Render faint attribute Faint text is implemented by allocating a new color at one-half intensity of each of the r, g, b components, or if the text bold at the same time, it is not made lighter. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com> Signed-off-by: Christoph Lohmann <20h@r-36.net>
Anders Eurenius aes@spotify.com
1 files changed,
9 insertions(+),
1 deletions(-)
jump to
M
st.c
→
st.c
@@ -3179,7 +3179,7 @@ /*
* change basic system colors [0-7] * to bright system colors [8-15] */ - if(BETWEEN(base.fg, 0, 7)) + if(BETWEEN(base.fg, 0, 7) && !(base.mode & ATTR_FAINT)) fg = &dc.col[base.fg + 8]; if(base.mode & ATTR_ITALIC) {@@ -3221,6 +3221,14 @@ if(base.mode & ATTR_REVERSE) {
temp = fg; fg = bg; bg = temp; + } + + if(base.mode & ATTR_FAINT && !(base.mode & ATTR_BOLD)) { + colfg.red = fg->color.red / 2; + colfg.green = fg->color.green / 2; + colfg.blue = fg->color.blue / 2; + XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg); + fg = &revfg; } if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)