files changed,
6 insertions(+),
6 deletions(-)
jump to
M
st.c
→
st.c
@@ -180,8 +180,8 @@
typedef struct { char c[UTF_SIZ]; /* character code */ ushort mode; /* attribute flags */ - ulong fg; /* foreground */ - ulong bg; /* background */ + uint32_t fg; /* foreground */ + uint32_t bg; /* background */ } Glyph; typedef Glyph *Line;@@ -379,7 +379,7 @@ static void tsetdirtattr(int);
static void tsetmode(bool, bool, int *, int); static void tfulldirt(void); static void techo(char *, int); -static long tdefcolor(int *, int *, int); +static uint32_t tdefcolor(int *, int *, int); static void tselcs(void); static void tdeftran(char); static inline bool match(uint, uint);@@ -1666,9 +1666,9 @@
tscrollup(term.c.y, n); } -long +uint32_t tdefcolor(int *attr, int *npar, int l) { - long idx = -1; + int32_t idx = -1; uint r, g, b; switch (attr[*npar + 1]) {@@ -1717,7 +1717,7 @@
void tsetattr(int *attr, int l) { int i; - long idx; + int32_t idx; for(i = 0; i < l; i++) { switch(attr[i]) {